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<h2 title="Class PartialDisk" class="title">Class PartialDisk</h2>
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<li><a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">org.lwjgl.util.glu.Quadric</a></li>
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<pre>public class <span class="strong">PartialDisk</span>
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extends <a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></pre>
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<div class="block">PartialDisk.java
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Created 23-dec-2003</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Erik Duijs</dd></dl>
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<h3>Fields inherited from class org.lwjgl.util.glu.<a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></h3>
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<code><a href="../../../../org/lwjgl/util/glu/Quadric.html#drawStyle">drawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#normals">normals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#orientation">orientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#textureFlag">textureFlag</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../org/lwjgl/util/glu/PartialDisk.html#PartialDisk()">PartialDisk</a></strong>()</code>
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<div class="block">Constructor for PartialDisk.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/PartialDisk.html#draw(float, float, int, int, float, float)">draw</a></strong>(float innerRadius,
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float outerRadius,
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int slices,
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int loops,
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float startAngle,
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float sweepAngle)</code>
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<div class="block">renders a partial disk on the z=0 plane.</div>
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<h3>Methods inherited from class org.lwjgl.util.glu.<a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></h3>
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<code><a href="../../../../org/lwjgl/util/glu/Quadric.html#cos(float)">cos</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getDrawStyle()">getDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getNormals()">getNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getOrientation()">getOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getTextureFlag()">getTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#normal3f(float, float, float)">normal3f</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setDrawStyle(int)">setDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setNormals(int)">setNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setOrientation(int)">setOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setTextureFlag(boolean)">setTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#sin(float)">sin</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#TXTR_COORD(float, float)">TXTR_COORD</a></code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<a name="PartialDisk()">
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<h4>PartialDisk</h4>
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<pre>public PartialDisk()</pre>
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<div class="block">Constructor for PartialDisk.</div>
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<a name="draw(float, float, int, int, float, float)">
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<h4>draw</h4>
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<pre>public void draw(float innerRadius,
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float outerRadius,
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int slices,
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int loops,
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float startAngle,
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float sweepAngle)</pre>
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<div class="block">renders a partial disk on the z=0 plane. A partial disk is similar to a
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full disk, except that only the subset of the disk from startAngle
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through startAngle + sweepAngle is included (where 0 degrees is along
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the +y axis, 90 degrees along the +x axis, 180 along the -y axis, and
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270 along the -x axis).
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The partial disk has a radius of outerRadius, and contains a concentric
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circular hole with a radius of innerRadius. If innerRadius is zero, then
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no hole is generated. The partial disk is subdivided around the z axis
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into slices (like pizza slices), and also about the z axis into rings
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(as specified by slices and loops, respectively).
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With respect to orientation, the +z side of the partial disk is
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considered to be outside (see gluQuadricOrientation). This means that if
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the orientation is set to GLU.GLU_OUTSIDE, then any normals generated point
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along the +z axis. Otherwise, they point along the -z axis.
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If texturing is turned on (with gluQuadricTexture), texture coordinates
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are generated linearly such that where r=outerRadius, the value at (r, 0, 0)
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is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5),
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and at (0, -r, 0) it is (0.5, 0).</div>
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