Graph stuff
This commit is contained in:
120
www/js/graph.js
120
www/js/graph.js
@@ -1,20 +1,36 @@
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class Graph {
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constructor(canvas, color) {
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constructor(canvas, color, maxHeight) {
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this.canvas = canvas;
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this.ctx = this.canvas.getContext("2d");
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this.ctx.lineCap = 'round';
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this.ctx.save();
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this.scale = {x: 1, y: 1};
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this.scale = {x: 1, y: (this.canvas.height / maxHeight) || 1};
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this.canvas.onresize = this.onresize();
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this.setColor(color);
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this.setColor(color || "#000");
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this.values = [];
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this.preDraw = this._dummyFunc;
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this.postDraw = this._dummyFunc;
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}
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getValue(i) {
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return this.values[i];
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}
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getLength() {
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return this.values.length;
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}
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add(v) {
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this.values.push(v);
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}
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setColor(color) {
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this.color = color;
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this.color = color || "#000";
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this.ctx.fillStyle = this.color;
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}
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@@ -31,20 +47,104 @@ class Graph {
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}
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draw() {
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this.preDraw();
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this._draw();
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this.postDraw();
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}
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_draw() {
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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this.ctx.beginPath();
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this.ctx.moveTo(0, 0);
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let step = this.canvas.width / this.values.length;
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this.ctx.save();
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for (let i = 0; i < this.values.length; i++) {
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this.ctx.lineTo(0, this.values[i]);
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this.ctx.translate(step, 0);
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let step = this.canvas.width / (this.getLength() - 1);
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if (this.smooth) {
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for (let i = 0; i < this.getLength() - 2; i++) {
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let xc = (this.getValue(i) + this.getValue(i + 1)) / 2;
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this.ctx.quadraticCurveTo(
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step * i,
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this.getValue(i),
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(step * i + step * (i + 1)) / 2,
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xc
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);
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}
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this.ctx.quadraticCurveTo(
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step * (this.getLength() - 1),
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this.getValue(this.getLength() - 2),
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step * this.getLength(),
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this.getValue(this.getLength() - 1)
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);
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} else {
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for (let i = 0; i < this.getLength(); i++) {
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this.ctx.lineTo(step * i, this.getValue(i));
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}
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}
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this.ctx.restore();
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this.ctx.lineTo(this.canvas.width, 0);
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this.ctx.fill();
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}
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_dummyFunc() {}
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}
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class MovingGraph extends Graph {
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constructor(canvas, color, maxHeight, bufferLength, bufferType, smooth) {
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super(canvas, color, maxHeight);
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let _bufferType = bufferType || Float32Array;
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this.buffer = new _bufferType(bufferLength || 64);
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this.smooth = smooth || false;
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this.offset = 0;
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}
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getValue(i) {
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return this.buffer[(this.offset + i) % this.buffer.length];
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}
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getLength() {
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return this.buffer.length;
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}
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add(v) {
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this.buffer[this.offset] = v;
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this.offset = (this.offset + 1) % this.buffer.length;
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}
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/*
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_draw() {
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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this.ctx.beginPath();
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this.ctx.moveTo(0, 0);
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let step = this.canvas.width / (this.getLength() - 1);
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if (this.smooth) {
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for (let i = 0; i < this.getLength() - 2; i++) {
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let xc = (this.getValue(i) + this.getValue(i + 1)) / 2;
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this.ctx.quadraticCurveTo(
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step * i,
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this.getValue(i),
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(step * i + step * (i + 1)) / 2,
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xc
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);
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}
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this.ctx.quadraticCurveTo(
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step * (this.buffer.length - 1),
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this.getValue(this.getLength() - 2),
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step * this.buffer.length,
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this.getValue(this.getLength() - 1)
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);
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} else {
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for (let i = 0; i < this.getLength(); i++) {
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this.ctx.lineTo(step * i, this.getValue(i));
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}
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}
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this.ctx.lineTo(this.canvas.width, 0);
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this.ctx.fill();
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}
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*/
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}
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