opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/ARBShaderObjects.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class ARBShaderObjects" class="title">Class ARBShaderObjects</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.ARBShaderObjects</li>
</ul>
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<pre>public final class <span class="strong">ARBShaderObjects</span>
extends java.lang.Object</pre>
</li>
</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_BOOL_ARB">GL_BOOL_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_BOOL_VEC2_ARB">GL_BOOL_VEC2_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_BOOL_VEC3_ARB">GL_BOOL_VEC3_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_BOOL_VEC4_ARB">GL_BOOL_VEC4_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_MAT2_ARB">GL_FLOAT_MAT2_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_MAT3_ARB">GL_FLOAT_MAT3_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_MAT4_ARB">GL_FLOAT_MAT4_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_VEC2_ARB">GL_FLOAT_VEC2_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_VEC3_ARB">GL_FLOAT_VEC3_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_VEC4_ARB">GL_FLOAT_VEC4_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_INT_VEC2_ARB">GL_INT_VEC2_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_INT_VEC3_ARB">GL_INT_VEC3_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_INT_VEC4_ARB">GL_INT_VEC4_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB">GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_ACTIVE_UNIFORMS_ARB">GL_OBJECT_ACTIVE_UNIFORMS_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_ATTACHED_OBJECTS_ARB">GL_OBJECT_ATTACHED_OBJECTS_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_COMPILE_STATUS_ARB">GL_OBJECT_COMPILE_STATUS_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_DELETE_STATUS_ARB">GL_OBJECT_DELETE_STATUS_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_INFO_LOG_LENGTH_ARB">GL_OBJECT_INFO_LOG_LENGTH_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_LINK_STATUS_ARB">GL_OBJECT_LINK_STATUS_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_SHADER_SOURCE_LENGTH_ARB">GL_OBJECT_SHADER_SOURCE_LENGTH_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_SUBTYPE_ARB">GL_OBJECT_SUBTYPE_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_TYPE_ARB">GL_OBJECT_TYPE_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_VALIDATE_STATUS_ARB">GL_OBJECT_VALIDATE_STATUS_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_PROGRAM_OBJECT_ARB">GL_PROGRAM_OBJECT_ARB</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; argument of GetHandleARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_1D_ARB">GL_SAMPLER_1D_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_1D_SHADOW_ARB">GL_SAMPLER_1D_SHADOW_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_2D_ARB">GL_SAMPLER_2D_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_2D_RECT_ARB">GL_SAMPLER_2D_RECT_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_2D_RECT_SHADOW_ARB">GL_SAMPLER_2D_RECT_SHADOW_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_2D_SHADOW_ARB">GL_SAMPLER_2D_SHADOW_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_3D_ARB">GL_SAMPLER_3D_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_CUBE_ARB">GL_SAMPLER_CUBE_ARB</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SHADER_OBJECT_ARB">GL_SHADER_OBJECT_ARB</a></strong></code>
<div class="block">Returned by the &lt;params&gt; parameter of GetObjectParameter{fi}vARB:</div>
</td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glAttachObjectARB(int, int)">glAttachObjectARB</a></strong>(int&nbsp;containerObj,
int&nbsp;obj)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glCompileShaderARB(int)">glCompileShaderARB</a></strong>(int&nbsp;shaderObj)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glCreateProgramObjectARB()">glCreateProgramObjectARB</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glCreateShaderObjectARB(int)">glCreateShaderObjectARB</a></strong>(int&nbsp;shaderType)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glDeleteObjectARB(int)">glDeleteObjectARB</a></strong>(int&nbsp;obj)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glDetachObjectARB(int, int)">glDetachObjectARB</a></strong>(int&nbsp;containerObj,
int&nbsp;attachedObj)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformARB(int, int, int)">glGetActiveUniformARB</a></strong>(int&nbsp;programObj,
int&nbsp;index,
int&nbsp;maxLength)</code>
<div class="block">Overloads glGetActiveUniformARB.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformARB(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveUniformARB</a></strong>(int&nbsp;programObj,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformARB(int, int, int, java.nio.IntBuffer)">glGetActiveUniformARB</a></strong>(int&nbsp;programObj,
int&nbsp;index,
int&nbsp;maxLength,
java.nio.IntBuffer&nbsp;sizeType)</code>
<div class="block">Overloads glGetActiveUniformARB.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformSizeARB(int, int)">glGetActiveUniformSizeARB</a></strong>(int&nbsp;programObj,
int&nbsp;index)</code>
<div class="block">Overloads glGetActiveUniformARB.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformTypeARB(int, int)">glGetActiveUniformTypeARB</a></strong>(int&nbsp;programObj,
int&nbsp;index)</code>
