opsu-dance/src/itdelatrisu/opsu/objects/Spinner.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameScore;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.SoundController;
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import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.states.Options;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
/**
* Data type representing a spinner object.
*/
public class Spinner {
/**
* Images related to spinners.
*/
private static Image
spinnerCircle, // spinner
spinnerApproachCircle, // spinner approach circle (for end time)
spinnerMetre, // spinner meter (subimage based on completion ratio)
// spinnerOsuImage, // spinner "OSU!" text (complete)
spinnerSpinImage, // spinner "SPIN!" text (start)
spinnerClearImage; // spinner "CLEAR" text (passed)
/**
* Container dimensions.
*/
private static int width, height;
/**
* The associated OsuHitObject.
*/
private OsuHitObject hitObject;
/**
* The associated Game object.
*/
private Game game;
/**
* The associated GameScore object.
*/
private GameScore score;
/**
* The last rotation angle.
*/
private float lastAngle = -1f;
/**
* The current number of rotations.
*/
private float rotations = 0f;
/**
* The total number of rotations needed to clear the spinner.
*/
private float rotationsNeeded;
/**
* Initializes the Spinner data type with images and dimensions.
* @param container the game container
* @throws SlickException
*/
public static void init(GameContainer container) throws SlickException {
width = container.getWidth();
height = container.getHeight();
spinnerCircle = new Image("spinner-circle.png").getScaledCopy(height * 9 / 10, height * 9 / 10);
spinnerApproachCircle = new Image("spinner-approachcircle.png").getScaledCopy(spinnerCircle.getWidth(), spinnerCircle.getHeight());
spinnerMetre = new Image("spinner-metre.png").getScaledCopy(width, height);
spinnerSpinImage = new Image("spinner-spin.png");
spinnerClearImage = new Image("spinner-clear.png");
// spinnerOsuImage = new Image("spinner-osu.png");
}
/**
* Constructor.
* @param hitObject the associated OsuHitObject
* @param game the associated Game object
* @param score the associated GameScore object
*/
public Spinner(OsuHitObject hitObject, Game game, GameScore score) {
this.hitObject = hitObject;
this.game = game;
this.score = score;
// calculate rotations needed
float spinsPerMinute = 100 + (score.getDifficulty() * 15);
rotationsNeeded = spinsPerMinute * (hitObject.endTime - hitObject.time) / 60000f;
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}
/**
* Draws the spinner to the graphics context.
* @param trackPosition the current track position
* @param g the graphics context
*/
public void draw(int trackPosition, Graphics g) {
int timeDiff = hitObject.time - trackPosition;
boolean spinnerComplete = (rotations >= rotationsNeeded);
// TODO: draw "OSU!" image after spinner ends
//spinnerOsuImage.drawCentered(width / 2, height / 4);
// darken screen
g.setColor(Options.COLOR_BLACK_ALPHA);
g.fillRect(0, 0, width, height);
if (timeDiff > 0)
return;
// spinner meter (subimage)
int spinnerMetreY = (spinnerComplete) ? 0 : (int) (spinnerMetre.getHeight() * (1 - (rotations / rotationsNeeded)));
Image spinnerMetreSub = spinnerMetre.getSubImage(
0, spinnerMetreY,
spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY
);
spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight());
// main spinner elements
spinnerCircle.drawCentered(width / 2, height / 2);
spinnerApproachCircle.getScaledCopy(1 - ((float) timeDiff / (hitObject.time - hitObject.endTime))).drawCentered(width / 2, height / 2);
spinnerSpinImage.drawCentered(width / 2, height * 3 / 4);
if (spinnerComplete) {
spinnerClearImage.drawCentered(width / 2, height / 4);
int extraRotations = (int) (rotations - rotationsNeeded);
if (extraRotations > 0)
score.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
}
}
/**
* Calculates and sends the spinner hit result.
* @return the hit result (GameScore.HIT_* constants)
*/
public int hitResult() {
// TODO: verify ratios
int result;
float ratio = rotations / rotationsNeeded;
if (ratio >= 1.0f ||
Options.isModActive(Options.MOD_AUTO) ||
Options.isModActive(Options.MOD_SPUN_OUT)) {
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result = GameScore.HIT_300;
SoundController.playSound(SoundController.SOUND_SPINNEROSU);
} else if (ratio >= 0.8f)
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result = GameScore.HIT_100;
else if (ratio >= 0.5f)
result = GameScore.HIT_50;
else
result = GameScore.HIT_MISS;
score.hitResult(hitObject.endTime, result, width / 2, height / 2,
Color.transparent, true, (byte) -1);
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return result;
}
/**
* Updates the spinner by a delta interval.
* @param overlap true if the next object's start time has already passed
* @param delta the delta interval since the last call
* @param mouseX the x coordinate of the mouse
* @param mouseY the y coordinate of the mouse
* @return true if spinner ended
*/
public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
int trackPosition = MusicController.getPosition();
if (overlap)
return true;
// end of spinner
if (trackPosition > hitObject.endTime) {
hitResult();
return true;
}
// spin automatically (TODO: correct rotation angles)
if (Options.isModActive(Options.MOD_AUTO)) {
// "auto" mod (fast)
score.changeHealth(delta / 200f); // maintain health (TODO)
rotate(delta / 20f);
return false;
} else if (Options.isModActive(Options.MOD_SPUN_OUT)) {
// "spun out" mod (slow)
score.changeHealth(delta / 200f); // maintain health (TODO)
rotate(delta / 32f);
return false;
}
// not spinning: nothing to do
if (!game.isInputKeyPressed()) {
lastAngle = -1f;
return false;
}
// scale angle from [-pi, +pi] to [0, +pi]
float angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
if (angle < 0f)
angle += Math.PI;
if (lastAngle >= 0f) { // skip initial clicks
float angleDiff = Math.abs(lastAngle - angle);
if (angleDiff < Math.PI / 2) { // skip huge angle changes...
score.changeHealth(delta / 200f); // maintain health (TODO)
rotate(angleDiff);
}
}
lastAngle = angle;
return false;
}
/**
* Rotates the spinner by a number of degrees.
* @param degrees the angle to rotate (in radians)
*/
private void rotate(float degrees) {
float newRotations = rotations + (degrees / (float) (2 * Math.PI));
// added one whole rotation...
if (Math.floor(newRotations) > rotations) {
if (newRotations > rotationsNeeded) { // extra rotations
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score.changeScore(1000);
SoundController.playSound(SoundController.SOUND_SPINNERBONUS);
} else {
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score.changeScore(100);
SoundController.playSound(SoundController.SOUND_SPINNERSPIN);
}
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}
rotations = newRotations;
}
}