opsu-dance/lib/lwjgl-2.9.1/javadoc/deprecated-list.html

339 lines
18 KiB
HTML
Raw Normal View History

2014-06-30 04:17:04 +02:00
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:33:06 CET 2013 -->
<title>Deprecated List (LWJGL API)</title>
<meta name="date" content="2013-12-02">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Deprecated List (LWJGL API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="overview-summary.html">Overview</a></li>
<li>Package</li>
<li>Class</li>
<li>Use</li>
<li><a href="overview-tree.html">Tree</a></li>
<li class="navBarCell1Rev">Deprecated</li>
<li><a href="index-all.html">Index</a></li>
<li><a href="help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="index.html?deprecated-list.html" target="_top">Frames</a></li>
<li><a href="deprecated-list.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h1 title="Deprecated API" class="title">Deprecated API</h1>
<h2 title="Contents">Contents</h2>
<ul>
<li><a href="#field">Deprecated Fields</a></li>
<li><a href="#method">Deprecated Methods</a></li>
</ul>
</div>
<div class="contentContainer"><a name="field">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Deprecated Fields table, listing deprecated fields, and an explanation">
<caption><span>Deprecated Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/openal/AL10.html#AL_DATA">org.lwjgl.openal.AL10.AL_DATA</a>
<div class="block"><i>This token is a relict of the early OpenAL days and is
no longer supported. Neither the OpenAL spec nor OpenAL Soft define
it.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/input/Keyboard.html#KEY_LWIN">org.lwjgl.input.Keyboard.KEY_LWIN</a>
<div class="block"><i>Use KEY_LMETA instead</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/input/Keyboard.html#KEY_RWIN">org.lwjgl.input.Keyboard.KEY_RWIN</a>
<div class="block"><i>Use KEY_RMETA instead</i></div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
<a name="method">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Deprecated Methods table, listing deprecated methods, and an explanation">
<caption><span>Deprecated Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniform(int, int, int, int)">org.lwjgl.opengl.GL40.glGetActiveSubroutineUniform(int, int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)"><code>GL40.glGetActiveSubroutineUniformi(int, int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniformBlock(int, int, int)">org.lwjgl.opengl.ARBUniformBufferObject.glGetActiveUniformBlock(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniformBlocki(int, int, int)"><code>ARBUniformBufferObject.glGetActiveUniformBlocki(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL31.html#glGetActiveUniformBlock(int, int, int)">org.lwjgl.opengl.GL31.glGetActiveUniformBlock(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL31.html#glGetActiveUniformBlocki(int, int, int)"><code>GL31.glGetActiveUniformBlocki(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniforms(int, int, int)">org.lwjgl.opengl.ARBUniformBufferObject.glGetActiveUniforms(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniformsi(int, int, int)"><code>ARBUniformBufferObject.glGetActiveUniformsi(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL31.html#glGetActiveUniforms(int, int, int)">org.lwjgl.opengl.GL31.glGetActiveUniforms(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL31.html#glGetActiveUniformsi(int, int, int)"><code>GL31.glGetActiveUniformsi(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL15.html#glGetBufferParameter(int, int)">org.lwjgl.opengl.GL15.glGetBufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL15.html#glGetBufferParameteri(int, int)"><code>GL15.glGetBufferParameteri(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL32.html#glGetBufferParameter(int, int)">org.lwjgl.opengl.GL32.glGetBufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL32.html#glGetBufferParameteri64(int, int)"><code>GL32.glGetBufferParameteri64(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetBufferParameter(int, int)">org.lwjgl.opengles.GLES20.glGetBufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetBufferParameteri(int, int)"><code>GLES20.glGetBufferParameteri(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBBufferObject.html#glGetBufferParameterARB(int, int)">org.lwjgl.opengl.ARBBufferObject.glGetBufferParameterARB(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBBufferObject.html#glGetBufferParameteriARB(int, int)"><code>ARBBufferObject.glGetBufferParameteriARB(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBFramebufferObject.html#glGetFramebufferAttachmentParameter(int, int, int)">org.lwjgl.opengl.ARBFramebufferObject.glGetFramebufferAttachmentParameter(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBFramebufferObject.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>ARBFramebufferObject.glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int)">org.lwjgl.opengl.GL30.glGetFramebufferAttachmentParameter(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>GL30.glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetFramebufferAttachmentParameter(int, int, int)">org.lwjgl.opengles.GLES20.glGetFramebufferAttachmentParameter(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>GLES20.glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/EXTFramebufferObject.html#glGetFramebufferAttachmentParameterEXT(int, int, int)">org.lwjgl.opengl.EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/EXTFramebufferObject.html#glGetFramebufferAttachmentParameteriEXT(int, int, int)"><code>EXTFramebufferObject.glGetFramebufferAttachmentParameteriEXT(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengles/OESFramebufferObject.html#glGetFramebufferAttachmentParameterOES(int, int, int)">org.lwjgl.opengles.OESFramebufferObject.glGetFramebufferAttachmentParameterOES(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/OESFramebufferObject.html#glGetFramebufferAttachmentParameteriOES(int, int, int)"><code>OESFramebufferObject.glGetFramebufferAttachmentParameteriOES(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL20.html#glGetProgram(int, int)">org.lwjgl.opengl.GL20.glGetProgram(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)"><code>GL20.glGetProgrami(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetProgram(int, int)">org.lwjgl.opengles.GLES20.glGetProgram(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetProgrami(int, int)"><code>GLES20.glGetProgrami(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBProgram.html#glGetProgramARB(int, int)">org.lwjgl.opengl.ARBProgram.glGetProgramARB(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBProgram.html#glGetProgramiARB(int, int)"><code>ARBProgram.glGetProgramiARB(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/NVProgram.html#glGetProgramNV(int, int)">org.lwjgl.opengl.NVProgram.glGetProgramNV(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/NVProgram.html#glGetProgramiNV(int, int)"><code>NVProgram.glGetProgramiNV(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL40.html#glGetProgramStage(int, int, int)">org.lwjgl.opengl.GL40.glGetProgramStage(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)"><code>GL40.glGetProgramStagei(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL15.html#glGetQuery(int, int)">org.lwjgl.opengl.GL15.glGetQuery(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL15.html#glGetQueryi(int, int)"><code>GL15.glGetQueryi(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBOcclusionQuery.html#glGetQueryARB(int, int)">org.lwjgl.opengl.ARBOcclusionQuery.glGetQueryARB(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBOcclusionQuery.html#glGetQueryiARB(int, int)"><code>ARBOcclusionQuery.glGetQueryiARB(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL40.html#glGetQueryIndexed(int, int, int)">org.lwjgl.opengl.GL40.glGetQueryIndexed(int, int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)"><code>GL40.glGetQueryIndexedi(int, int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL33.html#glGetQueryObject(int, int)">org.lwjgl.opengl.GL33.glGetQueryObject(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL33.html#glGetQueryObjecti64(int, int)"><code>GL33.glGetQueryObjecti64(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL33.html#glGetQueryObjectu(int, int)">org.lwjgl.opengl.GL33.glGetQueryObjectu(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL33.html#glGetQueryObjectui64(int, int)"><code>GL33.glGetQueryObjectui64(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBFramebufferObject.html#glGetRenderbufferParameter(int, int)">org.lwjgl.opengl.ARBFramebufferObject.glGetRenderbufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBFramebufferObject.html#glGetRenderbufferParameteri(int, int)"><code>ARBFramebufferObject.glGetRenderbufferParameteri(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int)">org.lwjgl.opengl.GL30.glGetRenderbufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><code>GL30.glGetRenderbufferParameteri(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetRenderbufferParameter(int, int)">org.lwjgl.opengles.GLES20.glGetRenderbufferParameter(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetRenderbufferParameteri(int, int)"><code>GLES20.glGetRenderbufferParameteri(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/EXTFramebufferObject.html#glGetRenderbufferParameterEXT(int, int)">org.lwjgl.opengl.EXTFramebufferObject.glGetRenderbufferParameterEXT(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/EXTFramebufferObject.html#glGetRenderbufferParameteriEXT(int, int)"><code>EXTFramebufferObject.glGetRenderbufferParameteriEXT(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengles/OESFramebufferObject.html#glGetRenderbufferParameterOES(int, int)">org.lwjgl.opengles.OESFramebufferObject.glGetRenderbufferParameterOES(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/OESFramebufferObject.html#glGetRenderbufferParameteriOES(int, int)"><code>OESFramebufferObject.glGetRenderbufferParameteriOES(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL20.html#glGetShader(int, int)">org.lwjgl.opengl.GL20.glGetShader(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)"><code>GL20.glGetShaderi(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengles/GLES20.html#glGetShader(int, int)">org.lwjgl.opengles.GLES20.glGetShader(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengles/GLES20.html#glGetShaderi(int, int)"><code>GLES20.glGetShaderi(int, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/ARBSync.html#glGetSync(org.lwjgl.opengl.GLSync, int)">org.lwjgl.opengl.ARBSync.glGetSync(GLSync, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/ARBSync.html#glGetSynci(org.lwjgl.opengl.GLSync, int)"><code>ARBSync.glGetSynci(org.lwjgl.opengl.GLSync, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL32.html#glGetSync(org.lwjgl.opengl.GLSync, int)">org.lwjgl.opengl.GL32.glGetSync(GLSync, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL32.html#glGetSynci(org.lwjgl.opengl.GLSync, int)"><code>GL32.glGetSynci(org.lwjgl.opengl.GLSync, int)</code></a> instead.</i></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="org/lwjgl/opengl/GL40.html#glGetUniformSubroutineu(int, int)">org.lwjgl.opengl.GL40.glGetUniformSubroutineu(int, int)</a>
<div class="block"><i>Will be removed in 3.0. Use <a href="org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)"><code>GL40.glGetUniformSubroutineui(int, int)</code></a> instead.</i></div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="overview-summary.html">Overview</a></li>
<li>Package</li>
<li>Class</li>
<li>Use</li>
<li><a href="overview-tree.html">Tree</a></li>
<li class="navBarCell1Rev">Deprecated</li>
<li><a href="index-all.html">Index</a></li>
<li><a href="help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="index.html?deprecated-list.html" target="_top">Frames</a></li>
<li><a href="deprecated-list.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small><i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i></small></p>
</body>
</html>