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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL31" class="title">Class GL31</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.GL31</li>
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<pre>public final class <span class="strong">GL31</span>
extends java.lang.Object</pre>
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</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_ACTIVE_UNIFORM_BLOCKS">GL_ACTIVE_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_COPY_READ_BUFFER">GL_COPY_READ_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_COPY_READ_BUFFER_BINDING">GL_COPY_READ_BUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_COPY_WRITE_BUFFER">GL_COPY_WRITE_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_COPY_WRITE_BUFFER_BINDING">GL_COPY_WRITE_BUFFER_BINDING</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_INVALID_INDEX">GL_INVALID_INDEX</a></strong></code>
<div class="block">Returned by GetActiveUniformsiv and GetUniformBlockIndex</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS">GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS">GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_COMBINED_UNIFORM_BLOCKS">GL_MAX_COMBINED_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS">GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_FRAGMENT_UNIFORM_BLOCKS">GL_MAX_FRAGMENT_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_GEOMETRY_UNIFORM_BLOCKS">GL_MAX_GEOMETRY_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_RECTANGLE_TEXTURE_SIZE">GL_MAX_RECTANGLE_TEXTURE_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
GetIntegerv and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_TEXTURE_BUFFER_SIZE">GL_MAX_TEXTURE_BUFFER_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetDoublev,
GetFloatv, and GetIntegerv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_UNIFORM_BLOCK_SIZE">GL_MAX_UNIFORM_BLOCK_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_UNIFORM_BUFFER_BINDINGS">GL_MAX_UNIFORM_BUFFER_BINDINGS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_MAX_VERTEX_UNIFORM_BLOCKS">GL_MAX_VERTEX_UNIFORM_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_PRIMITIVE_RESTART">GL_PRIMITIVE_RESTART</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of IsEnabled, and by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_PRIMITIVE_RESTART_INDEX">GL_PRIMITIVE_RESTART_INDEX</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_PROXY_TEXTURE_RECTANGLE">GL_PROXY_TEXTURE_RECTANGLE</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of GetTexLevelParameteriv,
GetTexLevelParameterfv, GetTexParameteriv and TexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_R16_SNORM">GL_R16_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_R8_SNORM">GL_R8_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RED_SNORM">GL_RED_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RG_SNORM">GL_RG_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RG16_SNORM">GL_RG16_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RG8_SNORM">GL_RG8_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RGB_SNORM">GL_RGB_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RGB16_SNORM">GL_RGB16_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RGB8_SNORM">GL_RGB8_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RGBA_SNORM">GL_RGBA_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RGBA16_SNORM">GL_RGBA16_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_RGBA8_SNORM">GL_RGBA8_SNORM</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_SAMPLER_2D_RECT">GL_SAMPLER_2D_RECT</a></strong></code>
<div class="block">Returned by &lt;type&gt; parameter of GetActiveUniform when the location
&lt;index&gt; for program object &lt;program&gt; is of type sampler2DRect:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_SAMPLER_2D_RECT_SHADOW">GL_SAMPLER_2D_RECT_SHADOW</a></strong></code>
<div class="block">Returned by &lt;type&gt; parameter of GetActiveUniform when the location
&lt;index&gt; for program object &lt;program&gt; is of type sampler2DRectShadow:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_SIGNED_NORMALIZED">GL_SIGNED_NORMALIZED</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_TEXTURE_BINDING_BUFFER">GL_TEXTURE_BINDING_BUFFER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetDoublev,
GetFloatv, and GetIntegerv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_TEXTURE_BINDING_RECTANGLE">GL_TEXTURE_BINDING_RECTANGLE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_TEXTURE_BUFFER">GL_TEXTURE_BUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BindBuffer, BufferData,
BufferSubData, MapBuffer, MapBufferRange, BindTexture, UnmapBuffer,
GetBufferSubData, GetBufferParameteriv, GetBufferPointerv, and TexBuffer,
and the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv, and
GetIntegerv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_TEXTURE_BUFFER_DATA_STORE_BINDING">GL_TEXTURE_BUFFER_DATA_STORE_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetDoublev,
GetFloatv, and GetIntegerv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_TEXTURE_BUFFER_FORMAT">GL_TEXTURE_BUFFER_FORMAT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetDoublev,
GetFloatv, and GetIntegerv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_TEXTURE_RECTANGLE">GL_TEXTURE_RECTANGLE</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable and IsEnabled;
by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv
and GetDoublev; and by the &lt;target&gt; parameter of BindTexture,
GetTexParameterfv, GetTexParameteriv, TexParameterf, TexParameteri,
TexParameterfv and TexParameteriv:
Accepted by the &lt;target&gt; parameter of GetTexImage,
