opsu-dance/src/itdelatrisu/opsu/ui/KinecticScrolling.java

156 lines
3.7 KiB
Java
Raw Normal View History

package itdelatrisu.opsu.ui;
/**
* Drag to scroll based on:
* http://ariya.ofilabs.com/2013/11/javascript-kinetic-scrolling-part-2.html
*
* @author fluddokt (https://github.com/fluddokt)
*/
public class KinecticScrolling {
/** The moving averaging constant */
final static private float AVG_CONST = 0.2f;
final static private float ONE_MINUS_AVG_CONST = 1 - AVG_CONST;
/** The constant used to determine how fast the target position will be reach. */
final static private int TIME_CONST = 200;
/** The constant used to determine how much of the velocity will be used to launch to the target. */
final static private float AMPLITUDE_CONST = 0.25f;
/** The current position. */
float position;
/** The offset to scroll to the target position. */
float amplitude;
/** The current target to scroll to. */
float target;
/** The total amount of time since the mouse button was released. */
float totalDelta;
/** The maximum and minimum value the position can reach. */
float max = Float.MAX_VALUE;
float min = -Float.MAX_VALUE;
/** Whether the mouse is currently pressed or not */
boolean pressed = false;
/** The change in position since the last update */
float deltaPosition;
/** The moving average of the velocity. */
float avgVelocity;
/**
* Returns the current Position.
* @return the position.
*/
public float getPosition() {
return position;
}
/**
* Updates the scrolling.
* @param delta the elapsed time since the last update
*/
public void update(float delta) {
if (!pressed) {
totalDelta += delta;
position = target + (float) (-amplitude * Math.exp(-totalDelta / TIME_CONST));
} else {
avgVelocity = (ONE_MINUS_AVG_CONST * avgVelocity + AVG_CONST * (deltaPosition * 1000f / delta));
position += deltaPosition;
target = position ;
deltaPosition = 0;
}
if (position > max) {
amplitude = 0;
target = position = max;
}
if (position < min) {
amplitude = 0;
target = position = min;
}
}
/**
* Scrolls to the position.
* @param newPosition the position to scroll to.
*/
public void scrollToPosition(float newPosition) {
amplitude = newPosition - position;
target = newPosition;
totalDelta = 0;
}
/**
* Scrolls to an offset from target.
* @param offset the offset from the target to scroll to.
*/
public void scrollOffset(float offset) {
scrollToPosition(target + offset);
}
/**
* Sets the position.
* @param newPosition the position to be set
*/
public void setPosition(float newPosition) {
pressed();
release();
target = newPosition;
position = target;
}
/**
* Set the position relative to an offset.
* @param offset the offset from the position.
*/
public void addOffset(float offset) {
setPosition(position + offset);
}
/**
* Call this when the mouse button has been pressed.
*/
public void pressed() {
if (pressed)
return;
pressed = true;
avgVelocity = 0;
}
/**
* Call this when the mouse button has been released.
*/
public void release() {
if (!pressed)
return;
pressed = false;
amplitude = AMPLITUDE_CONST * avgVelocity;
target = Math.round(target + amplitude);
totalDelta = 0;
}
/**
* Call this when the mouse has been dragged.
* @param distance the amount that the mouse has been dragged
*/
public void dragged(float distance) {
deltaPosition += distance;
}
/**
* Set the minimum and maximum bound.
* @param min the minimum bound
* @param max the maximum bound
*/
public void setMinMax(float min, float max) {
this.min = min;
this.max = max;
}
}