opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/GL20.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL20" class="title">Class GL20</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.GL20</li>
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<pre>public final class <span class="strong">GL20</span>
extends java.lang.Object</pre>
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</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_BOOL">GL_BOOL</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_COORD_REPLACE">GL_COORD_REPLACE</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, or GetTexEnviv is POINT_SPRITE, then the value of
&lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; argument of GetInteger:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER0">GL_DRAW_BUFFER0</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER1">GL_DRAW_BUFFER1</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER10">GL_DRAW_BUFFER10</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER11">GL_DRAW_BUFFER11</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER12">GL_DRAW_BUFFER12</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER13">GL_DRAW_BUFFER13</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER14">GL_DRAW_BUFFER14</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER15">GL_DRAW_BUFFER15</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER2">GL_DRAW_BUFFER2</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER3">GL_DRAW_BUFFER3</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER4">GL_DRAW_BUFFER4</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER5">GL_DRAW_BUFFER5</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER6">GL_DRAW_BUFFER6</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER7">GL_DRAW_BUFFER7</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER8">GL_DRAW_BUFFER8</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER9">GL_DRAW_BUFFER9</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;shaderType&gt; argument of CreateShader and
returned by the &lt;params&gt; parameter of GetShader{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_FRAGMENT_SHADER_DERIVATIVE_HINT">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of Hint and the &lt;pname&gt; parameter of
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_INT_VEC2">GL_INT_VEC2</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_INT_VEC3">GL_INT_VEC3</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_INT_VEC4">GL_INT_VEC4</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_LOWER_LEFT">GL_LOWER_LEFT</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_MAX_DRAW_BUFFERS">GL_MAX_DRAW_BUFFERS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_MAX_TEXTURE_COORDS">GL_MAX_TEXTURE_COORDS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VARYING_FLOATS">GL_MAX_VARYING_FLOATS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VERTEX_UNIFORM_COMPONENTS">GL_MAX_VERTEX_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_POINT_SPRITE">GL_POINT_SPRITE</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev, and by the &lt;target&gt; parameter of TexEnvi, TexEnviv,
TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_POINT_SPRITE_COORD_ORIGIN">GL_POINT_SPRITE_COORD_ORIGIN</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of PointParameter{if}vARB, and the
&lt;pname&gt; of Get:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_1D">GL_SAMPLER_1D</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_1D_SHADOW">GL_SAMPLER_1D_SHADOW</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_2D_SHADOW">GL_SAMPLER_2D_SHADOW</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_3D">GL_SAMPLER_3D</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SHADER_OBJECT">GL_SHADER_OBJECT</a></strong></code>
<div class="block">Returned by the &lt;params&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</a></strong></code>
<div class="block">Accepted by the &lt;name&gt; parameter of GetString:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_UPPER_LEFT">GL_UPPER_LEFT</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetVertexAttribPointervARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Disable, Enable, and IsEnabled, and
by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_PROGRAM_TWO_SIDE">GL_VERTEX_PROGRAM_TWO_SIDE</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Disable, Enable, and IsEnabled, and
by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;shaderType&gt; argument of CreateShader and
returned by the &lt;params&gt; parameter of GetShader{if}v:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glAttachShader(int, int)">glAttachShader</a></strong>(int&nbsp;program,
int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glBindAttribLocation(int, int, java.nio.ByteBuffer)">glBindAttribLocation</a></strong>(int&nbsp;program,
int&nbsp;index,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glBindAttribLocation(int, int, java.lang.CharSequence)">glBindAttribLocation</a></strong>(int&nbsp;program,
int&nbsp;index,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glBindAttribLocation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glBlendEquationSeparate(int, int)">glBlendEquationSeparate</a></strong>(int&nbsp;modeRGB,
int&nbsp;modeAlpha)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glCompileShader(int)">glCompileShader</a></strong>(int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glCreateProgram()">glCreateProgram</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glCreateShader(int)">glCreateShader</a></strong>(int&nbsp;type)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glDeleteProgram(int)">glDeleteProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glDeleteShader(int)">glDeleteShader</a></strong>(int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glDetachShader(int, int)">glDetachShader</a></strong>(int&nbsp;program,
int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glDisableVertexAttribArray(int)">glDisableVertexAttribArray</a></strong>(int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glDrawBuffers(int)">glDrawBuffers</a></strong>(int&nbsp;buffer)</code>
<div class="block">Overloads glDrawBuffers.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glDrawBuffers(java.nio.IntBuffer)">glDrawBuffers</a></strong>(java.nio.IntBuffer&nbsp;buffers)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glEnableVertexAttribArray(int)">glEnableVertexAttribArray</a></strong>(int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttrib(int, int, int)">glGetActiveAttrib</a></strong>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength)</code>
