opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/GL13.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL13" class="title">Class GL13</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.GL13</li>
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<pre>public final class <span class="strong">GL13</span>
extends java.lang.Object</pre>
<div class="block"><p/>
The core OpenGL1.3 API.
<p></div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision$
$Id$</dd>
<dt><span class="strong">Author:</span></dt>
<dd>cix_foo <cix_foo@users.sourceforge.net></dd></dl>
</li>
</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_ADD_SIGNED">GL_ADD_SIGNED</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_CLAMP_TO_BORDER">GL_CLAMP_TO_BORDER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMBINE">GL_COMBINE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMBINE_RGB">GL_COMBINE_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_ALPHA">GL_COMPRESSED_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_INTENSITY">GL_COMPRESSED_INTENSITY</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_LUMINANCE">GL_COMPRESSED_LUMINANCE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_LUMINANCE_ALPHA">GL_COMPRESSED_LUMINANCE_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_RGB">GL_COMPRESSED_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_RGBA">GL_COMPRESSED_RGBA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_CONSTANT">GL_CONSTANT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_DOT3_RGB">GL_DOT3_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_DOT3_RGBA">GL_DOT3_RGBA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_INTERPOLATE">GL_INTERPOLATE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_MULTISAMPLE">GL_MULTISAMPLE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_MULTISAMPLE_BIT">GL_MULTISAMPLE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_NORMAL_MAP">GL_NORMAL_MAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_PREVIOUS">GL_PREVIOUS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_PROXY_TEXTURE_CUBE_MAP">GL_PROXY_TEXTURE_CUBE_MAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_REFLECTION_MAP">GL_REFLECTION_MAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_RGB_SCALE">GL_RGB_SCALE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SAMPLES">GL_SAMPLES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE0_ALPHA">GL_SOURCE0_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE0_RGB">GL_SOURCE0_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE1_ALPHA">GL_SOURCE1_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE1_RGB">GL_SOURCE1_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE2_ALPHA">GL_SOURCE2_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SOURCE2_RGB">GL_SOURCE2_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_SUBTRACT">GL_SUBTRACT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_COMPRESSED">GL_TEXTURE_COMPRESSED</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_COMPRESSED_IMAGE_SIZE">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_COMPRESSION_HINT">GL_TEXTURE_COMPRESSION_HINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE0">GL_TEXTURE0</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE1">GL_TEXTURE1</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE10">GL_TEXTURE10</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE11">GL_TEXTURE11</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE12">GL_TEXTURE12</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE13">GL_TEXTURE13</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE14">GL_TEXTURE14</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE15">GL_TEXTURE15</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE16">GL_TEXTURE16</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE17">GL_TEXTURE17</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE18">GL_TEXTURE18</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE19">GL_TEXTURE19</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE2">GL_TEXTURE2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE20">GL_TEXTURE20</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE21">GL_TEXTURE21</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE22">GL_TEXTURE22</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE23">GL_TEXTURE23</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE24">GL_TEXTURE24</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE25">GL_TEXTURE25</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE26">GL_TEXTURE26</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE27">GL_TEXTURE27</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE28">GL_TEXTURE28</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE29">GL_TEXTURE29</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE3">GL_TEXTURE3</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE30">GL_TEXTURE30</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE31">GL_TEXTURE31</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE4">GL_TEXTURE4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE5">GL_TEXTURE5</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE6">GL_TEXTURE6</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE7">GL_TEXTURE7</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE8">GL_TEXTURE8</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TEXTURE9">GL_TEXTURE9</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TRANSPOSE_COLOR_MATRIX">GL_TRANSPOSE_COLOR_MATRIX</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TRANSPOSE_MODELVIEW_MATRIX">GL_TRANSPOSE_MODELVIEW_MATRIX</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TRANSPOSE_PROJECTION_MATRIX">GL_TRANSPOSE_PROJECTION_MATRIX</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#GL_TRANSPOSE_TEXTURE_MATRIX">GL_TRANSPOSE_TEXTURE_MATRIX</a></strong></code>&nbsp;</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
