opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/EXTGpuShader4.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class EXTGpuShader4" class="title">Class EXTGpuShader4</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.EXTGpuShader4</li>
</ul>
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</ul>
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<pre>public final class <span class="strong">EXTGpuShader4</span>
extends java.lang.Object</pre>
</li>
</ul>
</div>
<div class="summary">
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<!-- =========== FIELD SUMMARY =========== -->
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_INT_SAMPLER_1D_ARRAY_EXT">GL_INT_SAMPLER_1D_ARRAY_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_INT_SAMPLER_1D_EXT">GL_INT_SAMPLER_1D_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_INT_SAMPLER_2D_ARRAY_EXT">GL_INT_SAMPLER_2D_ARRAY_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_INT_SAMPLER_2D_EXT">GL_INT_SAMPLER_2D_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_INT_SAMPLER_2D_RECT_EXT">GL_INT_SAMPLER_2D_RECT_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_INT_SAMPLER_3D_EXT">GL_INT_SAMPLER_3D_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_INT_SAMPLER_BUFFER_EXT">GL_INT_SAMPLER_BUFFER_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_INT_SAMPLER_CUBE_EXT">GL_INT_SAMPLER_CUBE_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_MAX_PROGRAM_TEXEL_OFFSET_EXT">GL_MAX_PROGRAM_TEXEL_OFFSET_EXT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_MIN_PROGRAM_TEXEL_OFFSET_EXT">GL_MIN_PROGRAM_TEXEL_OFFSET_EXT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_SAMPLER_1D_ARRAY_EXT">GL_SAMPLER_1D_ARRAY_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_SAMPLER_1D_ARRAY_SHADOW_EXT">GL_SAMPLER_1D_ARRAY_SHADOW_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_SAMPLER_2D_ARRAY_EXT">GL_SAMPLER_2D_ARRAY_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_SAMPLER_2D_ARRAY_SHADOW_EXT">GL_SAMPLER_2D_ARRAY_SHADOW_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_SAMPLER_BUFFER_EXT">GL_SAMPLER_BUFFER_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_SAMPLER_CUBE_SHADOW_EXT">GL_SAMPLER_CUBE_SHADOW_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT">GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_SAMPLER_1D_EXT">GL_UNSIGNED_INT_SAMPLER_1D_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_SAMPLER_2D_EXT">GL_UNSIGNED_INT_SAMPLER_2D_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT">GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_SAMPLER_3D_EXT">GL_UNSIGNED_INT_SAMPLER_3D_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT">GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_SAMPLER_CUBE_EXT">GL_UNSIGNED_INT_SAMPLER_CUBE_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_VEC2_EXT">GL_UNSIGNED_INT_VEC2_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_VEC3_EXT">GL_UNSIGNED_INT_VEC3_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_UNSIGNED_INT_VEC4_EXT">GL_UNSIGNED_INT_VEC4_EXT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT">GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetVertexAttribdv,
GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIivEXT, and
GetVertexAttribIuivEXT:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
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<li class="blockList"><a name="method_summary">
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</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glBindFragDataLocationEXT(int, int, java.nio.ByteBuffer)">glBindFragDataLocationEXT</a></strong>(int&nbsp;program,
int&nbsp;colorNumber,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glBindFragDataLocationEXT(int, int, java.lang.CharSequence)">glBindFragDataLocationEXT</a></strong>(int&nbsp;program,
int&nbsp;colorNumber,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glBindFragDataLocationEXT.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glGetFragDataLocationEXT(int, java.nio.ByteBuffer)">glGetFragDataLocationEXT</a></strong>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glGetFragDataLocationEXT(int, java.lang.CharSequence)">glGetFragDataLocationEXT</a></strong>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glGetFragDataLocationEXT.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glGetUniformuEXT(int, int, java.nio.IntBuffer)">glGetUniformuEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glGetVertexAttribIEXT(int, int, java.nio.IntBuffer)">glGetVertexAttribIEXT</a></strong>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glGetVertexAttribIuEXT(int, int, java.nio.IntBuffer)">glGetVertexAttribIuEXT</a></strong>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glUniform1uEXT(int, java.nio.IntBuffer)">glUniform1uEXT</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glUniform1uiEXT(int, int)">glUniform1uiEXT</a></strong>(int&nbsp;location,
int&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glUniform2uEXT(int, java.nio.IntBuffer)">glUniform2uEXT</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glUniform2uiEXT(int, int, int)">glUniform2uiEXT</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glUniform3uEXT(int, java.nio.IntBuffer)">glUniform3uEXT</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glUniform3uiEXT(int, int, int, int)">glUniform3uiEXT</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glUniform4uEXT(int, java.nio.IntBuffer)">glUniform4uEXT</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glUniform4uiEXT(int, int, int, int, int)">glUniform4uiEXT</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glVertexAttribI1EXT(int, java.nio.IntBuffer)">glVertexAttribI1EXT</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glVertexAttribI1iEXT(int, int)">glVertexAttribI1iEXT</a></strong>(int&nbsp;index,
int&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glVertexAttribI1uEXT(int, java.nio.IntBuffer)">glVertexAttribI1uEXT</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glVertexAttribI1uiEXT(int, int)">glVertexAttribI1uiEXT</a></strong>(int&nbsp;index,
int&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTGpuShader4.html#glVertexAttribI2EXT(int, java.nio.IntBuffer)">glVertexAttribI2EXT</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
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