<div class="block">Overloads glGetActiveUniformARB.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetAttachedObjectsARB(int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetAttachedObjectsARB</a></strong>(int&nbsp;containerObj,
java.nio.IntBuffer&nbsp;count,
java.nio.IntBuffer&nbsp;obj)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetHandleARB(int)">glGetHandleARB</a></strong>(int&nbsp;pname)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetInfoLogARB(int, int)">glGetInfoLogARB</a></strong>(int&nbsp;obj,
int&nbsp;maxLength)</code>
<div class="block">Overloads glGetInfoLogARB.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetInfoLogARB(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetInfoLogARB</a></strong>(int&nbsp;obj,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetObjectParameterARB(int, int, java.nio.FloatBuffer)">glGetObjectParameterARB</a></strong>(int&nbsp;obj,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetObjectParameterARB(int, int, java.nio.IntBuffer)">glGetObjectParameterARB</a></strong>(int&nbsp;obj,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetObjectParameterfARB(int, int)">glGetObjectParameterfARB</a></strong>(int&nbsp;obj,
int&nbsp;pname)</code>
<div class="block">Overloads glGetObjectParameterfvARB.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetObjectParameteriARB(int, int)">glGetObjectParameteriARB</a></strong>(int&nbsp;obj,
int&nbsp;pname)</code>
<div class="block">Overloads glGetObjectParameterivARB.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetShaderSourceARB(int, int)">glGetShaderSourceARB</a></strong>(int&nbsp;obj,
int&nbsp;maxLength)</code>
<div class="block">Overloads glGetShaderSourceARB.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetShaderSourceARB(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetShaderSourceARB</a></strong>(int&nbsp;obj,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;source)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetUniformARB(int, int, java.nio.FloatBuffer)">glGetUniformARB</a></strong>(int&nbsp;programObj,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetUniformARB(int, int, java.nio.IntBuffer)">glGetUniformARB</a></strong>(int&nbsp;programObj,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetUniformLocationARB(int, java.nio.ByteBuffer)">glGetUniformLocationARB</a></strong>(int&nbsp;programObj,
java.nio.ByteBuffer&nbsp;name)</code>
<div class="block">Returns the location of the uniform with the specified name.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetUniformLocationARB(int, java.lang.CharSequence)">glGetUniformLocationARB</a></strong>(int&nbsp;programObj,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glGetUniformLocationARB.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glLinkProgramARB(int)">glLinkProgramARB</a></strong>(int&nbsp;programObj)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glShaderSourceARB(int, java.nio.ByteBuffer)">glShaderSourceARB</a></strong>(int&nbsp;shader,
java.nio.ByteBuffer&nbsp;string)</code>
<div class="block">The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glShaderSourceARB(int, java.lang.CharSequence)">glShaderSourceARB</a></strong>(int&nbsp;shader,
java.lang.CharSequence&nbsp;string)</code>
<div class="block">Overloads glShaderSourceARB.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glShaderSourceARB(int, java.lang.CharSequence[])">glShaderSourceARB</a></strong>(int&nbsp;shader,
java.lang.CharSequence[]&nbsp;strings)</code>
<div class="block">Overloads glShaderSourceARB.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform1ARB(int, java.nio.FloatBuffer)">glUniform1ARB</a></strong>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform1ARB(int, java.nio.IntBuffer)">glUniform1ARB</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform1fARB(int, float)">glUniform1fARB</a></strong>(int&nbsp;location,
float&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform1iARB(int, int)">glUniform1iARB</a></strong>(int&nbsp;location,
int&nbsp;v0)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform2ARB(int, java.nio.FloatBuffer)">glUniform2ARB</a></strong>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform2ARB(int, java.nio.IntBuffer)">glUniform2ARB</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform2fARB(int, float, float)">glUniform2fARB</a></strong>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform2iARB(int, int, int)">glUniform2iARB</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform3ARB(int, java.nio.FloatBuffer)">glUniform3ARB</a></strong>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform3ARB(int, java.nio.IntBuffer)">glUniform3ARB</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform3fARB(int, float, float, float)">glUniform3fARB</a></strong>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform3iARB(int, int, int, int)">glUniform3iARB</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform4ARB(int, java.nio.FloatBuffer)">glUniform4ARB</a></strong>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform4ARB(int, java.nio.IntBuffer)">glUniform4ARB</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform4fARB(int, float, float, float, float)">glUniform4fARB</a></strong>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform4iARB(int, int, int, int, int)">glUniform4iARB</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniformMatrix2ARB(int, boolean, java.nio.FloatBuffer)">glUniformMatrix2ARB</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniformMatrix3ARB(int, boolean, java.nio.FloatBuffer)">glUniformMatrix3ARB</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniformMatrix4ARB(int, boolean, java.nio.FloatBuffer)">glUniformMatrix4ARB</a></strong>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUseProgramObjectARB(int)">glUseProgramObjectARB</a></strong>(int&nbsp;programObj)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html#glValidateProgramARB(int)">glValidateProgramARB</a></strong>(int&nbsp;programObj)</code>&nbsp;</td>