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</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glActiveTexture(int)">glActiveTexture</a></strong>(int&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glClientActiveTexture(int)">glClientActiveTexture</a></strong>(int&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage1D(int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage1D(int, int, int, int, int, int, long)">glCompressedTexImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage2D(int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage2D(int, int, int, int, int, int, int, long)">glCompressedTexImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage3D(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexImage3D(int, int, int, int, int, int, int, int, long)">glCompressedTexImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage1D(int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexSubImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage1D(int, int, int, int, int, int, long)">glCompressedTexSubImage1D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexSubImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, long)">glCompressedTexSubImage2D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexSubImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, int, long)">glCompressedTexSubImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;data_imageSize,
long&nbsp;data_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glGetCompressedTexImage(int, int, java.nio.ByteBuffer)">glGetCompressedTexImage</a></strong>(int&nbsp;target,
int&nbsp;lod,
java.nio.ByteBuffer&nbsp;img)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glGetCompressedTexImage(int, int, java.nio.IntBuffer)">glGetCompressedTexImage</a></strong>(int&nbsp;target,
int&nbsp;lod,
java.nio.IntBuffer&nbsp;img)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glGetCompressedTexImage(int, int, long)">glGetCompressedTexImage</a></strong>(int&nbsp;target,
int&nbsp;lod,
long&nbsp;img_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glGetCompressedTexImage(int, int, java.nio.ShortBuffer)">glGetCompressedTexImage</a></strong>(int&nbsp;target,
int&nbsp;lod,
java.nio.ShortBuffer&nbsp;img)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glLoadTransposeMatrix(java.nio.DoubleBuffer)">glLoadTransposeMatrix</a></strong>(java.nio.DoubleBuffer&nbsp;m)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glLoadTransposeMatrix(java.nio.FloatBuffer)">glLoadTransposeMatrix</a></strong>(java.nio.FloatBuffer&nbsp;m)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord1d(int, double)">glMultiTexCoord1d</a></strong>(int&nbsp;target,
double&nbsp;s)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord1f(int, float)">glMultiTexCoord1f</a></strong>(int&nbsp;target,
float&nbsp;s)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord2d(int, double, double)">glMultiTexCoord2d</a></strong>(int&nbsp;target,
double&nbsp;s,
double&nbsp;t)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord2f(int, float, float)">glMultiTexCoord2f</a></strong>(int&nbsp;target,
float&nbsp;s,
float&nbsp;t)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord3d(int, double, double, double)">glMultiTexCoord3d</a></strong>(int&nbsp;target,
double&nbsp;s,
double&nbsp;t,
double&nbsp;r)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord3f(int, float, float, float)">glMultiTexCoord3f</a></strong>(int&nbsp;target,
float&nbsp;s,
float&nbsp;t,
float&nbsp;r)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord4d(int, double, double, double, double)">glMultiTexCoord4d</a></strong>(int&nbsp;target,
double&nbsp;s,
double&nbsp;t,
double&nbsp;r,
double&nbsp;q)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultiTexCoord4f(int, float, float, float, float)">glMultiTexCoord4f</a></strong>(int&nbsp;target,
float&nbsp;s,
float&nbsp;t,
float&nbsp;r,
float&nbsp;q)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultTransposeMatrix(java.nio.DoubleBuffer)">glMultTransposeMatrix</a></strong>(java.nio.DoubleBuffer&nbsp;m)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glMultTransposeMatrix(java.nio.FloatBuffer)">glMultTransposeMatrix</a></strong>(java.nio.FloatBuffer&nbsp;m)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL13.html#glSampleCoverage(float, boolean)">glSampleCoverage</a></strong>(float&nbsp;value,
boolean&nbsp;invert)</code>&nbsp;</td>
</tr>
</table>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
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<h3>Field Detail</h3>
<a name="GL_TEXTURE0">
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<h4>GL_TEXTURE0</h4>
<pre>public static final&nbsp;int GL_TEXTURE0</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE0">Constant Field Values</a></dd></dl>
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<h4>GL_TEXTURE1</h4>
<pre>public static final&nbsp;int GL_TEXTURE1</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE1">Constant Field Values</a></dd></dl>
