opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/ARBGpuShaderFp64.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class ARBGpuShaderFp64" class="title">Class ARBGpuShaderFp64</h2>
</div>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.ARBGpuShaderFp64</li>
</ul>
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<pre>public final class <span class="strong">ARBGpuShaderFp64</span>
extends java.lang.Object</pre>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE">GL_DOUBLE</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2">GL_DOUBLE_MAT2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2x3">GL_DOUBLE_MAT2x3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2x4">GL_DOUBLE_MAT2x4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3">GL_DOUBLE_MAT3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3x2">GL_DOUBLE_MAT3x2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3x4">GL_DOUBLE_MAT3x4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4">GL_DOUBLE_MAT4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4x2">GL_DOUBLE_MAT4x2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4x3">GL_DOUBLE_MAT4x3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC2">GL_DOUBLE_VEC2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC3">GL_DOUBLE_VEC3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC4">GL_DOUBLE_VEC4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</div>
</td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glGetUniform(int, int, java.nio.DoubleBuffer)">glGetUniform</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform1dEXT(int, int, double)">glProgramUniform1dEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform1EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform1EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform2dEXT(int, int, double, double)">glProgramUniform2dEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform2EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform2EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform3dEXT(int, int, double, double, double)">glProgramUniform3dEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform3EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform3EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform4dEXT(int, int, double, double, double, double)">glProgramUniform4dEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform4EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform4EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2x3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x3EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2x4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x4EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3x2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x2EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3x4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4x2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x2EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4x3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x3EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform1(int, java.nio.DoubleBuffer)">glUniform1</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform1d(int, double)">glUniform1d</a></strong>(int&nbsp;location,
double&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform2(int, java.nio.DoubleBuffer)">glUniform2</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform2d(int, double, double)">glUniform2d</a></strong>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform3(int, java.nio.DoubleBuffer)">glUniform3</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform3d(int, double, double, double)">glUniform3d</a></strong>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform4(int, java.nio.DoubleBuffer)">glUniform4</a></strong>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform4d(int, double, double, double, double)">glUniform4d</a></strong>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x2</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x3</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
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