opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/openal/AL11.html

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<title>AL11 (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.openal</div>
<h2 title="Class AL11" class="title">Class AL11</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>org.lwjgl.openal.AL11</li>
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<pre>public final class <span class="strong">AL11</span>
extends java.lang.Object</pre>
<div class="block"><br>
This is the core OpenAL class. This class implements
AL.h version 1.1
<p></div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision: 2286 $
$Id: AL10.java 2286 2006-03-23 19:32:21Z matzon $</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Brian Matzon <brian@matzon.dk></dd></dl>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_BYTE_OFFSET">AL_BYTE_OFFSET</a></strong></code>
<div class="block">Source buffer position information in bytes</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_EXPONENT_DISTANCE">AL_EXPONENT_DISTANCE</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_EXPONENT_DISTANCE_CLAMPED">AL_EXPONENT_DISTANCE_CLAMPED</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_ILLEGAL_COMMAND">AL_ILLEGAL_COMMAND</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_LINEAR_DISTANCE">AL_LINEAR_DISTANCE</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_LINEAR_DISTANCE_CLAMPED">AL_LINEAR_DISTANCE_CLAMPED</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_SAMPLE_OFFSET">AL_SAMPLE_OFFSET</a></strong></code>
<div class="block">Source buffer position information in samples</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_SEC_OFFSET">AL_SEC_OFFSET</a></strong></code>
<div class="block">Source buffer position information in seconds</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_SPEED_OF_SOUND">AL_SPEED_OF_SOUND</a></strong></code>
<div class="block">Speed of Sound in units per second</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_STATIC">AL_STATIC</a></strong></code>
<div class="block">Type of source: Buffer has been attached using AL_BUFFER</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_STREAMING">AL_STREAMING</a></strong></code>
<div class="block">Type of source: if one or more Buffers have been attached using alSourceQueueBuffers</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#AL_UNDETERMINED">AL_UNDETERMINED</a></strong></code>
<div class="block">Type of source: when it has the NULL buffer attached</div>
</td>
</tr>
</table>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBuffer(int, int, java.nio.FloatBuffer)">alBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;value)</code>
<div class="block">This function sets a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBuffer(int, int, java.nio.IntBuffer)">alBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;value)</code>
<div class="block">This function sets an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBuffer3f(int, int, float, float, float)">alBuffer3f</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</code>
<div class="block">This function sets a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBuffer3i(int, int, int, int, int)">alBuffer3i</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>
<div class="block">This function sets an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBufferf(int, int, float)">alBufferf</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
float&nbsp;value)</code>
<div class="block">This function sets a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alBufferi(int, int, int)">alBufferi</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
int&nbsp;value)</code>
<div class="block">This function sets an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetBuffer(int, int, java.nio.FloatBuffer)">alGetBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;values)</code>
<div class="block">This function retrieves a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetBuffer(int, int, java.nio.IntBuffer)">alGetBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</code>
<div class="block">This function retrieves an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetBufferf(int, int)">alGetBufferf</a></strong>(int&nbsp;buffer,
int&nbsp;pname)</code>
<div class="block">This function retrieves a floating point property of a buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetBufferi(int, int)">alGetBufferi</a></strong>(int&nbsp;buffer,
int&nbsp;pname)</code>
<div class="block">This function retrieves an integer property of a buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alGetListeneri(int, java.nio.FloatBuffer)">alGetListeneri</a></strong>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;intdata)</code>
<div class="block">Listener state is maintained inside the AL implementation and can be queried in
full.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alListener3i(int, int, int, int)">alListener3i</a></strong>(int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>
<div class="block">Listener attributes are changed using the Listener group of commands.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alSource(int, int, java.nio.IntBuffer)">alSource</a></strong>(int&nbsp;source,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;value)</code>
<div class="block">Specifies the position and other properties as taken into account during
sound processing.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alSource3i(int, int, int, int, int)">alSource3i</a></strong>(int&nbsp;source,
int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>
<div class="block">Specifies the position and other properties as taken into account during
sound processing.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/openal/AL11.html#alSpeedOfSound(float)">alSpeedOfSound</a></strong>(float&nbsp;value)</code>
<div class="block">
AL_SPEED_OF_SOUND allows the application to change the reference (propagation)
