opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/GL41.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL41" class="title">Class GL41</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.GL41</li>
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<pre>public final class <span class="strong">GL41</span>
extends java.lang.Object</pre>
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</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_ACTIVE_PROGRAM">GL_ACTIVE_PROGRAM</a></strong></code>
<div class="block">Accepted by &lt;type&gt; parameter to GetProgramPipelineiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_ALL_SHADER_BITS">GL_ALL_SHADER_BITS</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetDoublei_v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_MAT2">GL_DOUBLE_MAT2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_MAT2x3">GL_DOUBLE_MAT2x3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_MAT2x4">GL_DOUBLE_MAT2x4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_MAT3">GL_DOUBLE_MAT3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_MAT3x2">GL_DOUBLE_MAT3x2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_MAT3x4">GL_DOUBLE_MAT3x4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_MAT4">GL_DOUBLE_MAT4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_MAT4x2">GL_DOUBLE_MAT4x2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_MAT4x3">GL_DOUBLE_MAT4x3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_VEC2">GL_DOUBLE_VEC2</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_VEC3">GL_DOUBLE_VEC3</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_DOUBLE_VEC4">GL_DOUBLE_VEC4</a></strong></code>
<div class="block">Returned in the &lt;type&gt; parameter of GetActiveAttrib:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_FIRST_VERTEX_CONVENTION">GL_FIRST_VERTEX_CONVENTION</a></strong></code>
<div class="block">Returned in the &lt;data&gt; parameter from a Get query with a &lt;pname&gt; of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_FIXED">GL_FIXED</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of VertexAttribPointer:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_FRAGMENT_SHADER_BIT">GL_FRAGMENT_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_GEOMETRY_SHADER_BIT">GL_GEOMETRY_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_HIGH_INT">GL_HIGH_INT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_LAST_VERTEX_CONVENTION">GL_LAST_VERTEX_CONVENTION</a></strong></code>
<div class="block">Returned in the &lt;data&gt; parameter from a Get query with a &lt;pname&gt; of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_LAYER_PROVOKING_VERTEX">GL_LAYER_PROVOKING_VERTEX</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_LOW_FLOAT">GL_LOW_FLOAT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_LOW_INT">GL_LOW_INT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_MAX_VIEWPORTS">GL_MAX_VIEWPORTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_MEDIUM_INT">GL_MEDIUM_INT</a></strong></code>
<div class="block">Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_NUM_PROGRAM_BINARY_FORMATS">GL_NUM_PROGRAM_BINARY_FORMATS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_BINARY_FORMATS">GL_PROGRAM_BINARY_FORMATS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_BINARY_LENGTH">GL_PROGRAM_BINARY_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_BINARY_RETRIEVABLE_HINT">GL_PROGRAM_BINARY_RETRIEVABLE_HINT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteri and
GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_PIPELINE_BINDING">GL_PROGRAM_PIPELINE_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_SEPARABLE">GL_PROGRAM_SEPARABLE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteri and
GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_PROVOKING_VERTEX">GL_PROVOKING_VERTEX</a></strong></code>
<div class="block">Returned in the &lt;data&gt; parameter from a Get query with a &lt;pname&gt; of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_RGB565">GL_RGB565</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of most commands taking sized internal formats:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of Enablei, Disablei, and IsEnabledi:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_TESS_CONTROL_SHADER_BIT">GL_TESS_CONTROL_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_TESS_EVALUATION_SHADER_BIT">GL_TESS_EVALUATION_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_UNDEFINED_VERTEX">GL_UNDEFINED_VERTEX</a></strong></code>
<div class="block">Returned in the &lt;data&gt; parameter from a Get query with a &lt;pname&gt; of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_VERTEX_SHADER_BIT">GL_VERTEX_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT">GL_VIEWPORT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetFloati_v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT_BOUNDS_RANGE">GL_VIEWPORT_BOUNDS_RANGE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT_INDEX_PROVOKING_VERTEX">GL_VIEWPORT_INDEX_PROVOKING_VERTEX</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT_SUBPIXEL_BITS">GL_VIEWPORT_SUBPIXEL_BITS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glActiveShaderProgram(int, int)">glActiveShaderProgram</a></strong>(int&nbsp;pipeline,
int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glBindProgramPipeline(int)">glBindProgramPipeline</a></strong>(int&nbsp;pipeline)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glClearDepthf(float)">glClearDepthf</a></strong>(float&nbsp;d)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.nio.ByteBuffer)">glCreateShaderProgram</a></strong>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</code>
