opsu-dance/res/sh_Cursor.vertex

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2018-11-15 20:37:51 +01:00
attribute vec4 m_Position;
attribute vec2 m_TexCoord;
attribute float m_Time;
varying vec4 v_Color;
varying vec2 v_TexCoord;
uniform float g_FadeClock;
void main(void)
{
gl_Position = m_Position;
v_Color = vec4(1.0, 0.0, 0.0, 1.0);
v_TexCoord = m_TexCoord;
}