opsu-dance/src/itdelatrisu/opsu/render/Rendertarget.java

142 lines
4.7 KiB
Java
Raw Normal View History

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.render;
import java.nio.ByteBuffer;
import org.lwjgl.opengl.EXTFramebufferObject;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
/**
* Represents a rendertarget. For now this maps to an OpenGL FBO via LWJGL.
*
* @author Bigpet {@literal <dravorek (at) gmail.com>}
*/
public class Rendertarget {
/** The dimensions. */
public final int width, height;
/** The ID of the vertex buffer associated with this rendertarget. */
private final int vboID;
/** The FBO ID. */
private final int fboID;
/** The texture ID for the color buffer this rendertarget renders into. */
private final int textureID;
/** The renderbuffer ID for the depth buffer that this rendertarget renders into. */
private final int depthBufferID;
2015-06-25 00:21:15 +02:00
/**
* Create a new FBO.
* @param width the width
* @param height the height
*/
private Rendertarget(int width, int height) {
this.width = width;
this.height = height;
fboID = EXTFramebufferObject.glGenFramebuffersEXT();
vboID = GL15.glGenBuffers();
textureID = GL11.glGenTextures();
depthBufferID = EXTFramebufferObject.glGenRenderbuffersEXT();
}
/**
* Bind this rendertarget as the primary framebuffer.
*/
public void bind() {
EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fboID);
}
/**
* Get the ID of the VBO associated with this Rendertarget.
* @return OpenGL buffer ID for the VBO
*/
public int getVbo() {
return vboID;
}
/**
* Get the FBO ID.
* @return the OpenGL FBO ID
*/
public int getID() {
return fboID;
}
/**
* Get the texture ID of the texture this rendertarget renders into.
* @return the OpenGL texture ID
*/
public int getTextureID() {
return textureID;
}
/**
* Bind the default framebuffer.
*/
public static void unbind() {
EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0);
}
/**
* Creates a Rendertarget with a Texture that it renders the color buffer in
* and a renderbuffer that it renders the depth to.
* @param width the width
* @param height the height
* @return the newly created Rendertarget instance
*/
public static Rendertarget createRTTFramebuffer(int width, int height) {
int old_framebuffer = GL11.glGetInteger(EXTFramebufferObject.GL_FRAMEBUFFER_BINDING_EXT);
int old_texture = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
Rendertarget buffer = new Rendertarget(width,height);
buffer.bind();
int fboTexture = buffer.textureID;
GL11.glBindTexture(GL11.GL_TEXTURE_2D, fboTexture);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, 4, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_INT, (ByteBuffer) null);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, buffer.depthBufferID);
EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL11.GL_DEPTH_COMPONENT, width, height);
EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, buffer.depthBufferID);
EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, fboTexture, 0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, old_texture);
EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, old_framebuffer);
return buffer;
}
2015-06-25 00:21:15 +02:00
/**
* Destroy the OpenGL objects associated with this Rendertarget. Do not try
* to use this rendertarget with OpenGL after calling this method.
*/
public void destroyRTT() {
EXTFramebufferObject.glDeleteFramebuffersEXT(fboID);
EXTFramebufferObject.glDeleteRenderbuffersEXT(depthBufferID);
GL11.glDeleteTextures(textureID);
GL15.glDeleteBuffers(vboID);
}
}