opsu-dance/src/itdelatrisu/opsu/objects/Slider.java

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/*
* opsu! - an open-source osu! client
* Copyright (C) 2014 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameScore;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.OsuFile;
import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.states.Options;
import java.io.File;
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import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
/**
* Data type representing a slider object.
*/
public class Slider {
/**
* Slider ball animation.
*/
private static Animation sliderBall;
/**
* Slider movement speed multiplier.
*/
private static float sliderMultiplier = 1.0f;
/**
* Rate at which slider ticks are placed.
*/
private static float sliderTickRate = 1.0f;
/**
* The associated OsuHitObject.
*/
private OsuHitObject hitObject;
/**
* The associated Game object.
*/
private Game game;
/**
* The associated GameScore object.
*/
private GameScore score;
/**
* The color of this slider.
*/
private Color color;
/**
* The underlying Bezier object.
*/
private Bezier bezier;
/**
* The time duration of the slider, in milliseconds.
*/
private float sliderTime = 0f;
/**
* The time duration of the slider including repeats, in milliseconds.
*/
private float sliderTimeTotal = 0f;
/**
* Whether or not the result of the initial hit circle has been processed.
*/
private boolean sliderClicked = false;
/**
* Whether or not to show the follow circle.
*/
private boolean followCircleActive = false;
/**
* Whether or not the slider result ends the combo streak.
*/
private boolean comboEnd;
/**
* The number of repeats that have passed so far.
*/
private int currentRepeats = 0;
/**
* The t values of the slider ticks.
*/
private float[] ticksT;
/**
* The tick index in the ticksT[] array.
*/
private int tickIndex = 0;
/**
* Number of ticks hit and tick intervals so far.
*/
private int ticksHit = 0, tickIntervals = 1;
/**
* Representation of a Bezier curve, the main component of a slider.
*
* @author Alex Gheorghiu (http://html5tutorial.com/how-to-draw-n-grade-bezier-curve-with-canvas-api/)
* @author pictuga (https://github.com/pictuga/osu-web)
*/
private class Bezier {
/**
* The order of the Bezier curve.
*/
private int order;
/**
* The step size (used for drawing),
*/
private float step;
/**
* The curve points for drawing with step size given by 'step'.
*/
private float[] curveX, curveY;
/**
* The angles of the first and last control points.
*/
private float startAngle, endAngle;
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/**
* Constructor.
*/
public Bezier() {
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this.order = hitObject.sliderX.length + 1;
this.step = 5 / hitObject.pixelLength;
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// calculate curve points for drawing
int N = (int) (1 / step);
this.curveX = new float[N + 1];
this.curveY = new float[N + 1];
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float t = 0f;
for (int i = 0; i < N; i++, t += step) {
float[] c = pointAt(t);
curveX[i] = c[0];
curveY[i] = c[1];
}
curveX[N] = getX(order - 1);
curveY[N] = getY(order - 1);
// calculate angles (if needed)
if (hitObject.repeat > 1) {
float[] c1 = pointAt(0f);
float[] c2 = pointAt(step);
startAngle = (float) (Math.atan2(c2[1] - c1[1], c2[0] - c1[0]) * 180 / Math.PI);
c1 = pointAt(1f);
c2 = pointAt(1f - step);
endAngle = (float) (Math.atan2(c2[1] - c1[1], c2[0] - c1[0]) * 180 / Math.PI);
}
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}
/**
* Returns the x coordinate of the control point at index i.
*/
private float getX(int i) {
return (i == 0) ? hitObject.x : hitObject.sliderX[i - 1];
}
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/**
* Returns the y coordinate of the control point at index i.
*/
private float getY(int i) {
return (i == 0) ? hitObject.y : hitObject.sliderY[i - 1];
}
/**
* Returns the angle of the first control point.
*/
private float getStartAngle() { return startAngle; }
/**
* Returns the angle of the last control point.
*/
private float getEndAngle() { return endAngle; }
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/**
* Calculates the factorial of a number.
*/
private long factorial(int n) {
return (n <= 1 || n > 20) ? 1 : n * factorial(n - 1);
}
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/**
* Calculates the Bernstein polynomial.
