Graph stuff
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120
www/js/graph.js
120
www/js/graph.js
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@ -1,20 +1,36 @@
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class Graph {
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constructor(canvas, color) {
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constructor(canvas, color, maxHeight) {
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this.canvas = canvas;
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this.ctx = this.canvas.getContext("2d");
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this.ctx.lineCap = 'round';
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this.ctx.save();
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this.scale = {x: 1, y: 1};
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this.scale = {x: 1, y: (this.canvas.height / maxHeight) || 1};
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this.canvas.onresize = this.onresize();
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this.setColor(color);
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this.setColor(color || "#000");
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this.values = [];
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this.preDraw = this._dummyFunc;
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this.postDraw = this._dummyFunc;
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}
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getValue(i) {
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return this.values[i];
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}
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getLength() {
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return this.values.length;
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}
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add(v) {
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this.values.push(v);
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}
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setColor(color) {
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this.color = color;
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this.color = color || "#000";
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this.ctx.fillStyle = this.color;
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}
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@ -31,20 +47,104 @@ class Graph {
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}
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draw() {
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this.preDraw();
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this._draw();
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this.postDraw();
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}
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_draw() {
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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this.ctx.beginPath();
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this.ctx.moveTo(0, 0);
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let step = this.canvas.width / this.values.length;
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this.ctx.save();
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for (let i = 0; i < this.values.length; i++) {
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this.ctx.lineTo(0, this.values[i]);
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this.ctx.translate(step, 0);
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let step = this.canvas.width / (this.getLength() - 1);
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if (this.smooth) {
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for (let i = 0; i < this.getLength() - 2; i++) {
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let xc = (this.getValue(i) + this.getValue(i + 1)) / 2;
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this.ctx.quadraticCurveTo(
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step * i,
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this.getValue(i),
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(step * i + step * (i + 1)) / 2,
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xc
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);
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}
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this.ctx.quadraticCurveTo(
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step * (this.getLength() - 1),
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this.getValue(this.getLength() - 2),
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step * this.getLength(),
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this.getValue(this.getLength() - 1)
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);
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} else {
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for (let i = 0; i < this.getLength(); i++) {
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this.ctx.lineTo(step * i, this.getValue(i));
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}
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}
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this.ctx.restore();
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this.ctx.lineTo(this.canvas.width, 0);
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this.ctx.fill();
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}
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_dummyFunc() {}
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}
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class MovingGraph extends Graph {
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constructor(canvas, color, maxHeight, bufferLength, bufferType, smooth) {
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super(canvas, color, maxHeight);
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let _bufferType = bufferType || Float32Array;
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this.buffer = new _bufferType(bufferLength || 64);
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this.smooth = smooth || false;
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this.offset = 0;
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}
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getValue(i) {
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return this.buffer[(this.offset + i) % this.buffer.length];
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}
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getLength() {
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return this.buffer.length;
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}
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add(v) {
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this.buffer[this.offset] = v;
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this.offset = (this.offset + 1) % this.buffer.length;
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}
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/*
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_draw() {
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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this.ctx.beginPath();
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this.ctx.moveTo(0, 0);
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let step = this.canvas.width / (this.getLength() - 1);
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if (this.smooth) {
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for (let i = 0; i < this.getLength() - 2; i++) {
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let xc = (this.getValue(i) + this.getValue(i + 1)) / 2;
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this.ctx.quadraticCurveTo(
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step * i,
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this.getValue(i),
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(step * i + step * (i + 1)) / 2,
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xc
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);
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}
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this.ctx.quadraticCurveTo(
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step * (this.buffer.length - 1),
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this.getValue(this.getLength() - 2),
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step * this.buffer.length,
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this.getValue(this.getLength() - 1)
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);
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} else {
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for (let i = 0; i < this.getLength(); i++) {
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this.ctx.lineTo(step * i, this.getValue(i));
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}
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}
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this.ctx.lineTo(this.canvas.width, 0);
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this.ctx.fill();
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}
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*/
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}
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@ -26,6 +26,10 @@
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". map data-hp console";
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}
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canvas {
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background: #f00;
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}
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body > div {
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display: grid;
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}
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@ -119,10 +123,10 @@
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<button onclick="connect()">Connect</button>
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</div>
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<div class="map border"></div>
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<div class="border" id="data_al"></div>
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<div class="border" id="data_sp"></div>
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<div class="border" id="data_ps"></div>
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<div class="border" id="data_hp"></div>
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<div class="border data" id="data_al"></div>
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<div class="border data" id="data_sp"></div>
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<div class="border data" id="data_ps"></div>
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<div class="border data" id="data_hp"></div>
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<div class="console border">
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<pre id="stdout"></pre>
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</div>
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@ -136,10 +140,34 @@
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var fs;
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// init graphs
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let canvas = document.createElement("canvas");
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canvas.width = canvas.height = 215;
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data_al.appendChild(canvas);
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let graph = new Graph(canvas, "#FFBF00");
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let dataContainers = document.getElementsByClassName("data");
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for (let i = 0; i < dataContainers.length; i++) {
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let canvas = document.createElement("canvas");
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canvas.width = canvas.height = 215;
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dataContainers[i].appendChild(canvas);
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let graph;
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if (true) // Use moving graph
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graph = new MovingGraph(canvas, "#FFBF00", 100, 64, Float32Array);
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else
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graph = new Graph(canvas, "#FFBF00", 100);
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graph.smooth = true; // Can change on fly
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let amount = Math.random() * graph.bufferLength * 1.4;
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for (let v = 0; v < amount; v++) {
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graph.add( Math.random() * 100 );
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}
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graph.draw();
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a = graph;
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setInterval(function(){
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graph.add( Math.random() * 100 );
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graph.draw();
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}, 100);
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break;
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}
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function* buffer2HexArray(buff, start = 0, end = buff.byteLength) {
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for (let i = start; i < end; i++) {
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