GetTexLevelParameteriv, GetTexLevelParameterfv, TexImage2D,
CopyTexImage2D, TexSubImage2D and CopySubTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_ARRAY_STRIDE">GL_UNIFORM_ARRAY_STRIDE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformsiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES">GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS">GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BLOCK_BINDING">GL_UNIFORM_BLOCK_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BLOCK_DATA_SIZE">GL_UNIFORM_BLOCK_DATA_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BLOCK_INDEX">GL_UNIFORM_BLOCK_INDEX</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformsiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BLOCK_NAME_LENGTH">GL_UNIFORM_BLOCK_NAME_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BUFFER">GL_UNIFORM_BUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and
GetBufferPointerv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BUFFER_BINDING">GL_UNIFORM_BUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleanv,
GetIntegerv, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT">GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BUFFER_SIZE">GL_UNIFORM_BUFFER_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_BUFFER_START">GL_UNIFORM_BUFFER_START</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_IS_ROW_MAJOR">GL_UNIFORM_IS_ROW_MAJOR</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformsiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_MATRIX_STRIDE">GL_UNIFORM_MATRIX_STRIDE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformsiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_NAME_LENGTH">GL_UNIFORM_NAME_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformsiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_OFFSET">GL_UNIFORM_OFFSET</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformsiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_SIZE">GL_UNIFORM_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformsiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#GL_UNIFORM_TYPE">GL_UNIFORM_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformsiv:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
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</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glCopyBufferSubData(int, int, long, long, long)">glCopyBufferSubData</a></strong>(int&nbsp;readtarget,
int&nbsp;writetarget,
long&nbsp;readoffset,
long&nbsp;writeoffset,
long&nbsp;size)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glDrawArraysInstanced(int, int, int, int)">glDrawArraysInstanced</a></strong>(int&nbsp;mode,
int&nbsp;first,
int&nbsp;count,
int&nbsp;primcount)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glDrawElementsInstanced(int, java.nio.ByteBuffer, int)">glDrawElementsInstanced</a></strong>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indices,
int&nbsp;primcount)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glDrawElementsInstanced(int, java.nio.IntBuffer, int)">glDrawElementsInstanced</a></strong>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indices,
int&nbsp;primcount)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glDrawElementsInstanced(int, int, int, long, int)">glDrawElementsInstanced</a></strong>(int&nbsp;mode,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset,
int&nbsp;primcount)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glDrawElementsInstanced(int, java.nio.ShortBuffer, int)">glDrawElementsInstanced</a></strong>(int&nbsp;mode,
java.nio.ShortBuffer&nbsp;indices,
int&nbsp;primcount)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformBlock(int, int, int)">glGetActiveUniformBlock</a></strong>(int&nbsp;program,
int&nbsp;uniformBlockIndex,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformBlocki(int, int, int)"><code>glGetActiveUniformBlocki(int, int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformBlock(int, int, int, java.nio.IntBuffer)">glGetActiveUniformBlock</a></strong>(int&nbsp;program,
int&nbsp;uniformBlockIndex,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformBlocki(int, int, int)">glGetActiveUniformBlocki</a></strong>(int&nbsp;program,
int&nbsp;uniformBlockIndex,
int&nbsp;pname)</code>
<div class="block">Overloads glGetActiveUniformBlockiv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformBlockName(int, int, int)">glGetActiveUniformBlockName</a></strong>(int&nbsp;program,
int&nbsp;uniformBlockIndex,
int&nbsp;bufSize)</code>
<div class="block">Overloads glGetActiveUniformBlockName.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformBlockName(int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveUniformBlockName</a></strong>(int&nbsp;program,
int&nbsp;uniformBlockIndex,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;uniformBlockName)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformName(int, int, int)">glGetActiveUniformName</a></strong>(int&nbsp;program,
int&nbsp;uniformIndex,
int&nbsp;bufSize)</code>
<div class="block">Overloads glGetActiveUniformName.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformName(int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveUniformName</a></strong>(int&nbsp;program,
int&nbsp;uniformIndex,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;uniformName)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniforms(int, java.nio.IntBuffer, int, java.nio.IntBuffer)">glGetActiveUniforms</a></strong>(int&nbsp;program,
java.nio.IntBuffer&nbsp;uniformIndices,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniforms(int, int, int)">glGetActiveUniforms</a></strong>(int&nbsp;program,
int&nbsp;uniformIndex,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformsi(int, int, int)"><code>glGetActiveUniformsi(int, int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformsi(int, int, int)">glGetActiveUniformsi</a></strong>(int&nbsp;program,
int&nbsp;uniformIndex,
int&nbsp;pname)</code>
<div class="block">Overloads glGetActiveUniformsiv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetUniformBlockIndex(int, java.nio.ByteBuffer)">glGetUniformBlockIndex</a></strong>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;uniformBlockName)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetUniformBlockIndex(int, java.lang.CharSequence)">glGetUniformBlockIndex</a></strong>(int&nbsp;program,
java.lang.CharSequence&nbsp;uniformBlockName)</code>
<div class="block">Overloads glGetUniformBlockIndex.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetUniformIndices(int, java.nio.ByteBuffer, java.nio.IntBuffer)">glGetUniformIndices</a></strong>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;uniformNames,
java.nio.IntBuffer&nbsp;uniformIndices)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glGetUniformIndices(int, java.lang.CharSequence[], java.nio.IntBuffer)">glGetUniformIndices</a></strong>(int&nbsp;program,
java.lang.CharSequence[]&nbsp;uniformNames,
java.nio.IntBuffer&nbsp;uniformIndices)</code>
<div class="block">Overloads glGetUniformIndices.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glPrimitiveRestartIndex(int)">glPrimitiveRestartIndex</a></strong>(int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glTexBuffer(int, int, int)">glTexBuffer</a></strong>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL31.html#glUniformBlockBinding(int, int, int)">glUniformBlockBinding</a></strong>(int&nbsp;program,
int&nbsp;uniformBlockIndex,
int&nbsp;uniformBlockBinding)</code>&nbsp;</td>
</tr>
</table>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
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<h3>Field Detail</h3>
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<h4>GL_RED_SNORM</h4>
<pre>public static final&nbsp;int GL_RED_SNORM</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_RED_SNORM">Constant Field Values</a></dd></dl>
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<h4>GL_RG_SNORM</h4>
<pre>public static final&nbsp;int GL_RG_SNORM</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_RG_SNORM">Constant Field Values</a></dd></dl>
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<h4>GL_RGB_SNORM</h4>
<pre>public static final&nbsp;int GL_RGB_SNORM</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_RGB_SNORM">Constant Field Values</a></dd></dl>
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<h4>GL_RGBA_SNORM</h4>
<pre>public static final&nbsp;int GL_RGBA_SNORM</pre>
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<pre>public static final&nbsp;int GL_R8_SNORM</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_R8_SNORM">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RG8_SNORM</pre>
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<h4>GL_RGB8_SNORM</h4>
<pre>public static final&nbsp;int GL_RGB8_SNORM</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_RGB8_SNORM">Constant Field Values</a></dd></dl>
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<h4>GL_RGBA8_SNORM</h4>
<pre>public static final&nbsp;int GL_RGBA8_SNORM</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_RGBA8_SNORM">Constant Field Values</a></dd></dl>
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<h4>GL_R16_SNORM</h4>
<pre>public static final&nbsp;int GL_R16_SNORM</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_R16_SNORM">Constant Field Values</a></dd></dl>
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<h4>GL_RG16_SNORM</h4>
<pre>public static final&nbsp;int GL_RG16_SNORM</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_RG16_SNORM">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RGB16_SNORM</pre>
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<h4>GL_RGBA16_SNORM</h4>
<pre>public static final&nbsp;int GL_RGBA16_SNORM</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_RGBA16_SNORM">Constant Field Values</a></dd></dl>
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<h4>GL_SIGNED_NORMALIZED</h4>
<pre>public static final&nbsp;int GL_SIGNED_NORMALIZED</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_SIGNED_NORMALIZED">Constant Field Values</a></dd></dl>
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<h4>GL_COPY_READ_BUFFER_BINDING</h4>
<pre>public static final&nbsp;int GL_COPY_READ_BUFFER_BINDING</pre>
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<pre>public static final&nbsp;int GL_COPY_WRITE_BUFFER_BINDING</pre>
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<pre>public static final&nbsp;int GL_COPY_READ_BUFFER</pre>
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<h4>GL_COPY_WRITE_BUFFER</h4>
<pre>public static final&nbsp;int GL_COPY_WRITE_BUFFER</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_COPY_WRITE_BUFFER">Constant Field Values</a></dd></dl>
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<h4>GL_PRIMITIVE_RESTART</h4>
<pre>public static final&nbsp;int GL_PRIMITIVE_RESTART</pre>
<div class="block">Accepted by the &lt;cap&gt; parameter of IsEnabled, and by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_PRIMITIVE_RESTART">Constant Field Values</a></dd></dl>
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<h4>GL_PRIMITIVE_RESTART_INDEX</h4>
<pre>public static final&nbsp;int GL_PRIMITIVE_RESTART_INDEX</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_BUFFER</pre>
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<pre>public static final&nbsp;int GL_MAX_TEXTURE_BUFFER_SIZE</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_BUFFER_FORMAT</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_RECTANGLE</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_BINDING_RECTANGLE</pre>
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<pre>public static final&nbsp;int GL_PROXY_TEXTURE_RECTANGLE</pre>
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<pre>public static final&nbsp;int GL_MAX_RECTANGLE_TEXTURE_SIZE</pre>
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<pre>public static final&nbsp;int GL_SAMPLER_2D_RECT</pre>
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<pre>public static final&nbsp;int GL_SAMPLER_2D_RECT_SHADOW</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_BUFFER</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_BUFFER_BINDING</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_BUFFER_START</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_BUFFER_SIZE</pre>
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<pre>public static final&nbsp;int GL_MAX_VERTEX_UNIFORM_BLOCKS</pre>
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<pre>public static final&nbsp;int GL_MAX_FRAGMENT_UNIFORM_BLOCKS</pre>
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<pre>public static final&nbsp;int GL_MAX_COMBINED_UNIFORM_BLOCKS</pre>
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<pre>public static final&nbsp;int GL_MAX_UNIFORM_BUFFER_BINDINGS</pre>
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<pre>public static final&nbsp;int GL_MAX_UNIFORM_BLOCK_SIZE</pre>
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<pre>public static final&nbsp;int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT</pre>
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<pre>public static final&nbsp;int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</pre>
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<pre>public static final&nbsp;int GL_ACTIVE_UNIFORM_BLOCKS</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_TYPE</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_UNIFORM_TYPE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNIFORM_SIZE</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_NAME_LENGTH</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_INDEX</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_OFFSET</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_ARRAY_STRIDE</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_UNIFORM_ARRAY_STRIDE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNIFORM_MATRIX_STRIDE</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_UNIFORM_MATRIX_STRIDE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNIFORM_IS_ROW_MAJOR</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_UNIFORM_IS_ROW_MAJOR">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_BINDING</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_UNIFORM_BLOCK_BINDING">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_DATA_SIZE</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL31.GL_UNIFORM_BLOCK_DATA_SIZE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_NAME_LENGTH</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES</pre>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
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<pre>public static final&nbsp;int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv:</div>
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<pre>public static final&nbsp;int GL_INVALID_INDEX</pre>
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<pre>public static&nbsp;void&nbsp;glDrawArraysInstanced(int&nbsp;mode,
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<pre>public static&nbsp;void&nbsp;glDrawElementsInstanced(int&nbsp;mode,
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int&nbsp;primcount)</pre>
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<pre>public static&nbsp;void&nbsp;glCopyBufferSubData(int&nbsp;readtarget,
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<pre>public static&nbsp;void&nbsp;glPrimitiveRestartIndex(int&nbsp;index)</pre>
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<pre>public static&nbsp;void&nbsp;glTexBuffer(int&nbsp;target,
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<pre>@Deprecated
public static&nbsp;int&nbsp;glGetActiveUniforms(int&nbsp;program,
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int&nbsp;pname)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformsi(int, int, int)"><code>glGetActiveUniformsi(int, int, int)</code></a> instead.</i></div>
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<pre>public static&nbsp;void&nbsp;glGetActiveUniformBlock(int&nbsp;program,
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<pre>@Deprecated
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int&nbsp;uniformBlockIndex,
int&nbsp;pname)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL31.html#glGetActiveUniformBlocki(int, int, int)"><code>glGetActiveUniformBlocki(int, int, int)</code></a> instead.</i></div>
<div class="block">Overloads glGetActiveUniformBlockiv.
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<pre>public static&nbsp;int&nbsp;glGetActiveUniformBlocki(int&nbsp;program,
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<pre>public static&nbsp;void&nbsp;glGetActiveUniformBlockName(int&nbsp;program,
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<pre>public static&nbsp;java.lang.String&nbsp;glGetActiveUniformBlockName(int&nbsp;program,
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<pre>public static&nbsp;void&nbsp;glUniformBlockBinding(int&nbsp;program,
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int&nbsp;uniformBlockBinding)</pre>
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