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<title>NVPresentVideoUtil (LWJGL API)</title>
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<div class="header">
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class NVPresentVideoUtil" class="title">Class NVPresentVideoUtil</h2>
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<div class="contentContainer">
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<ul class="inheritance">
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<ul class="inheritance">
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<li>org.lwjgl.opengl.NVPresentVideoUtil</li>
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<pre>public final class <span class="strong">NVPresentVideoUtil</span>
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extends java.lang.Object</pre>
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<div class="block">This class exposes the platform specific functionality present in the
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NV_present_video extension.</div>
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<dl><dt><span class="strong">Since:</span></dt>
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<dd>20/5/2011</dd>
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<dt><span class="strong">Author:</span></dt>
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<dd>Spasi</dd></dl>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVPresentVideoUtil.html#glBindVideoDeviceNV(int, long, java.nio.IntBuffer)">glBindVideoDeviceNV</a></strong>(int video_slot,
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long video_device,
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java.nio.IntBuffer attrib_list)</code>
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<div class="block">Binds the video output device specified to one of the context's available video output slots.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVPresentVideoUtil.html#glEnumerateVideoDevicesNV(java.nio.LongBuffer)">glEnumerateVideoDevicesNV</a></strong>(java.nio.LongBuffer devices)</code>
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<div class="block">Enumerate the available video output devices.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVPresentVideoUtil.html#glQueryContextNV(int, java.nio.IntBuffer)">glQueryContextNV</a></strong>(int attrib,
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java.nio.IntBuffer value)</code>
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<div class="block">Queries an attribute associated with the current context.</div>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Method Detail</h3>
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<a name="glEnumerateVideoDevicesNV(java.nio.LongBuffer)">
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<h4>glEnumerateVideoDevicesNV</h4>
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<pre>public static int glEnumerateVideoDevicesNV(java.nio.LongBuffer devices)</pre>
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<div class="block">Enumerate the available video output devices. This method is the cross-platform
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equivalent of glXEnumerateVideoDevicesNV and wglEnumerateVideoDevicesNV. Since they are
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not really compatible, this method works like the WGL version. That is, you first
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call it with a null devices buffer, get the number of devices, then call it again
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with an appropriately sized buffer.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>devices</code> - the buffer to store devices in</dd>
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<dt><span class="strong">Returns:</span></dt><dd>the number of available video output devices</dd></dl>
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</li>
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</ul>
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<a name="glBindVideoDeviceNV(int, long, java.nio.IntBuffer)">
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<h4>glBindVideoDeviceNV</h4>
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<pre>public static boolean glBindVideoDeviceNV(int video_slot,
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long video_device,
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java.nio.IntBuffer attrib_list)</pre>
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<div class="block">Binds the video output device specified to one of the context's available video output slots.
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This method is the cross-platform equivalent of glXBindVideoDeviceNV and wglBindVideoDeviceNV.
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To release a video device without binding another device to the same slot, call it with
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video_device set to 0 (will use INVALID_HANDLE_VALUE on WGL).</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>video_slot</code> - the video slot</dd><dd><code>video_device</code> - the video device</dd><dd><code>attrib_list</code> - the attributes to use</dd>
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<dt><span class="strong">Returns:</span></dt><dd>true if the binding was successful</dd></dl>
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</li>
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</ul>
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<a name="glQueryContextNV(int, java.nio.IntBuffer)">
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<h4>glQueryContextNV</h4>
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<pre>public static boolean glQueryContextNV(int attrib,
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java.nio.IntBuffer value)</pre>
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<div class="block">Queries an attribute associated with the current context. This method is the cross-platform
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equivalent of glXQueryContext and wglQueryCurrentContextNV.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>attrib</code> - the attribute to query</dd><dd><code>value</code> - the buffer to store the value in</dd></dl>
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