opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/util/glu/Disk.html

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<div class="subTitle">org.lwjgl.util.glu</div>
<h2 title="Class Disk" class="title">Class Disk</h2>
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<pre>public class <span class="strong">Disk</span>
extends <a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></pre>
<div class="block">Disk.java
Created 23-dec-2003</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Erik Duijs</dd></dl>
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<td class="colOne"><code><strong><a href="../../../../org/lwjgl/util/glu/Disk.html#Disk()">Disk</a></strong>()</code>
<div class="block">Constructor for Disk.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Disk.html#draw(float, float, int, int)">draw</a></strong>(float&nbsp;innerRadius,
float&nbsp;outerRadius,
int&nbsp;slices,
int&nbsp;loops)</code>
<div class="block">renders a disk on the z = 0 plane.</div>
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<code><a href="../../../../org/lwjgl/util/glu/Quadric.html#cos(float)">cos</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getDrawStyle()">getDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getNormals()">getNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getOrientation()">getOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getTextureFlag()">getTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#normal3f(float, float, float)">normal3f</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setDrawStyle(int)">setDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setNormals(int)">setNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setOrientation(int)">setOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setTextureFlag(boolean)">setTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#sin(float)">sin</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#TXTR_COORD(float, float)">TXTR_COORD</a></code></li>
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<h4>Disk</h4>
<pre>public&nbsp;Disk()</pre>
<div class="block">Constructor for Disk.</div>
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<h4>draw</h4>
<pre>public&nbsp;void&nbsp;draw(float&nbsp;innerRadius,
float&nbsp;outerRadius,
int&nbsp;slices,
int&nbsp;loops)</pre>
<div class="block">renders a disk on the z = 0 plane. The disk has a radius of
outerRadius, and contains a concentric circular hole with a radius of
innerRadius. If innerRadius is 0, then no hole is generated. The disk is
subdivided around the z axis into slices (like pizza slices), and also
about the z axis into rings (as specified by slices and loops,
respectively).
With respect to orientation, the +z side of the disk is considered to be
"outside" (see glu.quadricOrientation). This means that if the orientation
is set to GLU.OUTSIDE, then any normals generated point along the +z axis.
Otherwise, they point along the -z axis.
If texturing is turned on (with glu.quadricTexture), texture coordinates are
generated linearly such that where r=outerRadius, the value at (r, 0, 0) is
(1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at
(0, -r, 0) it is (0.5, 0).</div>
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