speed used in the Doppler calculation.</div>
</td>
</tr>
</table>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
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<li class="blockList">
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<h3>Field Detail</h3>
<a name="AL_SEC_OFFSET">
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</a>
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<h4>AL_SEC_OFFSET</h4>
<pre>public static final&nbsp;int AL_SEC_OFFSET</pre>
<div class="block">Source buffer position information in seconds</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_SEC_OFFSET">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="AL_SAMPLE_OFFSET">
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<h4>AL_SAMPLE_OFFSET</h4>
<pre>public static final&nbsp;int AL_SAMPLE_OFFSET</pre>
<div class="block">Source buffer position information in samples</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_SAMPLE_OFFSET">Constant Field Values</a></dd></dl>
</li>
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<h4>AL_BYTE_OFFSET</h4>
<pre>public static final&nbsp;int AL_BYTE_OFFSET</pre>
<div class="block">Source buffer position information in bytes</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_BYTE_OFFSET">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="AL_STATIC">
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<h4>AL_STATIC</h4>
<pre>public static final&nbsp;int AL_STATIC</pre>
<div class="block">Type of source: Buffer has been attached using AL_BUFFER</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_STATIC">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="AL_STREAMING">
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<h4>AL_STREAMING</h4>
<pre>public static final&nbsp;int AL_STREAMING</pre>
<div class="block">Type of source: if one or more Buffers have been attached using alSourceQueueBuffers</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_STREAMING">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="AL_UNDETERMINED">
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<h4>AL_UNDETERMINED</h4>
<pre>public static final&nbsp;int AL_UNDETERMINED</pre>
<div class="block">Type of source: when it has the NULL buffer attached</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_UNDETERMINED">Constant Field Values</a></dd></dl>
</li>
</ul>
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<h4>AL_ILLEGAL_COMMAND</h4>
<pre>public static final&nbsp;int AL_ILLEGAL_COMMAND</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../org/lwjgl/openal/AL10.html#AL_INVALID_OPERATION"><code>AL10.AL_INVALID_OPERATION</code></a>,
<a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_ILLEGAL_COMMAND">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="AL_SPEED_OF_SOUND">
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<h4>AL_SPEED_OF_SOUND</h4>
<pre>public static final&nbsp;int AL_SPEED_OF_SOUND</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_SPEED_OF_SOUND">Constant Field Values</a></dd></dl>
</li>
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<h4>AL_LINEAR_DISTANCE</h4>
<pre>public static final&nbsp;int AL_LINEAR_DISTANCE</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_LINEAR_DISTANCE">Constant Field Values</a></dd></dl>
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<h4>AL_LINEAR_DISTANCE_CLAMPED</h4>
<pre>public static final&nbsp;int AL_LINEAR_DISTANCE_CLAMPED</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_LINEAR_DISTANCE_CLAMPED">Constant Field Values</a></dd></dl>
</li>
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<h4>AL_EXPONENT_DISTANCE</h4>
<pre>public static final&nbsp;int AL_EXPONENT_DISTANCE</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_EXPONENT_DISTANCE">Constant Field Values</a></dd></dl>
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<h4>AL_EXPONENT_DISTANCE_CLAMPED</h4>
<pre>public static final&nbsp;int AL_EXPONENT_DISTANCE_CLAMPED</pre>
<div class="block">Speed of Sound in units per second</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.openal.AL11.AL_EXPONENT_DISTANCE_CLAMPED">Constant Field Values</a></dd></dl>
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<h3>Method Detail</h3>
<a name="alListener3i(int, int, int, int)">
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<h4>alListener3i</h4>
<pre>public static&nbsp;void&nbsp;alListener3i(int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</pre>
<div class="block">Listener attributes are changed using the Listener group of commands.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>pname</code> - name of the attribute to be set</dd><dd><code>v1</code> - value value 1</dd><dd><code>v2</code> - value value 2</dd><dd><code>v3</code> - value value 3</dd></dl>
</li>
</ul>
<a name="alGetListeneri(int, java.nio.FloatBuffer)">
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<h4>alGetListeneri</h4>
<pre>public static&nbsp;void&nbsp;alGetListeneri(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;intdata)</pre>
<div class="block">Listener state is maintained inside the AL implementation and can be queried in
full.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>pname</code> - name of the attribute to be retrieved</dd><dd><code>intdata</code> - Buffer to write ints to</dd></dl>
</li>
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<h4>alSource3i</h4>
<pre>public static&nbsp;void&nbsp;alSource3i(int&nbsp;source,
int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</pre>
<div class="block">Specifies the position and other properties as taken into account during
sound processing.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>source</code> - Source to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>v1</code> - value 1 of property</dd><dd><code>v2</code> - value 2 of property</dd><dd><code>v3</code> - value 3 of property</dd></dl>
</li>
</ul>
<a name="alSource(int, int, java.nio.IntBuffer)">
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<h4>alSource</h4>
