opsu-dance/src/itdelatrisu/opsu/GameMod.java

181 lines
4.4 KiB
Java
Raw Normal View History

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu;
import java.util.Arrays;
import java.util.Collections;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.util.Log;
/**
* Game mods.
*/
public enum GameMod {
EASY (0, "selection-mod-easy.png"),
NO_FAIL (1, "selection-mod-nofail.png"),
HARD_ROCK (2, "selection-mod-hardrock.png"),
SUDDEN_DEATH (3, "selection-mod-suddendeath.png"),
SPUN_OUT (4, "selection-mod-spunout.png"),
AUTO (5, "selection-mod-autoplay.png");
/**
* The ID of the mod (used for positioning).
*/
private int id;
/**
* The file name of the mod image.
*/
private String filename;
/**
* Whether or not this mod is active.
*/
private boolean active = false;
/**
* The button containing the mod image (displayed in Options screen).
*/
private GUIMenuButton button;
/**
* Total number of mods.
*/
private static final int size = GameMod.values().length;
/**
* Returns the total number of game mods.
* @return the number of mods
*/
public static int size() { return size; }
/**
* Returns an array of GameMod objects in reverse order.
* @return all game mods in reverse order
*/
public static GameMod[] valuesReversed() {
GameMod[] mods = GameMod.values();
Collections.reverse(Arrays.asList(mods));
return mods;
}
/**
* Constructor.
* @param id the ID of the mod (for positioning).
* @param filename the image file name
*/
GameMod(int id, String filename) {
this.id = id;
this.filename = filename;
}
/**
* Initializes the game mod.
* @param width the container width
* @param height the container height
*/
public void init(int width, int height) {
try {
// create and scale image
Image img = new Image(filename);
float scale = (height * 0.12f) / img.getHeight();
img = img.getScaledCopy(scale);
// find coordinates
float offsetX = img.getWidth() * 1.5f;
float x = (width / 2f) - (offsetX * size / 2.75f);
float y = (height * 0.8f) + (img.getHeight() / 2);
// create button
img.setAlpha(0.5f);
this.button = new GUIMenuButton(img, x + (offsetX * id), y);
} catch (SlickException e) {
Log.error(String.format("Failed to initialize game mod '%s'.", this), e);
}
}
/**
* Toggles the active status of the mod.
* @param checkInverse if true, perform checks for mutual exclusivity
*/
public void toggle(boolean checkInverse) {
button.getImage().setAlpha(active ? 0.5f : 1.0f);
active = !active;
if (checkInverse) {
if (AUTO.isActive()) {
if (this == AUTO) {
if (SPUN_OUT.isActive())
SPUN_OUT.toggle(false);
if (SUDDEN_DEATH.isActive())
SUDDEN_DEATH.toggle(false);
} else if (this == SPUN_OUT || this == SUDDEN_DEATH) {
if (active)
toggle(false);
}
}
if (SUDDEN_DEATH.isActive() && NO_FAIL.isActive()) {
if (this == SUDDEN_DEATH)
NO_FAIL.toggle(false);
else
SUDDEN_DEATH.toggle(false);
}
if (EASY.isActive() && HARD_ROCK.isActive()) {
if (this == EASY)
HARD_ROCK.toggle(false);
else
EASY.toggle(false);
}
}
}
/**
* Returns whether or not the mod is active.
* @return true if active
*/
public boolean isActive() { return active; }
/**
* Returns the image associated with the mod.
* @return the associated image
*/
public Image getImage() { return button.getImage(); }
/**
* Returns the mod ID.
* @return the mod ID
*/
public int getID() { return id; }
/**
* Draws the game mod.
*/
public void draw() { button.draw(); }
/**
* Checks if the coordinates are within the image bounds.
* @param x the x coordinate
* @param y the y coordinate
* @return true if within bounds
*/
public boolean contains(float x, float y) { return button.contains(x, y); }
}