* @param i the index
* @param n the degree of the polynomial (i.e. number of points)
* @param t the t value [0, 1]
*/
private double bernstein(int i, int n, float t) {
return factorial(n) / (factorial(i) * factorial(n-i)) *
Math.pow(t, i) * Math.pow(1-t, n-i);
}
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/**
* Returns the point on the Bezier curve at a value t.
* For curves of order greater than 4, points will be generated along
* a path of overlapping cubic (at most) Beziers.
* @param t the t value [0, 1]
* @return the point [x, y]
*/
public float[] pointAt(float t) {
float[] c = { 0f, 0f };
int n = order - 1;
if (n < 4) { // normal curve
for (int i = 0; i <= n; i++) {
c[0] += getX(i) * bernstein(i, n, t);
c[1] += getY(i) * bernstein(i, n, t);
}
} else { // split curve into path
// TODO: this is probably wrong...
int segmentCount = (n / 3) + 1;
int segment = (int) Math.floor(t * segmentCount);
int startIndex = 3 * segment;
int segmentOrder = Math.min(startIndex + 3, n) - startIndex;
float segmentT = (t * segmentCount) - segment;
for (int i = 0; i <= segmentOrder; i++) {
c[0] += getX(i + startIndex) * bernstein(i, segmentOrder, segmentT);
c[1] += getY(i + startIndex) * bernstein(i, segmentOrder, segmentT);
}
}
return c;
}
/**
* Draws the full Bezier curve to the graphics context.
*/
public void draw() {
Image hitCircle = GameImage.HITCIRCLE.getImage();
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
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// draw overlay and hit circle
for (int i = curveX.length - 1; i >= 0; i--)
Utils.drawCentered(hitCircleOverlay, curveX[i], curveY[i], Color.white);
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for (int i = curveX.length - 1; i >= 0; i--)
Utils.drawCentered(hitCircle, curveX[i], curveY[i], color);
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}
}
/**
* Initializes the Slider data type with images and dimensions.
* @param container the game container
* @param circleSize the map's circleSize value
* @param osu the associated OsuFile object
* @throws SlickException
*/
public static void init(GameContainer container, float circleSize, OsuFile osu) throws SlickException {
int diameter = (int) (96 - (circleSize * 8));
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diameter = diameter * container.getWidth() / 640; // convert from Osupixels (640x480)
// slider ball
if (sliderBall != null) {
for (int i = 0; i < sliderBall.getFrameCount(); i++) {
Image img = sliderBall.getImage(i);
if (!img.isDestroyed())
img.destroy();
}
}
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sliderBall = new Animation();
String sliderFormat = "sliderb%d.png";
int sliderIndex = 0;
File dir = MusicController.getOsuFile().getFile().getParentFile();
File slider = new File(dir, String.format(sliderFormat, sliderIndex));
if (slider.isFile()) {
do {
sliderBall.addFrame(new Image(slider.getAbsolutePath()).getScaledCopy(diameter * 118 / 128, diameter * 118 / 128), 60);
slider = new File(dir, String.format(sliderFormat, ++sliderIndex));
} while (slider.isFile());
} else {
while (true) {
try {
Image sliderFrame = new Image(String.format(sliderFormat, sliderIndex++));
sliderBall.addFrame(sliderFrame.getScaledCopy(diameter * 118 / 128, diameter * 118 / 128), 60);
} catch (Exception e) {
break;
}
}
}
GameImage.SLIDER_FOLLOWCIRCLE.setImage(GameImage.SLIDER_FOLLOWCIRCLE.getImage().getScaledCopy(diameter * 259 / 128, diameter * 259 / 128));
GameImage.REVERSEARROW.setImage(GameImage.REVERSEARROW.getImage().getScaledCopy(diameter, diameter));
GameImage.SLIDER_TICK.setImage(GameImage.SLIDER_TICK.getImage().getScaledCopy(diameter / 4, diameter / 4));
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sliderMultiplier = osu.sliderMultiplier;
sliderTickRate = osu.sliderTickRate;
}
/**
* Constructor.
* @param hitObject the associated OsuHitObject
* @param game the associated Game object
* @param score the associated GameScore object
* @param color the color of this circle
* @param comboEnd true if this is the last hit object in the combo
*/
public Slider(OsuHitObject hitObject, Game game, GameScore score, Color color, boolean comboEnd) {
this.hitObject = hitObject;
this.game = game;
this.score = score;
this.color = color;
this.comboEnd = comboEnd;
this.bezier = new Bezier();
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}
/**
* Draws the slider to the graphics context.