<div class="block">Overloads glGetActiveAttrib.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveAttrib</a></strong>(int&nbsp;program,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttrib(int, int, int, java.nio.IntBuffer)">glGetActiveAttrib</a></strong>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength,
java.nio.IntBuffer&nbsp;sizeType)</code>
<div class="block">Overloads glGetActiveAttrib.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttribSize(int, int)">glGetActiveAttribSize</a></strong>(int&nbsp;program,
int&nbsp;index)</code>
<div class="block">Overloads glGetActiveAttrib.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttribType(int, int)">glGetActiveAttribType</a></strong>(int&nbsp;program,
int&nbsp;index)</code>
<div class="block">Overloads glGetActiveAttrib.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniform(int, int, int)">glGetActiveUniform</a></strong>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength)</code>
<div class="block">Overloads glGetActiveUniform.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveUniform</a></strong>(int&nbsp;program,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniform(int, int, int, java.nio.IntBuffer)">glGetActiveUniform</a></strong>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength,
java.nio.IntBuffer&nbsp;sizeType)</code>
<div class="block">Overloads glGetActiveUniform.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniformSize(int, int)">glGetActiveUniformSize</a></strong>(int&nbsp;program,
int&nbsp;index)</code>
<div class="block">Overloads glGetActiveUniform.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniformType(int, int)">glGetActiveUniformType</a></strong>(int&nbsp;program,
int&nbsp;index)</code>
<div class="block">Overloads glGetActiveUniform.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetAttachedShaders(int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetAttachedShaders</a></strong>(int&nbsp;program,
java.nio.IntBuffer&nbsp;count,
java.nio.IntBuffer&nbsp;shaders)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetAttribLocation(int, java.nio.ByteBuffer)">glGetAttribLocation</a></strong>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetAttribLocation(int, java.lang.CharSequence)">glGetAttribLocation</a></strong>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glGetAttribLocation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetProgram(int, int)">glGetProgram</a></strong>(int&nbsp;program,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)"><code>glGetProgrami(int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetProgram(int, int, java.nio.IntBuffer)">glGetProgram</a></strong>(int&nbsp;program,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)">glGetProgrami</a></strong>(int&nbsp;program,
int&nbsp;pname)</code>
<div class="block">Overloads glGetProgramiv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetProgramInfoLog(int, int)">glGetProgramInfoLog</a></strong>(int&nbsp;program,
int&nbsp;maxLength)</code>
<div class="block">Overloads glGetProgramInfoLog.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetProgramInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramInfoLog</a></strong>(int&nbsp;program,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetShader(int, int)">glGetShader</a></strong>(int&nbsp;shader,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)"><code>glGetShaderi(int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetShader(int, int, java.nio.IntBuffer)">glGetShader</a></strong>(int&nbsp;shader,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)">glGetShaderi</a></strong>(int&nbsp;shader,
int&nbsp;pname)</code>
<div class="block">Overloads glGetShaderiv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetShaderInfoLog(int, int)">glGetShaderInfoLog</a></strong>(int&nbsp;shader,
int&nbsp;maxLength)</code>
<div class="block">Overloads glGetShaderInfoLog.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetShaderInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetShaderInfoLog</a></strong>(int&nbsp;shader,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetShaderSource(int, int)">glGetShaderSource</a></strong>(int&nbsp;shader,
int&nbsp;maxLength)</code>
<div class="block">Overloads glGetShaderSource.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetShaderSource(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetShaderSource</a></strong>(int&nbsp;shader,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;source)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetUniform(int, int, java.nio.FloatBuffer)">glGetUniform</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetUniform(int, int, java.nio.IntBuffer)">glGetUniform</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetUniformLocation(int, java.nio.ByteBuffer)">glGetUniformLocation</a></strong>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</code>
<div class="block">Returns the location of the uniform with the specified name.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetUniformLocation(int, java.lang.CharSequence)">glGetUniformLocation</a></strong>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glGetUniformLocation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttrib(int, int, java.nio.DoubleBuffer)">glGetVertexAttrib</a></strong>(int&nbsp;index,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttrib(int, int, java.nio.FloatBuffer)">glGetVertexAttrib</a></strong>(int&nbsp;index,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttrib(int, int, java.nio.IntBuffer)">glGetVertexAttrib</a></strong>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttribPointer(int, int, java.nio.ByteBuffer)">glGetVertexAttribPointer</a></strong>(int&nbsp;index,
int&nbsp;pname,
java.nio.ByteBuffer&nbsp;pointer)</code>
<div class="block">Overloads glGetVertexAttribPointerv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.nio.ByteBuffer</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttribPointer(int, int, long)">glGetVertexAttribPointer</a></strong>(int&nbsp;index,
int&nbsp;pname,
long&nbsp;result_size)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glIsProgram(int)">glIsProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glIsShader(int)">glIsShader</a></strong>(int&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glLinkProgram(int)">glLinkProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glShaderSource(int, java.nio.ByteBuffer)">glShaderSource</a></strong>(int&nbsp;shader,
java.nio.ByteBuffer&nbsp;string)</code>
<div class="block">The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glShaderSource(int, java.lang.CharSequence)">glShaderSource</a></strong>(int&nbsp;shader,
java.lang.CharSequence&nbsp;string)</code>
<div class="block">Overloads glShaderSource.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glShaderSource(int, java.lang.CharSequence[])">glShaderSource</a></strong>(int&nbsp;shader,