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<pre>public static final&nbsp;int GL_PROGRAM_OBJECT_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_PROGRAM_OBJECT_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OBJECT_TYPE_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_TYPE_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OBJECT_SUBTYPE_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_SUBTYPE_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OBJECT_DELETE_STATUS_ARB</pre>
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<pre>public static final&nbsp;int GL_OBJECT_COMPILE_STATUS_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OBJECT_LINK_STATUS_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OBJECT_VALIDATE_STATUS_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OBJECT_INFO_LOG_LENGTH_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB">Constant Field Values</a></dd></dl>
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<h4>GL_OBJECT_ATTACHED_OBJECTS_ARB</h4>
<pre>public static final&nbsp;int GL_OBJECT_ATTACHED_OBJECTS_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_ATTACHED_OBJECTS_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OBJECT_ACTIVE_UNIFORMS_ARB</pre>
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<pre>public static final&nbsp;int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_SHADER_SOURCE_LENGTH_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SHADER_OBJECT_ARB</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SHADER_OBJECT_ARB">Constant Field Values</a></dd></dl>
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<h4>GL_FLOAT_VEC2_ARB</h4>
<pre>public static final&nbsp;int GL_FLOAT_VEC2_ARB</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_FLOAT_VEC2_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_FLOAT_VEC3_ARB</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_FLOAT_VEC3_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_FLOAT_VEC4_ARB</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_FLOAT_VEC4_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_INT_VEC2_ARB</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_INT_VEC2_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_INT_VEC3_ARB</pre>
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<pre>public static&nbsp;int&nbsp;glGetUniformLocationARB(int&nbsp;programObj,
java.lang.CharSequence&nbsp;name)</pre>
<div class="block">Overloads glGetUniformLocationARB.</div>
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<pre>public static&nbsp;void&nbsp;glGetActiveUniformARB(int&nbsp;programObj,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</pre>
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<pre>public static&nbsp;java.lang.String&nbsp;glGetActiveUniformARB(int&nbsp;programObj,
int&nbsp;index,
int&nbsp;maxLength,
java.nio.IntBuffer&nbsp;sizeType)</pre>
<div class="block">Overloads glGetActiveUniformARB.
<p>
Overloads glGetActiveUniformARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).</div>
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<pre>public static&nbsp;java.lang.String&nbsp;glGetActiveUniformARB(int&nbsp;programObj,
int&nbsp;index,
int&nbsp;maxLength)</pre>
<div class="block">Overloads glGetActiveUniformARB.
<p>
Overloads glGetActiveUniformARB. This version returns only the uniform name.</div>
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<pre>public static&nbsp;int&nbsp;glGetActiveUniformSizeARB(int&nbsp;programObj,
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<div class="block">Overloads glGetActiveUniformARB.
<p>
Overloads glGetActiveUniformARB. This version returns only the uniform size.</div>
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<pre>public static&nbsp;int&nbsp;glGetActiveUniformTypeARB(int&nbsp;programObj,
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<div class="block">Overloads glGetActiveUniformARB.
<p>
Overloads glGetActiveUniformARB. This version returns only the uniform type.</div>
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<pre>public static&nbsp;void&nbsp;glGetUniformARB(int&nbsp;programObj,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;params)</pre>
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<pre>public static&nbsp;void&nbsp;glGetUniformARB(int&nbsp;programObj,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</pre>
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<pre>public static&nbsp;void&nbsp;glGetShaderSourceARB(int&nbsp;obj,
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<pre>public static&nbsp;java.lang.String&nbsp;glGetShaderSourceARB(int&nbsp;obj,
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<div class="block">Overloads glGetShaderSourceARB.</div>
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