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<h4>GL_TEXTURE2</h4>
<pre>public static final&nbsp;int GL_TEXTURE2</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE2">Constant Field Values</a></dd></dl>
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<h4>GL_TEXTURE3</h4>
<pre>public static final&nbsp;int GL_TEXTURE3</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE3">Constant Field Values</a></dd></dl>
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<h4>GL_TEXTURE4</h4>
<pre>public static final&nbsp;int GL_TEXTURE4</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE4">Constant Field Values</a></dd></dl>
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<h4>GL_TEXTURE5</h4>
<pre>public static final&nbsp;int GL_TEXTURE5</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE5">Constant Field Values</a></dd></dl>
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<h4>GL_TEXTURE6</h4>
<pre>public static final&nbsp;int GL_TEXTURE6</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE6">Constant Field Values</a></dd></dl>
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<h4>GL_TEXTURE7</h4>
<pre>public static final&nbsp;int GL_TEXTURE7</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE7">Constant Field Values</a></dd></dl>
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<h4>GL_TEXTURE8</h4>
<pre>public static final&nbsp;int GL_TEXTURE8</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL13.GL_TEXTURE8">Constant Field Values</a></dd></dl>
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<h4>GL_TEXTURE9</h4>
<pre>public static final&nbsp;int GL_TEXTURE9</pre>
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<pre>public static final&nbsp;int GL_TEXTURE13</pre>
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<pre>public static final&nbsp;int GL_TEXTURE14</pre>
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<pre>public static final&nbsp;int GL_TEXTURE16</pre>
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<pre>public static final&nbsp;int GL_TEXTURE19</pre>
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<pre>public static final&nbsp;int GL_TEXTURE21</pre>
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<pre>public static final&nbsp;int GL_TEXTURE22</pre>
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<pre>public static final&nbsp;int GL_TEXTURE23</pre>
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<pre>public static final&nbsp;int GL_TEXTURE24</pre>
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<pre>public static final&nbsp;int GL_TEXTURE25</pre>
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<pre>public static final&nbsp;int GL_TEXTURE26</pre>
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<pre>public static final&nbsp;int GL_TEXTURE27</pre>
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<pre>public static final&nbsp;int GL_TEXTURE28</pre>
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<pre>public static final&nbsp;int GL_TEXTURE29</pre>
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<pre>public static final&nbsp;int GL_TEXTURE30</pre>
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<pre>public static final&nbsp;int GL_TEXTURE31</pre>
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<pre>public static final&nbsp;int GL_ACTIVE_TEXTURE</pre>
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<pre>public static final&nbsp;int GL_NORMAL_MAP</pre>
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<pre>public static final&nbsp;int GL_REFLECTION_MAP</pre>
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<pre>public static final&nbsp;int GL_PROXY_TEXTURE_CUBE_MAP</pre>
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<pre>public static final&nbsp;int GL_MAX_CUBE_MAP_TEXTURE_SIZE</pre>
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<pre>public static final&nbsp;int GL_COMPRESSED_ALPHA</pre>
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<pre>public static final&nbsp;int GL_COMPRESSED_LUMINANCE</pre>
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<pre>public static final&nbsp;int GL_COMPRESSED_LUMINANCE_ALPHA</pre>
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<pre>public static final&nbsp;int GL_COMPRESSED_INTENSITY</pre>
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<pre>public static final&nbsp;int GL_COMPRESSED_RGB</pre>
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<pre>public static final&nbsp;int GL_COMPRESSED_RGBA</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_COMPRESSION_HINT</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_COMPRESSED_IMAGE_SIZE</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_COMPRESSED</pre>
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<pre>public static final&nbsp;int GL_NUM_COMPRESSED_TEXTURE_FORMATS</pre>
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<pre>public static final&nbsp;int GL_MULTISAMPLE</pre>
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<pre>public static final&nbsp;int GL_SAMPLE_ALPHA_TO_COVERAGE</pre>
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<pre>public static final&nbsp;int GL_SAMPLE_ALPHA_TO_ONE</pre>
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<pre>public static final&nbsp;int GL_SAMPLE_COVERAGE</pre>
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<pre>public static final&nbsp;int GL_SAMPLE_BUFFERS</pre>
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