java.lang.CharSequence[]&nbsp;strings)</code>
<div class="block">Overloads glShaderSource.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glStencilFuncSeparate(int, int, int, int)">glStencilFuncSeparate</a></strong>(int&nbsp;face,
int&nbsp;func,
int&nbsp;ref,
int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glStencilMaskSeparate(int, int)">glStencilMaskSeparate</a></strong>(int&nbsp;face,
int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glStencilOpSeparate(int, int, int, int)">glStencilOpSeparate</a></strong>(int&nbsp;face,
int&nbsp;sfail,
int&nbsp;dpfail,
int&nbsp;dppass)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform1(int, java.nio.FloatBuffer)">glUniform1</a></strong>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform1(int, java.nio.IntBuffer)">glUniform1</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform1f(int, float)">glUniform1f</a></strong>(int&nbsp;location,
float&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform1i(int, int)">glUniform1i</a></strong>(int&nbsp;location,
int&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform2(int, java.nio.FloatBuffer)">glUniform2</a></strong>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform2(int, java.nio.IntBuffer)">glUniform2</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform2f(int, float, float)">glUniform2f</a></strong>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform2i(int, int, int)">glUniform2i</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform3(int, java.nio.FloatBuffer)">glUniform3</a></strong>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform3(int, java.nio.IntBuffer)">glUniform3</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform3f(int, float, float, float)">glUniform3f</a></strong>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform3i(int, int, int, int)">glUniform3i</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform4(int, java.nio.FloatBuffer)">glUniform4</a></strong>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform4(int, java.nio.IntBuffer)">glUniform4</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform4f(int, float, float, float, float)">glUniform4f</a></strong>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniform4i(int, int, int, int, int)">glUniform4i</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniformMatrix2(int, boolean, java.nio.FloatBuffer)">glUniformMatrix2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniformMatrix3(int, boolean, java.nio.FloatBuffer)">glUniformMatrix3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUniformMatrix4(int, boolean, java.nio.FloatBuffer)">glUniformMatrix4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glUseProgram(int)">glUseProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glValidateProgram(int)">glValidateProgram</a></strong>(int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib1d(int, double)">glVertexAttrib1d</a></strong>(int&nbsp;index,
double&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib1f(int, float)">glVertexAttrib1f</a></strong>(int&nbsp;index,
float&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib1s(int, short)">glVertexAttrib1s</a></strong>(int&nbsp;index,
short&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib2d(int, double, double)">glVertexAttrib2d</a></strong>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib2f(int, float, float)">glVertexAttrib2f</a></strong>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib2s(int, short, short)">glVertexAttrib2s</a></strong>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib3d(int, double, double, double)">glVertexAttrib3d</a></strong>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib3f(int, float, float, float)">glVertexAttrib3f</a></strong>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib3s(int, short, short, short)">glVertexAttrib3s</a></strong>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4d(int, double, double, double, double)">glVertexAttrib4d</a></strong>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4f(int, float, float, float, float)">glVertexAttrib4f</a></strong>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4Nub(int, byte, byte, byte, byte)">glVertexAttrib4Nub</a></strong>(int&nbsp;index,
byte&nbsp;x,
byte&nbsp;y,
byte&nbsp;z,
byte&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4s(int, short, short, short, short)">glVertexAttrib4s</a></strong>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z,
short&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.ByteBuffer)">glVertexAttribPointer</a></strong>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;unsigned,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.IntBuffer)">glVertexAttribPointer</a></strong>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;unsigned,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
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<pre>public static final&nbsp;int GL_MAX_DRAW_BUFFERS</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER0</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER1</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER2</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER3</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER4</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER5</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER6</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER7</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER11</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER12</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER13</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER14</pre>
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<pre>public static final&nbsp;int GL_DRAW_BUFFER15</pre>
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<pre>public static final&nbsp;int GL_POINT_SPRITE</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_POINT_SPRITE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_COORD_REPLACE</pre>
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<pre>public static final&nbsp;int GL_POINT_SPRITE_COORD_ORIGIN</pre>
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&lt;pname&gt; of Get:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_POINT_SPRITE_COORD_ORIGIN">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_LOWER_LEFT</pre>
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<pre>public static final&nbsp;int GL_UPPER_LEFT</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_UPPER_LEFT">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_STENCIL_BACK_FUNC</pre>
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<pre>public static final&nbsp;int GL_STENCIL_BACK_FAIL</pre>
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