opsu-dance/src/itdelatrisu/opsu/ui/UI.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.ui;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.beatmap.BeatmapParser;
import itdelatrisu.opsu.beatmap.OszUnpacker;
import itdelatrisu.opsu.replay.ReplayImporter;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
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import yugecin.opsudance.core.DisplayContainer;
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import yugecin.opsudance.events.ResolutionOrSkinChangedEvent;
import yugecin.opsudance.ui.BackButton;
/**
* Draws common UI components.
*/
public class UI {
/** Back button. */
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private static BackButton backButton;
/** Time to show volume image, in milliseconds. */
private static final int VOLUME_DISPLAY_TIME = 1500;
/** Volume display elapsed time. */
private static int volumeDisplay = -1;
/** The current tooltip. */
private static String tooltip;
/** Whether or not to check the current tooltip for line breaks. */
private static boolean tooltipNewlines;
/** The alpha level of the current tooltip (if any). */
private static AnimatedValue tooltipAlpha = new AnimatedValue(200, 0f, 1f, AnimationEquation.LINEAR);
// game-related variables
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private static DisplayContainer displayContainer;
// This class should not be instantiated.
private UI() {}
/**
* Initializes UI data.
*/
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public static void init(DisplayContainer displayContainer) {
UI.displayContainer = displayContainer;
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}
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public static void revalidate() {
backButton = new BackButton(displayContainer);
}
/**
* Updates all UI components by a delta interval.
* @param delta the delta interval since the last call.
*/
public static void update(int delta) {
updateVolumeDisplay(delta);
tooltipAlpha.update(-delta);
}
/**
* Draws the global UI components: cursor, FPS, volume bar, tooltips, bar notifications.
* @param g the graphics context
*/
public static void draw(Graphics g) {
drawVolume(g);
}
/**
* Resets the necessary UI components upon entering a state.
*/
public static void enter() {
backButton.resetHover();
resetTooltip();
}
/**
* Returns the 'menu-back' MenuButton.
*/
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public static BackButton getBackButton() { return backButton; }
/**
* Draws a tab image and text centered at a location.
* @param x the center x coordinate
* @param y the center y coordinate
* @param text the text to draw inside the tab
* @param selected whether the tab is selected (white) or not (red)
* @param isHover whether to include a hover effect (unselected only)
*/
public static void drawTab(float x, float y, String text, boolean selected, boolean isHover) {
Image tabImage = GameImage.MENU_TAB.getImage();
float tabTextX = x - (Fonts.MEDIUM.getWidth(text) / 2);
float tabTextY = y - (tabImage.getHeight() / 2);
Color filter, textColor;
if (selected) {
filter = Color.white;
textColor = Color.black;
} else {
filter = (isHover) ? Colors.RED_HOVER : Color.red;
textColor = Color.white;
}
tabImage.drawCentered(x, y, filter);
Fonts.MEDIUM.drawString(tabTextX, tabTextY, text, textColor);
}
/**
* Draws the volume bar on the middle right-hand side of the game container.
* Only draws if the volume has recently been changed using with {@link #changeVolume(int)}.
* @param g the graphics context
*/
public static void drawVolume(Graphics g) {
if (volumeDisplay == -1)
return;
Image img = GameImage.VOLUME.getImage();
// move image in/out
float xOffset = 0;
float ratio = (float) volumeDisplay / VOLUME_DISPLAY_TIME;
if (ratio <= 0.1f)
xOffset = img.getWidth() * (1 - (ratio * 10f));
else if (ratio >= 0.9f)
xOffset = img.getWidth() * (1 - ((1 - ratio) * 10f));
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img.drawCentered(displayContainer.width - img.getWidth() / 2f + xOffset, displayContainer.height / 2f);
float barHeight = img.getHeight() * 0.9f;
float volume = Options.getMasterVolume();
g.setColor(Color.white);
g.fillRoundRect(
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displayContainer.width - (img.getWidth() * 0.368f) + xOffset,
(displayContainer.height / 2f) - (img.getHeight() * 0.47f) + (barHeight * (1 - volume)),
img.getWidth() * 0.15f, barHeight * volume, 3
);
}
/**
* Updates volume display by a delta interval.
* @param delta the delta interval since the last call
*/
private static void updateVolumeDisplay(int delta) {
if (volumeDisplay == -1)
return;
volumeDisplay += delta;
if (volumeDisplay > VOLUME_DISPLAY_TIME)
volumeDisplay = -1;
}
/**
* Changes the master volume by a unit (positive or negative).
* @param units the number of units
*/
public static void changeVolume(int units) {
final float UNIT_OFFSET = 0.05f;
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Options.setMasterVolume(Utils.clamp(Options.getMasterVolume() + (UNIT_OFFSET * units), 0f, 1f));
if (volumeDisplay == -1)
volumeDisplay = 0;
else if (volumeDisplay >= VOLUME_DISPLAY_TIME / 10)
volumeDisplay = VOLUME_DISPLAY_TIME / 10;
}
/**
* Draws loading progress (OSZ unpacking, beatmap parsing, replay importing, sound loading)
* at the bottom of the screen.
* @param g the graphics context
*/
public static void drawLoadingProgress(Graphics g) {
String text, file;
int progress;
// determine current action
if ((file = OszUnpacker.getCurrentFileName()) != null) {
text = "Unpacking new beatmaps...";
progress = OszUnpacker.getUnpackerProgress();
} else if ((file = BeatmapParser.getCurrentFileName()) != null) {
text = (BeatmapParser.getStatus() == BeatmapParser.Status.INSERTING) ?
