opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/ARBComputeShader.html

600 lines
25 KiB
HTML
Raw Normal View History

2014-06-30 04:17:04 +02:00
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:32:56 CET 2013 -->
<title>ARBComputeShader (LWJGL API)</title>
<meta name="date" content="2013-12-02">
<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="ARBComputeShader (LWJGL API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/ARBComputeShader.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengl/ARBCompressedTexturePixelStorage.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengl/ARBComputeVariableGroupSize.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengl/ARBComputeShader.html" target="_top">Frames</a></li>
<li><a href="ARBComputeShader.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class ARBComputeShader" class="title">Class ARBComputeShader</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.ARBComputeShader</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<hr>
<br>
<pre>public final class <span class="strong">ARBComputeShader</span>
extends java.lang.Object</pre>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_summary">
<!-- -->
</a>
<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER">GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveAtomicCounterBufferiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_COMPUTE_SHADER">GL_COMPUTE_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned in the
&lt;params&gt; parameter by GetShaderiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_COMPUTE_SHADER_BIT">GL_COMPUTE_SHADER_BIT</a></strong></code>
<div class="block">Accepted by the &lt;stages&gt; parameter of UseProgramStages:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_COMPUTE_WORK_GROUP_SIZE">GL_COMPUTE_WORK_GROUP_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_DISPATCH_INDIRECT_BUFFER">GL_DISPATCH_INDIRECT_BUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and
GetBufferPointerv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_DISPATCH_INDIRECT_BUFFER_BINDING">GL_DISPATCH_INDIRECT_BUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS">GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS">GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_ATOMIC_COUNTERS">GL_MAX_COMPUTE_ATOMIC_COUNTERS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_IMAGE_UNIFORMS">GL_MAX_COMPUTE_IMAGE_UNIFORMS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_SHARED_MEMORY_SIZE">GL_MAX_COMPUTE_SHARED_MEMORY_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS">GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_UNIFORM_BLOCKS">GL_MAX_COMPUTE_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_UNIFORM_COMPONENTS">GL_MAX_COMPUTE_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_WORK_GROUP_COUNT">GL_MAX_COMPUTE_WORK_GROUP_COUNT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleani_v,
GetFloati_v, GetDoublei_v and GetInteger64i_v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS">GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_MAX_COMPUTE_WORK_GROUP_SIZE">GL_MAX_COMPUTE_WORK_GROUP_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleani_v,
GetFloati_v, GetDoublei_v and GetInteger64i_v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#glDispatchCompute(int, int, int)">glDispatchCompute</a></strong>(int&nbsp;num_groups_x,
int&nbsp;num_groups_y,
int&nbsp;num_groups_z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBComputeShader.html#glDispatchComputeIndirect(long)">glDispatchComputeIndirect</a></strong>(long&nbsp;indirect)</code>&nbsp;</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail</h3>
<a name="GL_COMPUTE_SHADER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COMPUTE_SHADER</h4>
<pre>public static final&nbsp;int GL_COMPUTE_SHADER</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned in the
&lt;params&gt; parameter by GetShaderiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_COMPUTE_SHADER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_UNIFORM_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_UNIFORM_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_UNIFORM_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_UNIFORM_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_IMAGE_UNIFORMS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_IMAGE_UNIFORMS</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_IMAGE_UNIFORMS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_IMAGE_UNIFORMS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_SHARED_MEMORY_SIZE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_UNIFORM_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_UNIFORM_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_UNIFORM_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_ATOMIC_COUNTERS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_ATOMIC_COUNTERS</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_ATOMIC_COUNTERS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_ATOMIC_COUNTERS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv, GetFloatv,
GetDoublev and GetInteger64v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_WORK_GROUP_COUNT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_WORK_GROUP_COUNT</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_WORK_GROUP_COUNT</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleani_v,
GetFloati_v, GetDoublei_v and GetInteger64i_v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_WORK_GROUP_COUNT">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_WORK_GROUP_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_WORK_GROUP_SIZE</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_WORK_GROUP_SIZE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleani_v,
GetFloati_v, GetDoublei_v and GetInteger64i_v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_MAX_COMPUTE_WORK_GROUP_SIZE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_COMPUTE_WORK_GROUP_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_COMPUTE_WORK_GROUP_SIZE</h4>
<pre>public static final&nbsp;int GL_COMPUTE_WORK_GROUP_SIZE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_COMPUTE_WORK_GROUP_SIZE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER</h4>
<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER</h4>
<pre>public static final&nbsp;int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveAtomicCounterBufferiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DISPATCH_INDIRECT_BUFFER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DISPATCH_INDIRECT_BUFFER</h4>
<pre>public static final&nbsp;int GL_DISPATCH_INDIRECT_BUFFER</pre>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and
GetBufferPointerv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_DISPATCH_INDIRECT_BUFFER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_DISPATCH_INDIRECT_BUFFER_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_DISPATCH_INDIRECT_BUFFER_BINDING</h4>
<pre>public static final&nbsp;int GL_DISPATCH_INDIRECT_BUFFER_BINDING</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_DISPATCH_INDIRECT_BUFFER_BINDING">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_COMPUTE_SHADER_BIT">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>GL_COMPUTE_SHADER_BIT</h4>
<pre>public static final&nbsp;int GL_COMPUTE_SHADER_BIT</pre>
<div class="block">Accepted by the &lt;stages&gt; parameter of UseProgramStages:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBComputeShader.GL_COMPUTE_SHADER_BIT">Constant Field Values</a></dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail</h3>
<a name="glDispatchCompute(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDispatchCompute</h4>
<pre>public static&nbsp;void&nbsp;glDispatchCompute(int&nbsp;num_groups_x,
int&nbsp;num_groups_y,
int&nbsp;num_groups_z)</pre>
</li>
</ul>
<a name="glDispatchComputeIndirect(long)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>glDispatchComputeIndirect</h4>
<pre>public static&nbsp;void&nbsp;glDispatchComputeIndirect(long&nbsp;indirect)</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/ARBComputeShader.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengl/ARBCompressedTexturePixelStorage.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengl/ARBComputeVariableGroupSize.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengl/ARBComputeShader.html" target="_top">Frames</a></li>
<li><a href="ARBComputeShader.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small><i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i></small></p>
</body>
</html>