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<title>NVShaderBufferLoad (LWJGL API)</title>
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<h2 title="Class NVShaderBufferLoad" class="title">Class NVShaderBufferLoad</h2>
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<li>org.lwjgl.opengl.NVShaderBufferLoad</li>
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<pre>public final class <span class="strong">NVShaderBufferLoad</span>
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extends java.lang.Object</pre>
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#GL_BUFFER_GPU_ADDRESS_NV">GL_BUFFER_GPU_ADDRESS_NV</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBufferParameterui64vNV,
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GetNamedBufferParameterui64vNV:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#GL_GPU_ADDRESS_NV">GL_GPU_ADDRESS_NV</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
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</td>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#GL_MAX_SHADER_BUFFER_ADDRESS_NV">GL_MAX_SHADER_BUFFER_ADDRESS_NV</a></strong></code>
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<div class="block">Accepted by the <value> parameter of GetIntegerui64vNV:</div>
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</td>
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</tr>
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</table>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
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<td class="colFirst"><code>static long</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetBufferParameterui64NV(int, int)">glGetBufferParameterui64NV</a></strong>(int target,
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int pname)</code>
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<div class="block">Overloads glGetBufferParameterui64vNV.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetBufferParameteruNV(int, int, java.nio.LongBuffer)">glGetBufferParameteruNV</a></strong>(int target,
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int pname,
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java.nio.LongBuffer params)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static long</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetIntegerui64NV(int)">glGetIntegerui64NV</a></strong>(int value)</code>
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<div class="block">Overloads glGetIntegerui64vNV.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetIntegeruNV(int, java.nio.LongBuffer)">glGetIntegeruNV</a></strong>(int value,
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java.nio.LongBuffer result)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static long</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetNamedBufferParameterui64NV(int, int)">glGetNamedBufferParameterui64NV</a></strong>(int buffer,
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int pname)</code>
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<div class="block">Overloads glGetNamedBufferParameterui64vNV.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetNamedBufferParameteruNV(int, int, java.nio.LongBuffer)">glGetNamedBufferParameteruNV</a></strong>(int buffer,
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int pname,
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java.nio.LongBuffer params)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetUniformuNV(int, int, java.nio.LongBuffer)">glGetUniformuNV</a></strong>(int program,
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int location,
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java.nio.LongBuffer params)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glIsBufferResidentNV(int)">glIsBufferResidentNV</a></strong>(int target)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glIsNamedBufferResidentNV(int)">glIsNamedBufferResidentNV</a></strong>(int buffer)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeBufferNonResidentNV(int)">glMakeBufferNonResidentNV</a></strong>(int target)</code> </td>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeBufferResidentNV(int, int)">glMakeBufferResidentNV</a></strong>(int target,
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int access)</code> </td>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeNamedBufferNonResidentNV(int)">glMakeNamedBufferNonResidentNV</a></strong>(int buffer)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeNamedBufferResidentNV(int, int)">glMakeNamedBufferResidentNV</a></strong>(int buffer,
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int access)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glProgramUniformui64NV(int, int, long)">glProgramUniformui64NV</a></strong>(int program,
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int location,
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long value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glProgramUniformuNV(int, int, java.nio.LongBuffer)">glProgramUniformuNV</a></strong>(int program,
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int location,
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java.nio.LongBuffer value)</code> </td>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glUniformui64NV(int, long)">glUniformui64NV</a></strong>(int location,
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long value)</code> </td>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glUniformuNV(int, java.nio.LongBuffer)">glUniformuNV</a></strong>(int location,
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java.nio.LongBuffer value)</code> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
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<a name="GL_BUFFER_GPU_ADDRESS_NV">
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<h4>GL_BUFFER_GPU_ADDRESS_NV</h4>
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<pre>public static final int GL_BUFFER_GPU_ADDRESS_NV</pre>
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<div class="block">Accepted by the <pname> parameter of GetBufferParameterui64vNV,
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GetNamedBufferParameterui64vNV:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVShaderBufferLoad.GL_BUFFER_GPU_ADDRESS_NV">Constant Field Values</a></dd></dl>
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<a name="GL_GPU_ADDRESS_NV">
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<h4>GL_GPU_ADDRESS_NV</h4>
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<pre>public static final int GL_GPU_ADDRESS_NV</pre>
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<div class="block">Returned by the <type> parameter of GetActiveUniform:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVShaderBufferLoad.GL_GPU_ADDRESS_NV">Constant Field Values</a></dd></dl>
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<a name="GL_MAX_SHADER_BUFFER_ADDRESS_NV">
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<h4>GL_MAX_SHADER_BUFFER_ADDRESS_NV</h4>
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<pre>public static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV</pre>
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<div class="block">Accepted by the <value> parameter of GetIntegerui64vNV:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVShaderBufferLoad.GL_MAX_SHADER_BUFFER_ADDRESS_NV">Constant Field Values</a></dd></dl>
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<h3>Method Detail</h3>
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<a name="glMakeBufferResidentNV(int, int)">
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<h4>glMakeBufferResidentNV</h4>
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<pre>public static void glMakeBufferResidentNV(int target,
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int access)</pre>
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</li>
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<a name="glMakeBufferNonResidentNV(int)">
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<h4>glMakeBufferNonResidentNV</h4>
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<pre>public static void glMakeBufferNonResidentNV(int target)</pre>
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</li>
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</ul>
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<a name="glIsBufferResidentNV(int)">
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<h4>glIsBufferResidentNV</h4>
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<pre>public static boolean glIsBufferResidentNV(int target)</pre>
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<a name="glMakeNamedBufferResidentNV(int, int)">
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