opsu-dance/src/yugecin/opsudance/movers/factories/AutoMoverFactory.java

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/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.movers.factories;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.*;
public class AutoMoverFactory implements MoverFactory {
public static boolean ONLY_CIRCLE_STACKS = false;
public static int CIRCLE_STREAM = 58;
private int endtime;
protected Mover m;
@Override
public Mover create(GameObject start, GameObject end, int dir) {
int dt = end.getTime() - start.getEndTime();
double distance = Utils.distance(start.end.x, start.end.y, end.start.x, end.start.y);
// linear if very fast
if (dt < 40) {
return new LinearMover(start, end, dir);
}
// stacked: circles if not too quick
if (distance < Circle.diameter && ((dt > CIRCLE_STREAM && !ONLY_CIRCLE_STACKS) || distance < HitObject.getStackOffset() * 1.1f)) {
return new CircleMover(start, end, dir);
}
/*
// TODO streams: linear if pippi+preventwobblystreams
if (distance < Circle.diameter * 1.7f && pippi && pippipreventwobblystreams) {
return new LinearMover(start, end, dir);
}
*/
endtime = end.getTime();
double velocity = distance / dt;
return donext(start, end, dir, dt, velocity);
}
protected Mover donext(GameObject start, GameObject end, int dir, int dt, double velocity) {
if( velocity < 4d )
{
// ellips, if in bounds
if( inbounds( new HalfEllipseMover( start, end, dir ) ) ) return m;
if( inbounds( new HalfEllipseMover( start, end, -dir ) ) ) return m;
}
if( velocity < 5.5d )
{
// halfcircle, if in bounds
if( inbounds( new HalfCircleMover( start, end, dir ) ) ) return m;
if( inbounds( new HalfCircleMover( start, end, -dir ) ) ) return m;
}
if( velocity < 7d )
{
// halfellips with 0.5 modifier
HalfEllipseMover m;
m = new HalfEllipseMover(start, end, dir);
m.setMod(0.5d);
if( inbounds(m) ) return m;
m = new HalfEllipseMover(start, end, -dir);
m.setMod(0.5d);
if( inbounds(m) ) return m;
}
// quart circle
Mover last = new QuartCircleMover( start, end, dir );
if( inbounds( last ) ) return m;
if( inbounds( new QuartCircleMover( start, end, -dir ) ) ) return m;
return last;
}
protected boolean inbounds( Mover m )
{
this.m = m;
return checkBounds(m.getPointAt(endtime));
}
private boolean checkBounds( double[] pos )
{
return 0 < pos[0] && pos[0] < Options.width - Options.width / 8 && 0 < pos[1] && pos[1] < Options.height - Options.height / 8;
}
@Override
public String toString() {
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return "Auto decide";
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}
}