opsu-dance/src/itdelatrisu/opsu/objects/HitObject.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import org.newdawn.slick.Graphics;
/**
* Hit object interface.
*/
public interface HitObject {
/**
* Draws the hit object to the graphics context.
* @param g the graphics context
* @param trackPosition the current track position
*/
public void draw(Graphics g, int trackPosition);
/**
* Updates the hit object.
* @param overlap true if the next object's start time has already passed
* @param delta the delta interval since the last call
* @param mouseX the x coordinate of the mouse
* @param mouseY the y coordinate of the mouse
* @param keyPressed whether or not a game key is currently pressed
* @param trackPosition TODO
* @return true if object ended
*/
public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition);
/**
* Processes a mouse click.
* @param x the x coordinate of the mouse
* @param y the y coordinate of the mouse
* @param trackPosition TODO
* @return true if a hit result was processed
*/
public boolean mousePressed(int x, int y, int trackPosition);
}