opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/ARBES2Compatibility.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class ARBES2Compatibility" class="title">Class ARBES2Compatibility</h2>
</div>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>org.lwjgl.opengl.ARBES2Compatibility</li>
</ul>
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<pre>public final class <span class="strong">ARBES2Compatibility</span>
extends java.lang.Object</pre>
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</ul>
</div>
<div class="summary">
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_FIXED">GL_FIXED</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of VertexAttribPointer:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_HIGH_INT">GL_HIGH_INT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_LOW_FLOAT">GL_LOW_FLOAT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_LOW_INT">GL_LOW_INT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MEDIUM_INT">GL_MEDIUM_INT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_RGB565">GL_RGB565</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of most commands taking sized internal formats:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
</table>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glClearDepthf(float)">glClearDepthf</a></strong>(float&nbsp;d)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glDepthRangef(float, float)">glDepthRangef</a></strong>(float&nbsp;n,
float&nbsp;f)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</a></strong>(int&nbsp;shadertype,
int&nbsp;precisiontype,
java.nio.IntBuffer&nbsp;range,
java.nio.IntBuffer&nbsp;precision)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)">glShaderBinary</a></strong>(java.nio.IntBuffer&nbsp;shaders,
int&nbsp;binaryformat,
java.nio.ByteBuffer&nbsp;binary)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
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<h3>Field Detail</h3>
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<h4>GL_SHADER_COMPILER</h4>
<pre>public static final&nbsp;int GL_SHADER_COMPILER</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_SHADER_COMPILER">Constant Field Values</a></dd></dl>
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<h4>GL_NUM_SHADER_BINARY_FORMATS</h4>
<pre>public static final&nbsp;int GL_NUM_SHADER_BINARY_FORMATS</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_NUM_SHADER_BINARY_FORMATS">Constant Field Values</a></dd></dl>
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<h4>GL_MAX_VERTEX_UNIFORM_VECTORS</h4>
<pre>public static final&nbsp;int GL_MAX_VERTEX_UNIFORM_VECTORS</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_VERTEX_UNIFORM_VECTORS">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MAX_VARYING_VECTORS</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_VARYING_VECTORS">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MAX_FRAGMENT_UNIFORM_VECTORS</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_FRAGMENT_UNIFORM_VECTORS">Constant Field Values</a></dd></dl>
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<h4>GL_IMPLEMENTATION_COLOR_READ_TYPE</h4>
<pre>public static final&nbsp;int GL_IMPLEMENTATION_COLOR_READ_TYPE</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_IMPLEMENTATION_COLOR_READ_TYPE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_IMPLEMENTATION_COLOR_READ_FORMAT</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_IMPLEMENTATION_COLOR_READ_FORMAT">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_FIXED</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of VertexAttribPointer:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_FIXED">Constant Field Values</a></dd></dl>
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<h4>GL_LOW_FLOAT</h4>
<pre>public static final&nbsp;int GL_LOW_FLOAT</pre>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_LOW_FLOAT">Constant Field Values</a></dd></dl>
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<h4>GL_MEDIUM_FLOAT</h4>
<pre>public static final&nbsp;int GL_MEDIUM_FLOAT</pre>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MEDIUM_FLOAT">Constant Field Values</a></dd></dl>
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<h4>GL_HIGH_FLOAT</h4>
<pre>public static final&nbsp;int GL_HIGH_FLOAT</pre>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_HIGH_FLOAT">Constant Field Values</a></dd></dl>
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<h4>GL_LOW_INT</h4>
<pre>public static final&nbsp;int GL_LOW_INT</pre>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_LOW_INT">Constant Field Values</a></dd></dl>
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<h4>GL_MEDIUM_INT</h4>
<pre>public static final&nbsp;int GL_MEDIUM_INT</pre>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MEDIUM_INT">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_HIGH_INT</pre>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_HIGH_INT">Constant Field Values</a></dd></dl>
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<h4>GL_RGB565</h4>
<pre>public static final&nbsp;int GL_RGB565</pre>
<div class="block">Accepted by the &lt;format&gt; parameter of most commands taking sized internal formats:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_RGB565">Constant Field Values</a></dd></dl>
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<h3>Method Detail</h3>
<a name="glReleaseShaderCompiler()">
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<h4>glReleaseShaderCompiler</h4>
<pre>public static&nbsp;void&nbsp;glReleaseShaderCompiler()</pre>
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<h4>glShaderBinary</h4>
<pre>public static&nbsp;void&nbsp;glShaderBinary(java.nio.IntBuffer&nbsp;shaders,
int&nbsp;binaryformat,
java.nio.ByteBuffer&nbsp;binary)</pre>
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<a name="glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">
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<h4>glGetShaderPrecisionFormat</h4>
<pre>public static&nbsp;void&nbsp;glGetShaderPrecisionFormat(int&nbsp;shadertype,
int&nbsp;precisiontype,
java.nio.IntBuffer&nbsp;range,
java.nio.IntBuffer&nbsp;precision)</pre>
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<a name="glDepthRangef(float, float)">
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<h4>glDepthRangef</h4>
<pre>public static&nbsp;void&nbsp;glDepthRangef(float&nbsp;n,
float&nbsp;f)</pre>
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<a name="glClearDepthf(float)">
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<h4>glClearDepthf</h4>
<pre>public static&nbsp;void&nbsp;glClearDepthf(float&nbsp;d)</pre>
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