# import shutil # shutil.get_terminal_size(fallback=(0, 0)) import os import math from pixel import Pixel, Screen WIDTH, HEIGHT = 100, 30 STD_HANDLE = 1 # Would want this to be 0, but it can cause issues def shad_background(pixel: Pixel, x: int, y: int, time: float): uv = (x / WIDTH, y / HEIGHT) h = math.sin(uv[0] * math.pi + uv[1] * 10.0 + time + math.cos(uv[0] * uv[1] + uv[1] * 7.1823) * math.sin(uv[0] * 14.2)) pixel.background_color.set(h, h, h) def shad_wave(pixel: Pixel, x: int, y: int, time: float): # https://www.shadertoy.com/view/Wd23W3 uv = (x / WIDTH, y / HEIGHT) def hsv2rgb(h, s, v) -> tuple: r,g,b = 0,0,0 i = int(h * 6) f = h * 6 - i p = v * (1 - s) q = v * (1 - f * s) t = v * (1 - (1 - f) * s) o = i % 6 if o == 0: r,g,b = v,t,p elif o == 1: r,g,b = q,v,p elif o == 2: r,g,b = p,v,t elif o == 3: r,g,b = p,q,v elif o == 4: r,g,b = t,p,v else: r,g,b = v,p,q return r, g, b def step(edge: float, value: float) -> float: return 1.0 if value > edge else 0.0 def strip(h: float, thickness: float, y: float) -> float: return step(y + h - thickness, step(1., y + h + thickness)) col = [0.0, 0.0, 0.0] f = 0.0 while f < math.pi * 2: a = strip(.5 + math.cos(uv[0] * 2. + time * 3.) * .15, .005, uv[1] + math.cos(uv[0] * 3. + time * 2. + f) * .25) _col = hsv2rgb(f / math.pi / 2., 1., 1.) for i in range(3): col[i] += a * _col[i] f += math.pi / 4. pixel.text_color.set(*col) screen = Screen(WIDTH, HEIGHT, STD_HANDLE, [ shad_background #shad_wave ]) screen.mainloop()