opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/GL14.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL14" class="title">Class GL14</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.GL14</li>
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<pre>public final class <span class="strong">GL14</span>
extends java.lang.Object</pre>
<div class="block"><p/>
The core OpenGL1.4 API.
<p></div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision$
$Id$</dd>
<dt><span class="strong">Author:</span></dt>
<dd>cix_foo <cix_foo@users.sourceforge.net></dd></dl>
</li>
</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_COLOR">GL_BLEND_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_COLOR_SUM">GL_COLOR_SUM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_COMPARE_R_TO_TEXTURE">GL_COMPARE_R_TO_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_CURRENT_FOG_COORDINATE">GL_CURRENT_FOG_COORDINATE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_CURRENT_SECONDARY_COLOR">GL_CURRENT_SECONDARY_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_DECR_WRAP">GL_DECR_WRAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_DEPTH_COMPONENT24">GL_DEPTH_COMPONENT24</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_DEPTH_COMPONENT32">GL_DEPTH_COMPONENT32</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_DEPTH_TEXTURE_MODE">GL_DEPTH_TEXTURE_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE">GL_FOG_COORDINATE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_ARRAY">GL_FOG_COORDINATE_ARRAY</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_ARRAY_POINTER">GL_FOG_COORDINATE_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_ARRAY_STRIDE">GL_FOG_COORDINATE_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_ARRAY_TYPE">GL_FOG_COORDINATE_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_SOURCE">GL_FOG_COORDINATE_SOURCE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FRAGMENT_DEPTH">GL_FRAGMENT_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FUNC_ADD">GL_FUNC_ADD</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_INCR_WRAP">GL_INCR_WRAP</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_MAX">GL_MAX</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_MAX_TEXTURE_LOD_BIAS">GL_MAX_TEXTURE_LOD_BIAS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_MIN">GL_MIN</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY">GL_SECONDARY_COLOR_ARRAY</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY_POINTER">GL_SECONDARY_COLOR_ARRAY_POINTER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY_SIZE">GL_SECONDARY_COLOR_ARRAY_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY_STRIDE">GL_SECONDARY_COLOR_ARRAY_STRIDE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY_TYPE">GL_SECONDARY_COLOR_ARRAY_TYPE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_COMPARE_FUNC">GL_TEXTURE_COMPARE_FUNC</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_COMPARE_MODE">GL_TEXTURE_COMPARE_MODE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_DEPTH_SIZE">GL_TEXTURE_DEPTH_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_FILTER_CONTROL">GL_TEXTURE_FILTER_CONTROL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_LOD_BIAS">GL_TEXTURE_LOD_BIAS</a></strong></code>&nbsp;</td>
</tr>
</table>
</li>
</ul>
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</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glBlendColor(float, float, float, float)">glBlendColor</a></strong>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glBlendEquation(int)">glBlendEquation</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glBlendFuncSeparate(int, int, int, int)">glBlendFuncSeparate</a></strong>(int&nbsp;sfactorRGB,
int&nbsp;dfactorRGB,
int&nbsp;sfactorAlpha,
int&nbsp;dfactorAlpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glFogCoordd(double)">glFogCoordd</a></strong>(double&nbsp;coord)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glFogCoordf(float)">glFogCoordf</a></strong>(float&nbsp;coord)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glFogCoordPointer(int, java.nio.DoubleBuffer)">glFogCoordPointer</a></strong>(int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glFogCoordPointer(int, java.nio.FloatBuffer)">glFogCoordPointer</a></strong>(int&nbsp;stride,
java.nio.FloatBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glFogCoordPointer(int, int, long)">glFogCoordPointer</a></strong>(int&nbsp;type,
int&nbsp;stride,
long&nbsp;data_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glMultiDrawArrays(int, java.nio.IntBuffer, java.nio.IntBuffer)">glMultiDrawArrays</a></strong>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;piFirst,
java.nio.IntBuffer&nbsp;piCount)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glPointParameter(int, java.nio.FloatBuffer)">glPointParameter</a></strong>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glPointParameter(int, java.nio.IntBuffer)">glPointParameter</a></strong>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glPointParameterf(int, float)">glPointParameterf</a></strong>(int&nbsp;pname,
float&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glPointParameteri(int, int)">glPointParameteri</a></strong>(int&nbsp;pname,
int&nbsp;param)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glSecondaryColor3b(byte, byte, byte)">glSecondaryColor3b</a></strong>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glSecondaryColor3d(double, double, double)">glSecondaryColor3d</a></strong>(double&nbsp;red,
double&nbsp;green,
double&nbsp;blue)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glSecondaryColor3f(float, float, float)">glSecondaryColor3f</a></strong>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glSecondaryColor3ub(byte, byte, byte)">glSecondaryColor3ub</a></strong>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL14.html#glSecondaryColorPointer(int, boolean, int, java.nio.ByteBuffer)">glSecondaryColorPointer</a></strong>(int&nbsp;size,
boolean&nbsp;unsigned,
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<pre>public static final&nbsp;int GL_FUNC_REVERSE_SUBTRACT</pre>
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<pre>public static final&nbsp;int GL_MIN</pre>
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<pre>public static final&nbsp;int GL_MAX</pre>
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<pre>public static&nbsp;void&nbsp;glBlendEquation(int&nbsp;mode)</pre>
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<pre>public static&nbsp;void&nbsp;glBlendColor(float&nbsp;red,
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<pre>public static&nbsp;void&nbsp;glFogCoordd(double&nbsp;coord)</pre>
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<pre>public static&nbsp;void&nbsp;glSecondaryColor3b(byte&nbsp;red,
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