# import shutil # shutil.get_terminal_size(fallback=(0, 0)) import os import math from pixel import Screen from shaders import eyeblower WIDTH, HEIGHT = 100, 30 # Set to -1, -1 for dynamic resolution STD_HANDLE = 1 # Would want this to be 0, but it can cause issues screen = Screen(WIDTH, HEIGHT, STD_HANDLE, [ eyeblower.main ]) screen.mainloop()