distraction/shaders/polkadots.py

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2020-02-12 14:10:50 +01:00
import math
from pixel import Pixel
COLOR_A = (0.0, 0.7, 0.8)
COLOR_B = (0.8, 0.0, 0.7)
HEIGHT = 6.0
RADIUS = 1.
def distance(a: tuple, b: tuple) -> float:
if len(a) != len(b):
raise TypeError("Mismatching dimentional vector passed")
dist = 0
for i in range(len(a)):
d = b[i] - a[i]
dist += d * d
return dist ** 0.5
def get_col(uv: tuple) -> tuple:
uv = tuple(math.floor(x) for x in uv)
return COLOR_A if ((uv[0] + uv[1]) % 2) == 0.0 else COLOR_B
def main(pixel: Pixel, resolution: tuple, frag_coord: tuple, time: float): # https://www.shadertoy.com/view/lsyyDK
uv = [ x * HEIGHT for x in (frag_coord[0] / resolution[1], frag_coord[1] / resolution[1]) ]
direction = int(time) % 2
shift = math.floor(uv[1 - direction])
shift = 2.0 * (shift % 2) - 1.0
uv[direction] += shift * time
dist = 1.0 - distance((0.0, 0.0), tuple((x % 1.0) - 0.5 for x in uv)) / RADIUS
col = tuple(x * dist for x in get_col(uv))
pixel.background_color.set( *col )