opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/ARBShadingLanguageInclude.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class ARBShadingLanguageInclude" class="title">Class ARBShadingLanguageInclude</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>org.lwjgl.opengl.ARBShadingLanguageInclude</li>
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<pre>public final class <span class="strong">ARBShadingLanguageInclude</span>
extends java.lang.Object</pre>
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<h3>Field Summary</h3>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#GL_NAMED_STRING_LENGTH_ARB">GL_NAMED_STRING_LENGTH_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetNamedStringivARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#GL_NAMED_STRING_TYPE_ARB">GL_NAMED_STRING_TYPE_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetNamedStringivARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#GL_SHADER_INCLUDE_ARB">GL_SHADER_INCLUDE_ARB</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of NamedStringARB:</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glCompileShaderIncludeARB(int, java.lang.CharSequence[])">glCompileShaderIncludeARB</a></strong>(int&nbsp;shader,
java.lang.CharSequence[]&nbsp;path)</code>
<div class="block">Overloads glCompileShaderIncludeARB.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glCompileShaderIncludeARB(int, int, java.nio.ByteBuffer)">glCompileShaderIncludeARB</a></strong>(int&nbsp;shader,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;path)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glDeleteNamedStringARB(java.nio.ByteBuffer)">glDeleteNamedStringARB</a></strong>(java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glDeleteNamedStringARB(java.lang.CharSequence)">glDeleteNamedStringARB</a></strong>(java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glDeleteNamedStringARB.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glGetNamedStringARB(java.nio.ByteBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetNamedStringARB</a></strong>(java.nio.ByteBuffer&nbsp;name,
java.nio.IntBuffer&nbsp;stringlen,
java.nio.ByteBuffer&nbsp;string)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glGetNamedStringARB(java.nio.ByteBuffer, int, java.nio.IntBuffer)">glGetNamedStringARB</a></strong>(java.nio.ByteBuffer&nbsp;name,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glGetNamedStringARB(java.lang.CharSequence, int)">glGetNamedStringARB</a></strong>(java.lang.CharSequence&nbsp;name,
int&nbsp;bufSize)</code>
<div class="block">Overloads glGetNamedStringARB.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glGetNamedStringARB(java.lang.CharSequence, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetNamedStringARB</a></strong>(java.lang.CharSequence&nbsp;name,
java.nio.IntBuffer&nbsp;stringlen,
java.nio.ByteBuffer&nbsp;string)</code>
<div class="block">Overloads glGetNamedStringARB.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glGetNamedStringiARB(java.lang.CharSequence, int)">glGetNamedStringiARB</a></strong>(java.lang.CharSequence&nbsp;name,
int&nbsp;pname)</code>
<div class="block">Overloads glGetNamedStringivARB.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glGetNamedStringiARB(java.lang.CharSequence, int, java.nio.IntBuffer)">glGetNamedStringiARB</a></strong>(java.lang.CharSequence&nbsp;name,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>
<div class="block">Overloads glGetNamedStringivARB.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glIsNamedStringARB(java.nio.ByteBuffer)">glIsNamedStringARB</a></strong>(java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glIsNamedStringARB(java.lang.CharSequence)">glIsNamedStringARB</a></strong>(java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glIsNamedStringARB.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glNamedStringARB(int, java.nio.ByteBuffer, java.nio.ByteBuffer)">glNamedStringARB</a></strong>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;name,
java.nio.ByteBuffer&nbsp;string)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShadingLanguageInclude.html#glNamedStringARB(int, java.lang.CharSequence, java.lang.CharSequence)">glNamedStringARB</a></strong>(int&nbsp;type,
java.lang.CharSequence&nbsp;name,
java.lang.CharSequence&nbsp;string)</code>