"Updating database..." : "Loading beatmaps...";
progress = BeatmapParser.getParserProgress();
} else if ((file = ReplayImporter.getCurrentFileName()) != null) {
text = "Importing replays...";
progress = ReplayImporter.getLoadingProgress();
} else if ((file = SoundController.getCurrentFileName()) != null) {
text = "Loading sounds...";
progress = SoundController.getLoadingProgress();
} else
return;
// draw loading info
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float marginX = displayContainer.width * 0.02f, marginY = displayContainer.height * 0.02f;
float lineY = displayContainer.height - marginY;
int lineOffsetY = Fonts.MEDIUM.getLineHeight();
if (Options.isLoadVerbose()) {
// verbose: display percentages and file names
Fonts.MEDIUM.drawString(
marginX, lineY - (lineOffsetY * 2),
String.format("%s (%d%%)", text, progress), Color.white);
Fonts.MEDIUM.drawString(marginX, lineY - lineOffsetY, file, Color.white);
} else {
// draw loading bar
Fonts.MEDIUM.drawString(marginX, lineY - (lineOffsetY * 2), text, Color.white);
g.setColor(Color.white);
g.fillRoundRect(marginX, lineY - (lineOffsetY / 2f),
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(displayContainer.width - (marginX * 2f)) * progress / 100f, lineOffsetY / 4f, 4
);
}
}
/**
* Draws a scroll bar.
* @param g the graphics context
* @param position the position in the virtual area
* @param totalLength the total length of the virtual area
* @param lengthShown the length of the virtual area shown
* @param unitBaseX the base x coordinate
* @param unitBaseY the base y coordinate
* @param unitWidth the width of a unit
* @param scrollAreaHeight the height of the scroll area
* @param bgColor the scroll bar area background color (null if none)
* @param scrollbarColor the scroll bar color
* @param right whether or not to place the scroll bar on the right side of the unit
*/
public static void drawScrollbar(
Graphics g, float position, float totalLength, float lengthShown,
float unitBaseX, float unitBaseY, float unitWidth, float scrollAreaHeight,
Color bgColor, Color scrollbarColor, boolean right
) {
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float scrollbarWidth = displayContainer.width * 0.00347f;
float scrollbarHeight = scrollAreaHeight * lengthShown / totalLength;
float offsetY = (scrollAreaHeight - scrollbarHeight) * (position / (totalLength - lengthShown));
float scrollbarX = unitBaseX + unitWidth - ((right) ? scrollbarWidth : 0);
if (bgColor != null) {
g.setColor(bgColor);
g.fillRect(scrollbarX, unitBaseY, scrollbarWidth, scrollAreaHeight);
}
g.setColor(scrollbarColor);
g.fillRect(scrollbarX, unitBaseY + offsetY, scrollbarWidth, scrollbarHeight);
}
/**
* Sets or updates a tooltip for drawing.
* Must be called with {@link #drawTooltip(Graphics)}.
* @param delta the delta interval since the last call
* @param s the tooltip text
* @param newlines whether to check for line breaks ('\n')
*/
public static void updateTooltip(int delta, String s, boolean newlines) {
if (s != null) {
tooltip = s;
tooltipNewlines = newlines;
tooltipAlpha.update(delta * 2);
}
}
/**
* Draws a tooltip, if any, near the current mouse coordinates,
* bounded by the container dimensions.
* @param g the graphics context
*/
public static void drawTooltip(Graphics g) {
if (tooltipAlpha.getTime() == 0 || tooltip == null)
return;
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int margin = displayContainer.width / 100, textMarginX = 2;
int offset = GameImage.CURSOR_MIDDLE.getImage().getWidth() / 2;
int lineHeight = Fonts.SMALL.getLineHeight();
int textWidth = textMarginX * 2, textHeight = lineHeight;
if (tooltipNewlines) {
String[] lines = tooltip.split("\\n");
int maxWidth = Fonts.SMALL.getWidth(lines[0]);
for (int i = 1; i < lines.length; i++) {
int w = Fonts.SMALL.getWidth(lines[i]);
if (w > maxWidth)
maxWidth = w;
}
textWidth += maxWidth;
textHeight += lineHeight * (lines.length - 1);
} else
textWidth += Fonts.SMALL.getWidth(tooltip);
// get drawing coordinates
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int x = displayContainer.mouseX + offset;
int y = displayContainer.mouseY + offset;
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if (x + textWidth > displayContainer.width - margin)
x = displayContainer.width - margin - textWidth;
else if (x < margin)
x = margin;
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if (y + textHeight > displayContainer.height - margin)
y = displayContainer.height - margin - textHeight;
else if (y < margin)
y = margin;
// draw tooltip text inside a filled rectangle
float alpha = tooltipAlpha.getValue();
float oldAlpha = Colors.BLACK_ALPHA.a;
Colors.BLACK_ALPHA.a = alpha;
g.setColor(Colors.BLACK_ALPHA);
Colors.BLACK_ALPHA.a = oldAlpha;
g.fillRect(x, y, textWidth, textHeight);
oldAlpha = Colors.DARK_GRAY.a;
Colors.DARK_GRAY.a = alpha;
g.setColor(Colors.DARK_GRAY);
g.setLineWidth(1);
g.drawRect(x, y, textWidth, textHeight);
Colors.DARK_GRAY.a = oldAlpha;
oldAlpha = Colors.WHITE_ALPHA.a;
Colors.WHITE_ALPHA.a = alpha;
Fonts.SMALL.drawString(x + textMarginX, y, tooltip, Colors.WHITE_ALPHA);
Colors.WHITE_ALPHA.a = oldAlpha;
}
/**
* Resets the tooltip.
*/
public static void resetTooltip() {
tooltipAlpha.setTime(0);
tooltip = null;
}
}