opsu-dance/src/itdelatrisu/opsu/objects/Circle.java

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2014-06-30 04:17:04 +02:00
/*
* opsu! - an open-source osu! client
* Copyright (C) 2014 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameScore;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.states.Options;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
/**
* Data type representing a circle object.
*/
public class Circle {
/**
* Images related to hit circles.
*/
private static Image
hitCircle, // hit circle
hitCircleOverlay, // hit circle overlay
approachCircle; // approach circle
/**
* The associated OsuHitObject.
*/
private OsuHitObject hitObject;
/**
* The associated Game object.
*/
private Game game;
/**
* The associated GameScore object.
*/
private GameScore score;
/**
* The color of this circle.
*/
private Color color;
/**
* Whether or not the circle result ends the combo streak.
*/
private boolean comboEnd;
/**
* Initializes the Circle data type with map modifiers, images, and dimensions.
* @param container the game container
* @param circleSize the map's circleSize value
* @throws SlickException
*/
public static void init(GameContainer container, byte circleSize) throws SlickException {
int diameter = 96 - (circleSize * 8);
diameter = diameter * container.getWidth() / 640; // convert from Osupixels (640x480)
hitCircle = new Image("hitcircle.png").getScaledCopy(diameter, diameter);
hitCircleOverlay = new Image("hitcircleoverlay.png").getScaledCopy(diameter, diameter);
approachCircle = new Image("approachcircle.png").getScaledCopy(diameter, diameter);
}
/**
* Returns the hit circle image.
*/
public static Image getHitCircle() { return hitCircle; }
/**
* Returns the hit circle overlay image.
*/
public static Image getHitCircleOverlay() { return hitCircleOverlay; }
/**
* Returns the approach circle image.
*/
public static Image getApproachCircle() { return approachCircle; }
/**
* Constructor.
* @param hitObject the associated OsuHitObject
* @param game the associated Game object
* @param score the associated GameScore object
* @param color the color of this circle
* @param comboEnd true if this is the last hit object in the combo
*/
public Circle(OsuHitObject hitObject, Game game, GameScore score, Color color, boolean comboEnd) {
this.hitObject = hitObject;
this.game = game;
this.score = score;
this.color = color;
this.comboEnd = comboEnd;
}
/**
* Draws the circle to the graphics context.
* @param trackPosition the current track position
*/
public void draw(int trackPosition) {
int timeDiff = hitObject.time - trackPosition;
if (timeDiff >= 0) {
float approachScale = 1 + (timeDiff * 2f / game.getApproachTime());
drawCentered(approachCircle.getScaledCopy(approachScale), hitObject.x, hitObject.y, color);
drawCentered(hitCircleOverlay, hitObject.x, hitObject.y, Color.white);
drawCentered(hitCircle, hitObject.x, hitObject.y, color);
score.drawSymbolNumber(hitObject.comboNumber, hitObject.x, hitObject.y,
hitCircle.getWidth() * 0.40f / score.getDefaultSymbolImage(0).getHeight());
}
}
/**
* Draws an image based on its center with a color filter.
*/
private void drawCentered(Image img, float x, float y, Color color) {
img.draw(x - (img.getWidth() / 2f), y - (img.getHeight() / 2f), color);
}
/**
* Calculates the circle hit result.
* @param time the hit object time (difference between track time)
* @return the hit result (GameScore.HIT_* constants)
*/
public int hitResult(int time) {
int trackPosition = MusicController.getPosition();
int timeDiff = Math.abs(trackPosition - time);
int[] hitResultOffset = game.getHitResultOffsets();
int result = -1;
if (timeDiff < hitResultOffset[GameScore.HIT_300])
result = GameScore.HIT_300;
else if (timeDiff < hitResultOffset[GameScore.HIT_100])
result = GameScore.HIT_100;
else if (timeDiff < hitResultOffset[GameScore.HIT_50])
result = GameScore.HIT_50;
else if (timeDiff < hitResultOffset[GameScore.HIT_MISS])
result = GameScore.HIT_MISS;
//else not a hit
return result;
}
/**
* Processes a mouse click.
* @param x the x coordinate of the mouse
* @param y the y coordinate of the mouse
* @param comboEnd if this is the last object in the combo
* @return true if a hit result was processed
*/
public boolean mousePressed(int x, int y) {
double distance = Math.hypot(hitObject.x - x, hitObject.y - y);
int circleRadius = hitCircle.getWidth() / 2;
if (distance < circleRadius) {
int result = hitResult(hitObject.time);
if (result > -1) {
score.hitResult(hitObject.time, result, hitObject.x, hitObject.y, color, comboEnd);
return true;
}
}
return false;
}
/**
* Updates the circle object.
* @param overlap true if the next object's start time has already passed
* @return true if a hit result (miss) was processed
*/
public boolean update(boolean overlap) {
int trackPosition = MusicController.getPosition();
int[] hitResultOffset = game.getHitResultOffsets();
boolean isAutoMod = Options.isModActive(Options.MOD_AUTO);
if (overlap || trackPosition > hitObject.time + hitResultOffset[GameScore.HIT_50]) {
if (isAutoMod) // "auto" mod: catch any missed notes due to lag
score.hitResult(hitObject.time, GameScore.HIT_300,
hitObject.x, hitObject.y, color, comboEnd);
else // no more points can be scored, so send a miss
score.hitResult(hitObject.time, GameScore.HIT_MISS,
hitObject.x, hitObject.y, null, comboEnd);
return true;
}
// "auto" mod: send a perfect hit result
else if (isAutoMod) {
if (Math.abs(trackPosition - hitObject.time) < hitResultOffset[GameScore.HIT_300]) {
score.hitResult(hitObject.time, GameScore.HIT_300,
hitObject.x, hitObject.y, color, comboEnd);
return true;
}
}
return false;
}
}