<div class="block">Overloads glNamedStringARB.</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>GL_SHADER_INCLUDE_ARB</h4>
<pre>public static final&nbsp;int GL_SHADER_INCLUDE_ARB</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of NamedStringARB:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShadingLanguageInclude.GL_SHADER_INCLUDE_ARB">Constant Field Values</a></dd></dl>
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<h4>GL_NAMED_STRING_LENGTH_ARB</h4>
<pre>public static final&nbsp;int GL_NAMED_STRING_LENGTH_ARB</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetNamedStringivARB:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShadingLanguageInclude.GL_NAMED_STRING_LENGTH_ARB">Constant Field Values</a></dd></dl>
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<h4>GL_NAMED_STRING_TYPE_ARB</h4>
<pre>public static final&nbsp;int GL_NAMED_STRING_TYPE_ARB</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetNamedStringivARB:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShadingLanguageInclude.GL_NAMED_STRING_TYPE_ARB">Constant Field Values</a></dd></dl>
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<pre>public static&nbsp;void&nbsp;glNamedStringARB(int&nbsp;type,
java.nio.ByteBuffer&nbsp;name,
java.nio.ByteBuffer&nbsp;string)</pre>
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<pre>public static&nbsp;void&nbsp;glNamedStringARB(int&nbsp;type,
java.lang.CharSequence&nbsp;name,
java.lang.CharSequence&nbsp;string)</pre>
<div class="block">Overloads glNamedStringARB.</div>
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<a name="glDeleteNamedStringARB(java.nio.ByteBuffer)">
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<pre>public static&nbsp;void&nbsp;glDeleteNamedStringARB(java.nio.ByteBuffer&nbsp;name)</pre>
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<pre>public static&nbsp;void&nbsp;glDeleteNamedStringARB(java.lang.CharSequence&nbsp;name)</pre>
<div class="block">Overloads glDeleteNamedStringARB.</div>
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<pre>public static&nbsp;void&nbsp;glCompileShaderIncludeARB(int&nbsp;shader,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;path)</pre>
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<pre>public static&nbsp;void&nbsp;glCompileShaderIncludeARB(int&nbsp;shader,
java.lang.CharSequence[]&nbsp;path)</pre>
<div class="block">Overloads glCompileShaderIncludeARB.</div>
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<a name="glIsNamedStringARB(java.nio.ByteBuffer)">
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<pre>public static&nbsp;boolean&nbsp;glIsNamedStringARB(java.nio.ByteBuffer&nbsp;name)</pre>
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<h4>glIsNamedStringARB</h4>
<pre>public static&nbsp;boolean&nbsp;glIsNamedStringARB(java.lang.CharSequence&nbsp;name)</pre>
<div class="block">Overloads glIsNamedStringARB.</div>
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<pre>public static&nbsp;void&nbsp;glGetNamedStringARB(java.nio.ByteBuffer&nbsp;name,
java.nio.IntBuffer&nbsp;stringlen,
java.nio.ByteBuffer&nbsp;string)</pre>
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<pre>public static&nbsp;void&nbsp;glGetNamedStringARB(java.lang.CharSequence&nbsp;name,
java.nio.IntBuffer&nbsp;stringlen,
java.nio.ByteBuffer&nbsp;string)</pre>
<div class="block">Overloads glGetNamedStringARB.</div>
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<pre>public static&nbsp;java.lang.String&nbsp;glGetNamedStringARB(java.lang.CharSequence&nbsp;name,
int&nbsp;bufSize)</pre>
<div class="block">Overloads glGetNamedStringARB.</div>
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<h4>glGetNamedStringARB</h4>
<pre>public static&nbsp;void&nbsp;glGetNamedStringARB(java.nio.ByteBuffer&nbsp;name,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</pre>
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<h4>glGetNamedStringiARB</h4>
<pre>public static&nbsp;void&nbsp;glGetNamedStringiARB(java.lang.CharSequence&nbsp;name,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</pre>
<div class="block">Overloads glGetNamedStringivARB.</div>
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<pre>public static&nbsp;int&nbsp;glGetNamedStringiARB(java.lang.CharSequence&nbsp;name,
int&nbsp;pname)</pre>
<div class="block">Overloads glGetNamedStringivARB.</div>
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