<div class="block">Single null-terminated source code string.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.nio.ByteBuffer[])">glCreateShaderProgram</a></strong>(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</code>
<div class="block">Overloads glCreateShaderProgramv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.lang.CharSequence)">glCreateShaderProgram</a></strong>(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</code>
<div class="block">Overloads glCreateShaderProgramv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.lang.CharSequence[])">glCreateShaderProgram</a></strong>(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</code>
<div class="block">Overloads glCreateShaderProgramv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, int, java.nio.ByteBuffer)">glCreateShaderProgram</a></strong>(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</code>
<div class="block">Overloads glCreateShaderProgramv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glDeleteProgramPipelines(int)">glDeleteProgramPipelines</a></strong>(int&nbsp;pipeline)</code>
<div class="block">Overloads glDeleteProgramPipelines.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glDeleteProgramPipelines(java.nio.IntBuffer)">glDeleteProgramPipelines</a></strong>(java.nio.IntBuffer&nbsp;pipelines)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glDepthRangeArray(int, java.nio.DoubleBuffer)">glDepthRangeArray</a></strong>(int&nbsp;first,
java.nio.DoubleBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glDepthRangef(float, float)">glDepthRangef</a></strong>(float&nbsp;n,
float&nbsp;f)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glDepthRangeIndexed(int, double, double)">glDepthRangeIndexed</a></strong>(int&nbsp;index,
double&nbsp;n,
double&nbsp;f)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGenProgramPipelines()">glGenProgramPipelines</a></strong>()</code>
<div class="block">Overloads glGenProgramPipelines.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGenProgramPipelines(java.nio.IntBuffer)">glGenProgramPipelines</a></strong>(java.nio.IntBuffer&nbsp;pipelines)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static double</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetDouble(int, int)">glGetDouble</a></strong>(int&nbsp;target,
int&nbsp;index)</code>
<div class="block">Overloads glGetDoublei_v.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetDouble(int, int, java.nio.DoubleBuffer)">glGetDouble</a></strong>(int&nbsp;target,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetFloat(int, int)">glGetFloat</a></strong>(int&nbsp;target,
int&nbsp;index)</code>
<div class="block">Overloads glGetFloati_v.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetFloat(int, int, java.nio.FloatBuffer)">glGetFloat</a></strong>(int&nbsp;target,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetProgramBinary(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramBinary</a></strong>(int&nbsp;program,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;binaryFormat,
java.nio.ByteBuffer&nbsp;binary)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipeline(int, int, java.nio.IntBuffer)">glGetProgramPipeline</a></strong>(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipelinei(int, int)">glGetProgramPipelinei</a></strong>(int&nbsp;pipeline,
int&nbsp;pname)</code>
<div class="block">Overloads glGetProgramPipelineiv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipelineInfoLog(int, int)">glGetProgramPipelineInfoLog</a></strong>(int&nbsp;pipeline,
int&nbsp;bufSize)</code>
<div class="block">Overloads glGetProgramPipelineInfoLog.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipelineInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramPipelineInfoLog</a></strong>(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</a></strong>(int&nbsp;shadertype,
int&nbsp;precisiontype,
java.nio.IntBuffer&nbsp;range,
java.nio.IntBuffer&nbsp;precision)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glGetVertexAttribL(int, int, java.nio.DoubleBuffer)">glGetVertexAttribL</a></strong>(int&nbsp;index,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glIsProgramPipeline(int)">glIsProgramPipeline</a></strong>(int&nbsp;pipeline)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramBinary(int, int, java.nio.ByteBuffer)">glProgramBinary</a></strong>(int&nbsp;program,
int&nbsp;binaryFormat,
java.nio.ByteBuffer&nbsp;binary)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramParameteri(int, int, int)">glProgramParameteri</a></strong>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1(int, int, java.nio.DoubleBuffer)">glProgramUniform1</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1(int, int, java.nio.FloatBuffer)">glProgramUniform1</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1(int, int, java.nio.IntBuffer)">glProgramUniform1</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1d(int, int, double)">glProgramUniform1d</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1f(int, int, float)">glProgramUniform1f</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1i(int, int, int)">glProgramUniform1i</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1u(int, int, java.nio.IntBuffer)">glProgramUniform1u</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1ui(int, int, int)">glProgramUniform1ui</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2(int, int, java.nio.DoubleBuffer)">glProgramUniform2</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2(int, int, java.nio.FloatBuffer)">glProgramUniform2</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2(int, int, java.nio.IntBuffer)">glProgramUniform2</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2d(int, int, double, double)">glProgramUniform2d</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