opsu-dance/src/itdelatrisu/opsu/ui/StarStream.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.ui;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import org.newdawn.slick.Image;
/**
* Horizontal star stream.
*/
public class StarStream {
/** The container dimensions. */
private final int containerWidth, containerHeight;
/** The star image. */
private final Image starImg;
/** The current list of stars. */
private final List<Star> stars;
/** The maximum number of stars to draw at once. */
private static final int MAX_STARS = 20;
/** Random number generator instance. */
private final Random random;
/** Contains data for a single star. */
private class Star {
/** The star animation progress. */
private final AnimatedValue animatedValue;
/** The star properties. */
private final int distance, yOffset, angle;
/**
* Creates a star with the given properties.
* @param duration the time, in milliseconds, to show the star
* @param distance the distance for the star to travel in {@code duration}
* @param yOffset the vertical offset from the center of the container
* @param angle the rotation angle
* @param eqn the animation equation to use
*/
public Star(int duration, int distance, int yOffset, int angle, AnimationEquation eqn) {
this.animatedValue = new AnimatedValue(duration, 0f, 1f, eqn);
this.distance = distance;
this.yOffset = yOffset;
this.angle = angle;
}
/**
* Draws the star.
*/
public void draw() {
float t = animatedValue.getValue();
starImg.setImageColor(1f, 1f, 1f, Math.min((1 - t) * 5f, 1f));
starImg.drawEmbedded(
containerWidth - (distance * t), ((containerHeight - starImg.getHeight()) / 2) + yOffset,
starImg.getWidth(), starImg.getHeight(), angle);
}
/**
* Updates the animation by a delta interval.
* @param delta the delta interval since the last call
* @return true if an update was applied, false if the animation was not updated
*/
public boolean update(int delta) { return animatedValue.update(delta); }
}
/**
* Initializes the star stream.
* @param width the container width
* @param height the container height
*/
public StarStream(int width, int height) {
this.containerWidth = width;
this.containerHeight = height;
this.starImg = GameImage.STAR2.getImage().copy();
this.stars = new ArrayList<Star>();
this.random = new Random();
}
/**
* Draws the star stream.
*/
public void draw() {
if (stars.isEmpty())
return;
starImg.startUse();
for (Star star : stars)
star.draw();
starImg.endUse();
}
/**
* Updates the stars in the stream by a delta interval.
* @param delta the delta interval since the last call
*/
public void update(int delta) {
// update current stars
Iterator<Star> iter = stars.iterator();
while (iter.hasNext()) {
Star star = iter.next();
if (!star.update(delta))
iter.remove();
}
// create new stars
for (int i = stars.size(); i < MAX_STARS; i++) {
if (Math.random() < ((i < 5) ? 0.25 : 0.66))
break;
// generate star properties
float distanceRatio = Utils.clamp((float) getGaussian(0.65, 0.25), 0.2f, 0.925f);
int distance = (int) (containerWidth * distanceRatio);
int duration = (int) (distanceRatio * getGaussian(1300, 300));
int yOffset = (int) getGaussian(0, containerHeight / 20);
int angle = (int) getGaussian(0, 22.5);
AnimationEquation eqn = random.nextBoolean() ? AnimationEquation.IN_OUT_QUAD : AnimationEquation.OUT_QUAD;
stars.add(new Star(duration, distance, yOffset, angle, eqn));
}
}
/**
* Clears the stars currently in the stream.
*/
public void clear() { stars.clear(); }
/**
* Returns the next pseudorandom, Gaussian ("normally") distributed {@code double} value
* with the given mean and standard deviation.
* @param mean the mean
* @param stdDev the standard deviation
*/
private double getGaussian(double mean, double stdDev) {
return mean + random.nextGaussian() * stdDev;
}
}