<pre>public static&nbsp;void&nbsp;alSource(int&nbsp;source,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;value)</pre>
<div class="block">Specifies the position and other properties as taken into account during
sound processing.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>source</code> - Source to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - IntBuffer containing value of property</dd></dl>
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<h4>alBufferf</h4>
<pre>public static&nbsp;void&nbsp;alBufferf(int&nbsp;buffer,
int&nbsp;pname,
float&nbsp;value)</pre>
<div class="block">This function sets a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - value of property</dd></dl>
</li>
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<h4>alBuffer3f</h4>
<pre>public static&nbsp;void&nbsp;alBuffer3f(int&nbsp;buffer,
int&nbsp;pname,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</pre>
<div class="block">This function sets a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>v1</code> - value of property</dd><dd><code>v2</code> - value of property</dd><dd><code>v3</code> - value of property</dd></dl>
</li>
</ul>
<a name="alBuffer(int, int, java.nio.FloatBuffer)">
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<h4>alBuffer</h4>
<pre>public static&nbsp;void&nbsp;alBuffer(int&nbsp;buffer,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;value)</pre>
<div class="block">This function sets a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - FloatBuffer containing value of property</dd></dl>
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<h4>alBufferi</h4>
<pre>public static&nbsp;void&nbsp;alBufferi(int&nbsp;buffer,
int&nbsp;pname,
int&nbsp;value)</pre>
<div class="block">This function sets an integer property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - value of property</dd></dl>
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<h4>alBuffer3i</h4>
<pre>public static&nbsp;void&nbsp;alBuffer3i(int&nbsp;buffer,
int&nbsp;pname,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</pre>
<div class="block">This function sets an integer property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>v1</code> - value of property</dd><dd><code>v2</code> - value of property</dd><dd><code>v3</code> - value of property</dd></dl>
</li>
</ul>
<a name="alBuffer(int, int, java.nio.IntBuffer)">
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<li class="blockList">
<h4>alBuffer</h4>
<pre>public static&nbsp;void&nbsp;alBuffer(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;value)</pre>
<div class="block">This function sets an integer property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to set property on</dd><dd><code>pname</code> - property to set</dd><dd><code>value</code> - IntBuffer containing value of property</dd></dl>
</li>
</ul>
<a name="alGetBufferi(int, int)">
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<h4>alGetBufferi</h4>
<pre>public static&nbsp;int&nbsp;alGetBufferi(int&nbsp;buffer,
int&nbsp;pname)</pre>
<div class="block">This function retrieves an integer property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to get property from</dd><dd><code>pname</code> - name of property</dd>
<dt><span class="strong">Returns:</span></dt><dd>int</dd></dl>
</li>
</ul>
<a name="alGetBuffer(int, int, java.nio.IntBuffer)">
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<h4>alGetBuffer</h4>
<pre>public static&nbsp;void&nbsp;alGetBuffer(int&nbsp;buffer,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;values)</pre>
<div class="block">This function retrieves an integer property of a buffer.
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to get property from</dd><dd><code>pname</code> - name of property</dd></dl>
</li>
</ul>
<a name="alGetBufferf(int, int)">
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<li class="blockList">
<h4>alGetBufferf</h4>
<pre>public static&nbsp;float&nbsp;alGetBufferf(int&nbsp;buffer,
int&nbsp;pname)</pre>
<div class="block">This function retrieves a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to get property from</dd><dd><code>pname</code> - name of property</dd>
<dt><span class="strong">Returns:</span></dt><dd>floating point property</dd></dl>
</li>
</ul>
<a name="alGetBuffer(int, int, java.nio.FloatBuffer)">
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<ul class="blockList">
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<h4>alGetBuffer</h4>
<pre>public static&nbsp;void&nbsp;alGetBuffer(int&nbsp;buffer,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;values)</pre>
<div class="block">This function retrieves a floating point property of a buffer.
<i>note: There are no relevant buffer properties defined in OpenAL 1.1 which can be affected by
this call, but this function may be used by OpenAL extensions.</i>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer to get property from</dd><dd><code>pname</code> - name of property</dd></dl>
</li>
</ul>
<a name="alSpeedOfSound(float)">
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<h4>alSpeedOfSound</h4>
<pre>public static&nbsp;void&nbsp;alSpeedOfSound(float&nbsp;value)</pre>
<div class="block"><p>
AL_SPEED_OF_SOUND allows the application to change the reference (propagation)
speed used in the Doppler calculation. The source and listener velocities should be
expressed in the same units as the speed of sound.
</p>
<p>
A negative or zero value will result in an AL_INVALID_VALUE error, and the
command is ignored. The default value is 343.3 (appropriate for velocity units of meters
and air as the propagation medium). The current setting can be queried using
alGetFloat{v} and AL_SPEED_OF_SOUND.
Distance and velocity units are completely independent of one another (so you could use
different units for each if desired).
</p>
<p></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>value</code> - distance model to be set</dd></dl>
</li>
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