2f(int, int, float, float)">glProgramUniform2f</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2i(int, int, int, int)">glProgramUniform2i</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2u(int, int, java.nio.IntBuffer)">glProgramUniform2u</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2ui(int, int, int, int)">glProgramUniform2ui</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3(int, int, java.nio.DoubleBuffer)">glProgramUniform3</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3(int, int, java.nio.FloatBuffer)">glProgramUniform3</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3(int, int, java.nio.IntBuffer)">glProgramUniform3</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3d(int, int, double, double, double)">glProgramUniform3d</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3f(int, int, float, float, float)">glProgramUniform3f</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3i(int, int, int, int, int)">glProgramUniform3i</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3u(int, int, java.nio.IntBuffer)">glProgramUniform3u</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3ui(int, int, int, int, int)">glProgramUniform3ui</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4(int, int, java.nio.DoubleBuffer)">glProgramUniform4</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4(int, int, java.nio.FloatBuffer)">glProgramUniform4</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4(int, int, java.nio.IntBuffer)">glProgramUniform4</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4d(int, int, double, double, double, double)">glProgramUniform4d</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2,
double&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4f(int, int, float, float, float, float)">glProgramUniform4f</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4i(int, int, int, int, int, int)">glProgramUniform4i</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4u(int, int, java.nio.IntBuffer)">glProgramUniform4u</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4ui(int, int, int, int, int, int)">glProgramUniform4ui</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x3</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x3</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x4</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x4</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x2</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x2</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x4</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x2</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x2</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x3</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x3</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glScissorArray(int, java.nio.IntBuffer)">glScissorArray</a></strong>(int&nbsp;first,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glScissorIndexed(int, java.nio.IntBuffer)">glScissorIndexed</a></strong>(int&nbsp;index,
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glScissorIndexed(int, int, int, int, int)">glScissorIndexed</a></strong>(int&nbsp;index,
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int&nbsp;bottom,
int&nbsp;width,
int&nbsp;height)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)">glShaderBinary</a></strong>(java.nio.IntBuffer&nbsp;shaders,
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glUseProgramStages(int, int, int)">glUseProgramStages</a></strong>(int&nbsp;pipeline,
int&nbsp;stages,
int&nbsp;program)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glValidateProgramPipeline(int)">glValidateProgramPipeline</a></strong>(int&nbsp;pipeline)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL1(int, java.nio.DoubleBuffer)">glVertexAttribL1</a></strong>(int&nbsp;index,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL1d(int, double)">glVertexAttribL1d</a></strong>(int&nbsp;index,
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL2(int, java.nio.DoubleBuffer)">glVertexAttribL2</a></strong>(int&nbsp;index,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL2d(int, double, double)">glVertexAttribL2d</a></strong>(int&nbsp;index,
double&nbsp;x,
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL3(int, java.nio.DoubleBuffer)">glVertexAttribL3</a></strong>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL3d(int, double, double, double)">glVertexAttribL3d</a></strong>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL4(int, java.nio.DoubleBuffer)">glVertexAttribL4</a></strong>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL4d(int, double, double, double, double)">glVertexAttribL4d</a></strong>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribLPointer(int, int, int, java.nio.DoubleBuffer)">glVertexAttribLPointer</a></strong>(int&nbsp;index,
int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glVertexAttribLPointer(int, int, int, long)">glVertexAttribLPointer</a></strong>(int&nbsp;index,
int&nbsp;size,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glViewportArray(int, java.nio.FloatBuffer)">glViewportArray</a></strong>(int&nbsp;first,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glViewportIndexed(int, java.nio.FloatBuffer)">glViewportIndexed</a></strong>(int&nbsp;index,
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL41.html#glViewportIndexedf(int, float, float, float, float)">glViewportIndexedf</a></strong>(int&nbsp;index,
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<pre>public static final&nbsp;int GL_RGB565</pre>
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<pre>public static final&nbsp;int GL_PROGRAM_BINARY_RETRIEVABLE_HINT</pre>
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