opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/SharedDrawable.html

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class SharedDrawable" class="title">Class SharedDrawable</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>org.lwjgl.opengl.SharedDrawable</li>
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<pre>public final class <span class="strong">SharedDrawable</span>
extends java.lang.Object</pre>
<div class="block">A Drawable implementation that shares its context with another Drawable. This is useful
for background loading of resources. See org.lwjgl.test.opengl.multithread.BackgroundLoad
for an example.</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Spasi</dd></dl>
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<h3>Field Summary</h3>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected org.lwjgl.opengl.ContextGL</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#context">context</a></strong></code>
<div class="block">The OpenGL Context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected org.lwjgl.opengl.PeerInfo</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#peer_info">peer_info</a></strong></code>
<div class="block">Handle to the native GL rendering context</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#pixel_format">pixel_format</a></strong></code>
<div class="block">The PixelFormat used to create the drawable.</div>
</td>
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<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#SharedDrawable(org.lwjgl.opengl.Drawable)">SharedDrawable</a></strong>(<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;drawable)</code>&nbsp;</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#checkDestroyed()">checkDestroyed</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#checkGLError()">checkGLError</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>org.lwjgl.opengl.ContextGL</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#createSharedContext()">createSharedContext</a></strong>()</code>
<div class="block">[INTERNAL USE ONLY] Creates a new Context that is shared with the Drawable's Context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#destroy()">destroy</a></strong>()</code>
<div class="block">Destroys the Drawable.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>org.lwjgl.opengl.ContextGL</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#getContext()">getContext</a></strong>()</code>
<div class="block">[INTERNAL USE ONLY] Returns the Drawable's Context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a></code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#getPixelFormat()">getPixelFormat</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#initContext(float, float, float)">initContext</a></strong>(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#isCurrent()">isCurrent</a></strong>()</code>
<div class="block">Returns true if the Drawable's context is current in the current thread.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#makeCurrent()">makeCurrent</a></strong>()</code>
<div class="block">Makes the Drawable's context current in the current thread.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#releaseContext()">releaseContext</a></strong>()</code>
<div class="block">If the Drawable's context is current in the current thread, no context will be current after a call to this method.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#setCLSharingProperties(org.lwjgl.PointerBuffer)">setCLSharingProperties</a></strong>(<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;properties)</code>
<div class="block">Sets the appropriate khr_gl_sharing properties in the target <code>PointerBuffer</code>,
so that if it is used in a <code>clCreateContext(FromType)</code> call, the created CL
context will be sharing objects with this <code>Drawable</code>'s GL context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL)">setPixelFormat</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL, org.lwjgl.opengl.ContextAttribs)">setPixelFormat</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf,
<a href="../../../org/lwjgl/opengl/ContextAttribs.html" title="class in org.lwjgl.opengl">ContextAttribs</a>&nbsp;attribs)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#setSwapInterval(int)">setSwapInterval</a></strong>(int&nbsp;swap_interval)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#swapBuffers()">swapBuffers</a></strong>()</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
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<h4>pixel_format</h4>
<pre>protected&nbsp;<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a> pixel_format</pre>
<div class="block">The PixelFormat used to create the drawable.</div>
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<h4>peer_info</h4>
<pre>protected&nbsp;org.lwjgl.opengl.PeerInfo peer_info</pre>
<div class="block">Handle to the native GL rendering context</div>
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<h4>context</h4>
<pre>protected&nbsp;org.lwjgl.opengl.ContextGL context</pre>
<div class="block">The OpenGL Context.</div>
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<h4>SharedDrawable</h4>
<pre>public&nbsp;SharedDrawable(<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;drawable)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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<a name="createSharedContext()">
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<h4>createSharedContext</h4>
<pre>public&nbsp;org.lwjgl.opengl.ContextGL&nbsp;createSharedContext()</pre>
<div class="block">[INTERNAL USE ONLY] Creates a new Context that is shared with the Drawable's Context.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>a Context shared with the Drawable's Context.</dd></dl>
</li>
</ul>
<a name="setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL)">
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<h4>setPixelFormat</h4>
<pre>public&nbsp;void&nbsp;setPixelFormat(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL, org.lwjgl.opengl.ContextAttribs)">
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<h4>setPixelFormat</h4>
<pre>public&nbsp;void&nbsp;setPixelFormat(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf,
<a href="../../../org/lwjgl/opengl/ContextAttribs.html" title="class in org.lwjgl.opengl">ContextAttribs</a>&nbsp;attribs)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="getPixelFormat()">
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<h4>getPixelFormat</h4>
<pre>public&nbsp;<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;getPixelFormat()</pre>
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<a name="getContext()">
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<h4>getContext</h4>
<pre>public&nbsp;org.lwjgl.opengl.ContextGL&nbsp;getContext()</pre>
<div class="block">[INTERNAL USE ONLY] Returns the Drawable's Context.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>the Drawable's Context</dd></dl>
</li>
</ul>
<a name="checkGLError()">
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<h4>checkGLError</h4>
<pre>public&nbsp;void&nbsp;checkGLError()</pre>
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<h4>setSwapInterval</h4>
<pre>public&nbsp;void&nbsp;setSwapInterval(int&nbsp;swap_interval)</pre>
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<h4>swapBuffers</h4>
<pre>public&nbsp;void&nbsp;swapBuffers()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
</ul>
<a name="initContext(float, float, float)">
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<h4>initContext</h4>
<pre>public&nbsp;void&nbsp;initContext(float&nbsp;r,
float&nbsp;g,
float&nbsp;b)</pre>
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<a name="isCurrent()">
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<h4>isCurrent</h4>
<pre>public&nbsp;boolean&nbsp;isCurrent()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#isCurrent()">Drawable</a></code></strong></div>
<div class="block">Returns true if the Drawable's context is current in the current thread.</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
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<a name="makeCurrent()">
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<h4>makeCurrent</h4>
<pre>public&nbsp;void&nbsp;makeCurrent()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#makeCurrent()">Drawable</a></code></strong></div>
<div class="block">Makes the Drawable's context current in the current thread.</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
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<h4>releaseContext</h4>
<pre>public&nbsp;void&nbsp;releaseContext()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#releaseContext()">Drawable</a></code></strong></div>
<div class="block">If the Drawable's context is current in the current thread, no context will be current after a call to this method.</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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<h4>destroy</h4>
<pre>public&nbsp;void&nbsp;destroy()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#destroy()">Drawable</a></code></strong></div>
<div class="block">Destroys the Drawable.</div>
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<h4>setCLSharingProperties</h4>
<pre>public&nbsp;void&nbsp;setCLSharingProperties(<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;properties)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../org/lwjgl/opengl/Drawable.html#setCLSharingProperties(org.lwjgl.PointerBuffer)">Drawable</a></code></strong></div>
<div class="block">Sets the appropriate khr_gl_sharing properties in the target <code>PointerBuffer</code>,
so that if it is used in a <code>clCreateContext(FromType)</code> call, the created CL
context will be sharing objects with this <code>Drawable</code>'s GL context. After a
call to this method, the target buffer position will have advanced by 2 to 4 positions,
depending on the implementation.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>properties</code> - The target properties buffer. It must have at least 4 positions remaining.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
</li>
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<pre>protected final&nbsp;void&nbsp;checkDestroyed()</pre>
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