import math from pixel import Pixel def main(pixel: Pixel, resolution: tuple, frag_coord: tuple, time: float): uv = (frag_coord[0] / resolution[0], frag_coord[1] / resolution[1]) def hsv2rgb(h, s, v) -> tuple: r,g,b = 0,0,0 i = int(h * 6) f = h * 6 - i p = v * (1 - s) q = v * (1 - f * s) t = v * (1 - (1 - f) * s) o = i % 6 if o == 0: r,g,b = v,t,p elif o == 1: r,g,b = q,v,p elif o == 2: r,g,b = p,v,t elif o == 3: r,g,b = p,q,v elif o == 4: r,g,b = t,p,v else: r,g,b = v,p,q return r, g, b def step(edge: float, value: float) -> float: return 1.0 if value > edge else 0.0 def strip(h: float, thickness: float, y: float) -> float: return step(y + h - thickness, step(1., y + h + thickness)) col = [0.0, 0.0, 0.0] f = 0.0 while f < math.pi * 2: a = strip(.5 + math.cos(uv[0] * 2. + time * 3.) * .15, .005, uv[1] + math.cos(uv[0] * 3. + time * 2. + f) * .25) _col = hsv2rgb(f / math.pi / 2., 1., 1.) for i in range(3): col[i] += a * _col[i] f += math.pi / 4. pixel.background_color.set(*col)