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<title>Sphere (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.util.glu</div>
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<h2 title="Class Sphere" class="title">Class Sphere</h2>
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<li><a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">org.lwjgl.util.glu.Quadric</a></li>
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<li>org.lwjgl.util.glu.Sphere</li>
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<pre>public class <span class="strong">Sphere</span>
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extends <a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></pre>
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<div class="block">Sphere.java
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Created 23-dec-2003</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Erik Duijs</dd></dl>
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<h3>Fields inherited from class org.lwjgl.util.glu.<a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></h3>
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<code><a href="../../../../org/lwjgl/util/glu/Quadric.html#drawStyle">drawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#normals">normals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#orientation">orientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#textureFlag">textureFlag</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../org/lwjgl/util/glu/Sphere.html#Sphere()">Sphere</a></strong>()</code>
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<div class="block">Constructor</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Sphere.html#draw(float, int, int)">draw</a></strong>(float radius,
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int slices,
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int stacks)</code>
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<div class="block">draws a sphere of the given radius centered around the origin.</div>
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<h3>Methods inherited from class org.lwjgl.util.glu.<a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></h3>
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<code><a href="../../../../org/lwjgl/util/glu/Quadric.html#cos(float)">cos</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getDrawStyle()">getDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getNormals()">getNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getOrientation()">getOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getTextureFlag()">getTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#normal3f(float, float, float)">normal3f</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setDrawStyle(int)">setDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setNormals(int)">setNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setOrientation(int)">setOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setTextureFlag(boolean)">setTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#sin(float)">sin</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#TXTR_COORD(float, float)">TXTR_COORD</a></code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<a name="Sphere()">
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<h4>Sphere</h4>
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<pre>public Sphere()</pre>
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<div class="block">Constructor</div>
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<h4>draw</h4>
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<pre>public void draw(float radius,
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int slices,
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int stacks)</pre>
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<div class="block">draws a sphere of the given radius centered around the origin.
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The sphere is subdivided around the z axis into slices and along the z axis
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into stacks (similar to lines of longitude and latitude).
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If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then
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any normals generated point away from the center of the sphere. Otherwise,
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they point toward the center of the sphere.
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If texturing is turned on (with glu.quadricTexture), then texture
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coordinates are generated so that t ranges from 0.0 at z=-radius to 1.0 at
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z=radius (t increases linearly along longitudinal lines), and s ranges from
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0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75
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at the -x axis, and back to 1.0 at the +y axis.</div>
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