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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class NVBindlessTexture" class="title">Class NVBindlessTexture</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>org.lwjgl.opengl.NVBindlessTexture</li>
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<pre>public final class <span class="strong">NVBindlessTexture</span>
extends java.lang.Object</pre>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>static long</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glGetImageHandleNV(int, int, boolean, int, int)">glGetImageHandleNV</a></strong>(int&nbsp;texture,
int&nbsp;level,
boolean&nbsp;layered,
int&nbsp;layer,
int&nbsp;format)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static long</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glGetTextureHandleNV(int)">glGetTextureHandleNV</a></strong>(int&nbsp;texture)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static long</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glGetTextureSamplerHandleNV(int, int)">glGetTextureSamplerHandleNV</a></strong>(int&nbsp;texture,
int&nbsp;sampler)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glIsImageHandleResidentNV(long)">glIsImageHandleResidentNV</a></strong>(long&nbsp;handle)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glIsTextureHandleResidentNV(long)">glIsTextureHandleResidentNV</a></strong>(long&nbsp;handle)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeImageHandleNonResidentNV(long)">glMakeImageHandleNonResidentNV</a></strong>(long&nbsp;handle)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeImageHandleResidentNV(long, int)">glMakeImageHandleResidentNV</a></strong>(long&nbsp;handle,
int&nbsp;access)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeTextureHandleNonResidentNV(long)">glMakeTextureHandleNonResidentNV</a></strong>(long&nbsp;handle)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeTextureHandleResidentNV(long)">glMakeTextureHandleResidentNV</a></strong>(long&nbsp;handle)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glProgramUniformHandleui64NV(int, int, long)">glProgramUniformHandleui64NV</a></strong>(int&nbsp;program,
int&nbsp;location,
long&nbsp;value)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glProgramUniformHandleuNV(int, int, java.nio.LongBuffer)">glProgramUniformHandleuNV</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;values)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glUniformHandleui64NV(int, long)">glUniformHandleui64NV</a></strong>(int&nbsp;location,
long&nbsp;value)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVBindlessTexture.html#glUniformHandleuNV(int, java.nio.LongBuffer)">glUniformHandleuNV</a></strong>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>glGetTextureHandleNV</h4>
<pre>public static&nbsp;long&nbsp;glGetTextureHandleNV(int&nbsp;texture)</pre>
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<h4>glGetTextureSamplerHandleNV</h4>
<pre>public static&nbsp;long&nbsp;glGetTextureSamplerHandleNV(int&nbsp;texture,
int&nbsp;sampler)</pre>
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<pre>public static&nbsp;void&nbsp;glMakeTextureHandleResidentNV(long&nbsp;handle)</pre>
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<pre>public static&nbsp;void&nbsp;glMakeTextureHandleNonResidentNV(long&nbsp;handle)</pre>
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<pre>public static&nbsp;long&nbsp;glGetImageHandleNV(int&nbsp;texture,
int&nbsp;level,
boolean&nbsp;layered,
int&nbsp;layer,
int&nbsp;format)</pre>
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<pre>public static&nbsp;void&nbsp;glUniformHandleui64NV(int&nbsp;location,
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<pre>public static&nbsp;void&nbsp;glProgramUniformHandleui64NV(int&nbsp;program,
int&nbsp;location,
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<pre>public static&nbsp;void&nbsp;glProgramUniformHandleuNV(int&nbsp;program,
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<pre>public static&nbsp;boolean&nbsp;glIsTextureHandleResidentNV(long&nbsp;handle)</pre>
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