Added polkadots

This commit is contained in:
Emily 2020-02-12 14:10:50 +01:00
parent 8d67d68f26
commit 18bcecf7b3
4 changed files with 40 additions and 3 deletions

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@ -1,7 +1,7 @@
import math
from pixel import Pixel
def main(pixel: Pixel, resolution: tuple, frag_coord: tuple, time: float):
def main(pixel: Pixel, resolution: tuple, frag_coord: tuple, time: float): # https://www.shadertoy.com/view/lsyyz3
uv = (frag_coord[0] / resolution[0], frag_coord[1] / resolution[1])
h = math.sin(uv[0] * math.pi + uv[1] * 10.0 + time + math.cos(uv[0] * uv[1] + uv[1] * 7.1823) * math.sin(uv[0] * 14.2))

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@ -1,7 +1,7 @@
import math
from pixel import Pixel
def main(pixel: Pixel, resolution: tuple, frag_coord: tuple, time: float):
def main(pixel: Pixel, resolution: tuple, frag_coord: tuple, time: float): # default shader when creating a new shader on shadertoy
uv = (frag_coord[0] / resolution[0], frag_coord[1] / resolution[1])
pixel.background_color.set(

37
shaders/polkadots.py Normal file
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import math
from pixel import Pixel
COLOR_A = (0.0, 0.7, 0.8)
COLOR_B = (0.8, 0.0, 0.7)
HEIGHT = 6.0
RADIUS = 1.
def distance(a: tuple, b: tuple) -> float:
if len(a) != len(b):
raise TypeError("Mismatching dimentional vector passed")
dist = 0
for i in range(len(a)):
d = b[i] - a[i]
dist += d * d
return dist ** 0.5
def get_col(uv: tuple) -> tuple:
uv = tuple(math.floor(x) for x in uv)
return COLOR_A if ((uv[0] + uv[1]) % 2) == 0.0 else COLOR_B
def main(pixel: Pixel, resolution: tuple, frag_coord: tuple, time: float): # https://www.shadertoy.com/view/lsyyDK
uv = [ x * HEIGHT for x in (frag_coord[0] / resolution[1], frag_coord[1] / resolution[1]) ]
direction = int(time) % 2
shift = math.floor(uv[1 - direction])
shift = 2.0 * (shift % 2) - 1.0
uv[direction] += shift * time
dist = 1.0 - distance((0.0, 0.0), tuple((x % 1.0) - 0.5 for x in uv)) / RADIUS
col = tuple(x * dist for x in get_col(uv))
pixel.background_color.set( *col )

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@ -1,7 +1,7 @@
import math
from pixel import Pixel
def main(pixel: Pixel, resolution: tuple, frag_coord: tuple, time: float):
def main(pixel: Pixel, resolution: tuple, frag_coord: tuple, time: float): # https://www.shadertoy.com/view/Wd23W3
uv = (frag_coord[0] / resolution[0], frag_coord[1] / resolution[1])
def hsv2rgb(h, s, v) -> tuple: