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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL32" class="title">Class GL32</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.GL32</li>
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<pre>public final class <span class="strong">GL32</span>
extends java.lang.Object</pre>
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</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_ALREADY_SIGNALED">GL_ALREADY_SIGNALED</a></strong></code>
<div class="block">Returned by ClientWaitSync:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_CONDITION_SATISFIED">GL_CONDITION_SATISFIED</a></strong></code>
<div class="block">Returned by ClientWaitSync:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_CONTEXT_COMPATIBILITY_PROFILE_BIT">GL_CONTEXT_COMPATIBILITY_PROFILE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_CONTEXT_CORE_PROFILE_BIT">GL_CONTEXT_CORE_PROFILE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_CONTEXT_PROFILE_MASK">GL_CONTEXT_PROFILE_MASK</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_DEPTH_CLAMP">GL_DEPTH_CLAMP</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_FIRST_VERTEX_CONVENTION">GL_FIRST_VERTEX_CONVENTION</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of ProvokingVertex:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_FRAMEBUFFER_ATTACHMENT_LAYERED">GL_FRAMEBUFFER_ATTACHMENT_LAYERED</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetFramebufferAttachment-
ParameterivEXT:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetFramebufferAttachment-
ParameterivEXT:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS">GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS</a></strong></code>
<div class="block">Returned by CheckFramebufferStatusEXT:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_GEOMETRY_INPUT_TYPE">GL_GEOMETRY_INPUT_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_GEOMETRY_OUTPUT_TYPE">GL_GEOMETRY_OUTPUT_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_GEOMETRY_SHADER">GL_GEOMETRY_SHADER</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_GEOMETRY_VERTICES_OUT">GL_GEOMETRY_VERTICES_OUT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_INT_SAMPLER_2D_MULTISAMPLE">GL_INT_SAMPLER_2D_MULTISAMPLE</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY">GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_LAST_VERTEX_CONVENTION">GL_LAST_VERTEX_CONVENTION</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of ProvokingVertex:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_LINE_STRIP_ADJACENCY">GL_LINE_STRIP_ADJACENCY</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_LINES_ADJACENCY">GL_LINES_ADJACENCY</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_COLOR_TEXTURE_SAMPLES">GL_MAX_COLOR_TEXTURE_SAMPLES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_DEPTH_TEXTURE_SAMPLES">GL_MAX_DEPTH_TEXTURE_SAMPLES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_FRAGMENT_INPUT_COMPONENTS">GL_MAX_FRAGMENT_INPUT_COMPONENTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_GEOMETRY_INPUT_COMPONENTS">GL_MAX_GEOMETRY_INPUT_COMPONENTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_GEOMETRY_OUTPUT_COMPONENTS">GL_MAX_GEOMETRY_OUTPUT_COMPONENTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_GEOMETRY_OUTPUT_VERTICES">GL_MAX_GEOMETRY_OUTPUT_VERTICES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS">GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS">GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_GEOMETRY_UNIFORM_COMPONENTS">GL_MAX_GEOMETRY_UNIFORM_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_INTEGER_SAMPLES">GL_MAX_INTEGER_SAMPLES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_SAMPLE_MASK_WORDS">GL_MAX_SAMPLE_MASK_WORDS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_SERVER_WAIT_TIMEOUT">GL_MAX_SERVER_WAIT_TIMEOUT</a></strong></code>
<div class="block">Accepted as the &lt;pname&gt; parameter of GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_VARYING_COMPONENTS">GL_MAX_VARYING_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_MAX_VERTEX_OUTPUT_COMPONENTS">GL_MAX_VERTEX_OUTPUT_COMPONENTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_OBJECT_TYPE">GL_OBJECT_TYPE</a></strong></code>
<div class="block">Accepted as the &lt;pname&gt; parameter of GetSynciv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_PROGRAM_POINT_SIZE">GL_PROGRAM_POINT_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetIntegerv, GetFloatv, GetDoublev,
and GetBooleanv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_PROVOKING_VERTEX">GL_PROVOKING_VERTEX</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_PROXY_TEXTURE_2D_MULTISAMPLE">GL_PROXY_TEXTURE_2D_MULTISAMPLE</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexImage2DMultisample:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY">GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexImage3DMultisample:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION">GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SAMPLE_MASK">GL_SAMPLE_MASK</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, and by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SAMPLE_MASK_VALUE">GL_SAMPLE_MASK_VALUE</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of GetBooleani_v and
GetIntegeri_v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SAMPLE_POSITION">GL_SAMPLE_POSITION</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetMultisamplefv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SAMPLER_2D_MULTISAMPLE">GL_SAMPLER_2D_MULTISAMPLE</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SAMPLER_2D_MULTISAMPLE_ARRAY">GL_SAMPLER_2D_MULTISAMPLE_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SIGNALED">GL_SIGNALED</a></strong></code>
<div class="block">Returned in &lt;values&gt; for GetSynciv &lt;pname&gt; SYNC_STATUS:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SYNC_CONDITION">GL_SYNC_CONDITION</a></strong></code>
<div class="block">Accepted as the &lt;pname&gt; parameter of GetSynciv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SYNC_FENCE">GL_SYNC_FENCE</a></strong></code>
<div class="block">Returned in &lt;values&gt; for GetSynciv &lt;pname&gt; OBJECT_TYPE:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SYNC_FLAGS">GL_SYNC_FLAGS</a></strong></code>
<div class="block">Accepted as the &lt;pname&gt; parameter of GetSynciv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SYNC_FLUSH_COMMANDS_BIT">GL_SYNC_FLUSH_COMMANDS_BIT</a></strong></code>
<div class="block">Accepted in the &lt;flags&gt; parameter of ClientWaitSync:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SYNC_GPU_COMMANDS_COMPLETE">GL_SYNC_GPU_COMMANDS_COMPLETE</a></strong></code>
<div class="block">Returned in &lt;values&gt; for GetSynciv &lt;pname&gt; SYNC_CONDITION:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_SYNC_STATUS">GL_SYNC_STATUS</a></strong></code>
<div class="block">Accepted as the &lt;pname&gt; parameter of GetSynciv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TEXTURE_2D_MULTISAMPLE">GL_TEXTURE_2D_MULTISAMPLE</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BindTexture and
TexImage2DMultisample:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TEXTURE_2D_MULTISAMPLE_ARRAY">GL_TEXTURE_2D_MULTISAMPLE_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BindTexture and
TexImage3DMultisample:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TEXTURE_BINDING_2D_MULTISAMPLE">GL_TEXTURE_BINDING_2D_MULTISAMPLE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY">GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TEXTURE_CUBE_MAP_SEAMLESS">GL_TEXTURE_CUBE_MAP_SEAMLESS</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TEXTURE_FIXED_SAMPLE_LOCATIONS">GL_TEXTURE_FIXED_SAMPLE_LOCATIONS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetTexLevelParameter</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TEXTURE_SAMPLES">GL_TEXTURE_SAMPLES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetTexLevelParameter</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TIMEOUT_EXPIRED">GL_TIMEOUT_EXPIRED</a></strong></code>
<div class="block">Returned by ClientWaitSync:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static long</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TIMEOUT_IGNORED">GL_TIMEOUT_IGNORED</a></strong></code>
<div class="block">Accepted in the &lt;timeout&gt; parameter of WaitSync:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TRIANGLE_STRIP_ADJACENCY">GL_TRIANGLE_STRIP_ADJACENCY</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_TRIANGLES_ADJACENCY">GL_TRIANGLES_ADJACENCY</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_UNSIGNALED">GL_UNSIGNALED</a></strong></code>
<div class="block">Returned in &lt;values&gt; for GetSynciv &lt;pname&gt; SYNC_STATUS:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE">GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY">GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#GL_WAIT_FAILED">GL_WAIT_FAILED</a></strong></code>
<div class="block">Returned by ClientWaitSync:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glClientWaitSync(org.lwjgl.opengl.GLSync, int, long)">glClientWaitSync</a></strong>(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync,
int&nbsp;flags,
long&nbsp;timeout)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDeleteSync(org.lwjgl.opengl.GLSync)">glDeleteSync</a></strong>(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawElementsBaseVertex(int, java.nio.ByteBuffer, int)">glDrawElementsBaseVertex</a></strong>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indices,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawElementsBaseVertex(int, java.nio.IntBuffer, int)">glDrawElementsBaseVertex</a></strong>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indices,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawElementsBaseVertex(int, int, int, long, int)">glDrawElementsBaseVertex</a></strong>(int&nbsp;mode,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawElementsBaseVertex(int, java.nio.ShortBuffer, int)">glDrawElementsBaseVertex</a></strong>(int&nbsp;mode,
java.nio.ShortBuffer&nbsp;indices,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawElementsInstancedBaseVertex(int, java.nio.ByteBuffer, int, int)">glDrawElementsInstancedBaseVertex</a></strong>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indices,
int&nbsp;primcount,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawElementsInstancedBaseVertex(int, java.nio.IntBuffer, int, int)">glDrawElementsInstancedBaseVertex</a></strong>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indices,
int&nbsp;primcount,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawElementsInstancedBaseVertex(int, int, int, long, int, int)">glDrawElementsInstancedBaseVertex</a></strong>(int&nbsp;mode,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset,
int&nbsp;primcount,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawElementsInstancedBaseVertex(int, java.nio.ShortBuffer, int, int)">glDrawElementsInstancedBaseVertex</a></strong>(int&nbsp;mode,
java.nio.ShortBuffer&nbsp;indices,
int&nbsp;primcount,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawRangeElementsBaseVertex(int, int, int, java.nio.ByteBuffer, int)">glDrawRangeElementsBaseVertex</a></strong>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.ByteBuffer&nbsp;indices,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawRangeElementsBaseVertex(int, int, int, java.nio.IntBuffer, int)">glDrawRangeElementsBaseVertex</a></strong>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.IntBuffer&nbsp;indices,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawRangeElementsBaseVertex(int, int, int, int, int, long, int)">glDrawRangeElementsBaseVertex</a></strong>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glDrawRangeElementsBaseVertex(int, int, int, java.nio.ShortBuffer, int)">glDrawRangeElementsBaseVertex</a></strong>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.ShortBuffer&nbsp;indices,
int&nbsp;basevertex)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glFenceSync(int, int)">glFenceSync</a></strong>(int&nbsp;condition,
int&nbsp;flags)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glFramebufferTexture(int, int, int, int)">glFramebufferTexture</a></strong>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static long</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetBufferParameter(int, int)">glGetBufferParameter</a></strong>(int&nbsp;target,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL32.html#glGetBufferParameteri64(int, int)"><code>glGetBufferParameteri64(int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetBufferParameter(int, int, java.nio.LongBuffer)">glGetBufferParameter</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.LongBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static long</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetBufferParameteri64(int, int)">glGetBufferParameteri64</a></strong>(int&nbsp;target,
int&nbsp;pname)</code>
<div class="block">Overloads glGetBufferParameteri64v.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static long</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetInteger64(int)">glGetInteger64</a></strong>(int&nbsp;pname)</code>
<div class="block">Overloads glGetInteger64v.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static long</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetInteger64(int, int)">glGetInteger64</a></strong>(int&nbsp;value,
int&nbsp;index)</code>
<div class="block">Overloads glGetInteger64i_v.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetInteger64(int, int, java.nio.LongBuffer)">glGetInteger64</a></strong>(int&nbsp;value,
int&nbsp;index,
java.nio.LongBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetInteger64(int, java.nio.LongBuffer)">glGetInteger64</a></strong>(int&nbsp;pname,
java.nio.LongBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetMultisample(int, int, java.nio.FloatBuffer)">glGetMultisample</a></strong>(int&nbsp;pname,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;val)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetSync(org.lwjgl.opengl.GLSync, int)">glGetSync</a></strong>(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL32.html#glGetSynci(org.lwjgl.opengl.GLSync, int)"><code>glGetSynci(org.lwjgl.opengl.GLSync, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetSync(org.lwjgl.opengl.GLSync, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetSync</a></strong>(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glGetSynci(org.lwjgl.opengl.GLSync, int)">glGetSynci</a></strong>(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync,
int&nbsp;pname)</code>
<div class="block">Overloads glGetSynciv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glIsSync(org.lwjgl.opengl.GLSync)">glIsSync</a></strong>(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glProvokingVertex(int)">glProvokingVertex</a></strong>(int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glSampleMaski(int, int)">glSampleMaski</a></strong>(int&nbsp;index,
int&nbsp;mask)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glTexImage2DMultisample(int, int, int, int, int, boolean)">glTexImage2DMultisample</a></strong>(int&nbsp;target,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
boolean&nbsp;fixedsamplelocations)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glTexImage3DMultisample(int, int, int, int, int, int, boolean)">glTexImage3DMultisample</a></strong>(int&nbsp;target,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
boolean&nbsp;fixedsamplelocations)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL32.html#glWaitSync(org.lwjgl.opengl.GLSync, int, long)">glWaitSync</a></strong>(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync,
int&nbsp;flags,
long&nbsp;timeout)</code>&nbsp;</td>
</tr>
</table>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
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<h3>Field Detail</h3>
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<h4>GL_CONTEXT_PROFILE_MASK</h4>
<pre>public static final&nbsp;int GL_CONTEXT_PROFILE_MASK</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_CONTEXT_PROFILE_MASK">Constant Field Values</a></dd></dl>
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<h4>GL_CONTEXT_CORE_PROFILE_BIT</h4>
<pre>public static final&nbsp;int GL_CONTEXT_CORE_PROFILE_BIT</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_CONTEXT_CORE_PROFILE_BIT">Constant Field Values</a></dd></dl>
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<h4>GL_CONTEXT_COMPATIBILITY_PROFILE_BIT</h4>
<pre>public static final&nbsp;int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT">Constant Field Values</a></dd></dl>
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<h4>GL_MAX_VERTEX_OUTPUT_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_VERTEX_OUTPUT_COMPONENTS</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_MAX_VERTEX_OUTPUT_COMPONENTS">Constant Field Values</a></dd></dl>
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<h4>GL_MAX_GEOMETRY_INPUT_COMPONENTS</h4>
<pre>public static final&nbsp;int GL_MAX_GEOMETRY_INPUT_COMPONENTS</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_MAX_GEOMETRY_INPUT_COMPONENTS">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS</pre>
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<pre>public static final&nbsp;int GL_MAX_FRAGMENT_INPUT_COMPONENTS</pre>
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<pre>public static final&nbsp;int GL_FIRST_VERTEX_CONVENTION</pre>
<div class="block">Accepted by the &lt;mode&gt; parameter of ProvokingVertex:</div>
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<pre>public static final&nbsp;int GL_LAST_VERTEX_CONVENTION</pre>
<div class="block">Accepted by the &lt;mode&gt; parameter of ProvokingVertex:</div>
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<pre>public static final&nbsp;int GL_PROVOKING_VERTEX</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_CUBE_MAP_SEAMLESS</pre>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv
and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_SAMPLE_POSITION</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetMultisamplefv:</div>
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<pre>public static final&nbsp;int GL_SAMPLE_MASK</pre>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, and by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</div>
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<pre>public static final&nbsp;int GL_SAMPLE_MASK_VALUE</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of GetBooleani_v and
GetIntegeri_v:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_2D_MULTISAMPLE</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of BindTexture and
TexImage2DMultisample:</div>
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<pre>public static final&nbsp;int GL_PROXY_TEXTURE_2D_MULTISAMPLE</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of TexImage2DMultisample:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_2D_MULTISAMPLE_ARRAY</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of BindTexture and
TexImage3DMultisample:</div>
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<pre>public static final&nbsp;int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of TexImage3DMultisample:</div>
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<pre>public static final&nbsp;int GL_MAX_SAMPLE_MASK_WORDS</pre>
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and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_MAX_COLOR_TEXTURE_SAMPLES</pre>
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and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_MAX_DEPTH_TEXTURE_SAMPLES</pre>
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and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_MAX_INTEGER_SAMPLES</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_BINDING_2D_MULTISAMPLE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_SAMPLES</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS</pre>
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<pre>public static final&nbsp;int GL_SAMPLER_2D_MULTISAMPLE</pre>
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<pre>public static final&nbsp;int GL_INT_SAMPLER_2D_MULTISAMPLE</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
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<pre>public static final&nbsp;int GL_SAMPLER_2D_MULTISAMPLE_ARRAY</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
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<pre>public static final&nbsp;int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</pre>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY</pre>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
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<pre>public static final&nbsp;int GL_DEPTH_CLAMP</pre>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_GEOMETRY_SHADER</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of CreateShader and returned by the
&lt;params&gt; parameter of GetShaderiv:</div>
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<pre>public static final&nbsp;int GL_GEOMETRY_VERTICES_OUT</pre>
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GetProgramiv:</div>
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<pre>public static final&nbsp;int GL_GEOMETRY_INPUT_TYPE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</div>
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<pre>public static final&nbsp;int GL_GEOMETRY_OUTPUT_TYPE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</div>
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<pre>public static final&nbsp;int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_MAX_VARYING_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_MAX_GEOMETRY_OUTPUT_VERTICES</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_LINES_ADJACENCY</pre>
<div class="block">Accepted by the &lt;mode&gt; parameter of Begin, DrawArrays,
MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</div>
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<pre>public static final&nbsp;int GL_LINE_STRIP_ADJACENCY</pre>
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DrawRangeElements:</div>
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MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_TRIANGLES_ADJACENCY">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_TRIANGLE_STRIP_ADJACENCY</pre>
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MultiDrawArrays, DrawElements, MultiDrawElements, and
DrawRangeElements:</div>
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<pre>public static final&nbsp;int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS</pre>
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ParameterivEXT:</div>
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ParameterivEXT:</div>
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<pre>public static final&nbsp;int GL_PROGRAM_POINT_SIZE</pre>
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and by the &lt;pname&gt; parameter of GetIntegerv, GetFloatv, GetDoublev,
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<pre>public static final&nbsp;int GL_MAX_SERVER_WAIT_TIMEOUT</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_OBJECT_TYPE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SYNC_CONDITION</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_SYNC_CONDITION">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SYNC_STATUS</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_SYNC_STATUS">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SYNC_FLAGS</pre>
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<pre>public static final&nbsp;int GL_SYNC_FENCE</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_SYNC_FENCE">Constant Field Values</a></dd></dl>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_SYNC_GPU_COMMANDS_COMPLETE">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNALED</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_SYNC_FLUSH_COMMANDS_BIT">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;long GL_TIMEOUT_IGNORED</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL32.GL_TIMEOUT_IGNORED">Constant Field Values</a></dd></dl>
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<pre>@Deprecated
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<pre>public static&nbsp;void&nbsp;glGetInteger64(int&nbsp;value,
int&nbsp;index,
java.nio.LongBuffer&nbsp;data)</pre>
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<pre>public static&nbsp;long&nbsp;glGetInteger64(int&nbsp;value,
int&nbsp;index)</pre>
<div class="block">Overloads glGetInteger64i_v.</div>
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<pre>public static&nbsp;void&nbsp;glGetSync(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;values)</pre>
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<pre>@Deprecated
public static&nbsp;int&nbsp;glGetSync(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync,
int&nbsp;pname)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL32.html#glGetSynci(org.lwjgl.opengl.GLSync, int)"><code>glGetSynci(org.lwjgl.opengl.GLSync, int)</code></a> instead.</i></div>
<div class="block">Overloads glGetSynciv.
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<pre>public static&nbsp;int&nbsp;glGetSynci(<a href="../../../org/lwjgl/opengl/GLSync.html" title="class in org.lwjgl.opengl">GLSync</a>&nbsp;sync,
int&nbsp;pname)</pre>
<div class="block">Overloads glGetSynciv.</div>
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