* @param trackPosition the current track position
* @param currentObject true if this is the current hit object
*/
public void draw(int trackPosition, boolean currentObject) {
int timeDiff = hitObject.time - trackPosition;
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
Image hitCircle = GameImage.HITCIRCLE.getImage();
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// bezier
bezier.draw();
// ticks
if (currentObject && ticksT != null) {
for (int i = 0; i < ticksT.length; i++) {
float[] c = bezier.pointAt(ticksT[i]);
GameImage.SLIDER_TICK.getImage().drawCentered(c[0], c[1]);
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}
}
// end circle
int lastIndex = hitObject.sliderX.length - 1;
Utils.drawCentered(hitCircleOverlay, hitObject.sliderX[lastIndex], hitObject.sliderY[lastIndex], Color.white);
Utils.drawCentered(hitCircle, hitObject.sliderX[lastIndex], hitObject.sliderY[lastIndex], color);
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// start circle
Utils.drawCentered(hitCircleOverlay, hitObject.x, hitObject.y, Color.white);
Utils.drawCentered(hitCircle, hitObject.x, hitObject.y, color);
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if (sliderClicked)
; // don't draw current combo number if already clicked
else
score.drawSymbolNumber(hitObject.comboNumber, hitObject.x, hitObject.y,
hitCircle.getWidth() * 0.40f / score.getDefaultSymbolImage(0).getHeight());
// repeats
if (hitObject.repeat - 1 > currentRepeats) {
Image arrow = GameImage.REVERSEARROW.getImage();
if (currentRepeats % 2 == 0) { // last circle
arrow.setRotation(bezier.getEndAngle());
arrow.drawCentered(hitObject.sliderX[lastIndex], hitObject.sliderY[lastIndex]);
} else { // first circle
arrow.setRotation(bezier.getStartAngle());
arrow.drawCentered(hitObject.x, hitObject.y);
}
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}
if (timeDiff >= 0) {
// approach circle
float approachScale = 1 + (timeDiff * 2f / game.getApproachTime());
Utils.drawCentered(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale),
hitObject.x, hitObject.y, color);
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} else {
float[] c = bezier.pointAt(getT(trackPosition, false));
// slider ball
Utils.drawCentered(sliderBall, c[0], c[1]);
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// follow circle
if (followCircleActive)
GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c[0], c[1]);
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}
}
/**
* Calculates the slider hit result.
* @param time the hit object time (difference between track time)
* @param lastCircleHit true if the cursor was held within the last circle
* @return the hit result (GameScore.HIT_* constants)
*/
public int hitResult() {
int lastIndex = hitObject.sliderX.length - 1;
float tickRatio = (float) ticksHit / tickIntervals;
int result;
if (tickRatio >= 1.0f)
result = GameScore.HIT_300;
else if (tickRatio >= 0.5f)
result = GameScore.HIT_100;
else if (tickRatio > 0f)
result = GameScore.HIT_50;
else
result = GameScore.HIT_MISS;
if (currentRepeats % 2 == 0) // last circle
score.hitResult(hitObject.time + (int) sliderTimeTotal, result,
hitObject.sliderX[lastIndex], hitObject.sliderY[lastIndex],
color, comboEnd, hitObject.hitSound);
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else // first circle
score.hitResult(hitObject.time + (int) sliderTimeTotal, result,
hitObject.x, hitObject.y, color, comboEnd, hitObject.hitSound);
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return result;
}
/**
* Processes a mouse click.
* @param x the x coordinate of the mouse
* @param y the y coordinate of the mouse
* @param comboEnd if this is the last object in the combo
* @return true if a hit result was processed
*/
public boolean mousePressed(int x, int y) {
if (sliderClicked) // first circle already processed
return false;
double distance = Math.hypot(hitObject.x - x, hitObject.y - y);
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
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if (distance < circleRadius) {
int trackPosition = MusicController.getPosition();
int timeDiff = Math.abs(trackPosition - hitObject.time);
int[] hitResultOffset = game.getHitResultOffsets();
int result = -1;
if (timeDiff < hitResultOffset[GameScore.HIT_50]) {
result = GameScore.HIT_SLIDER30;
ticksHit++;
} else if (timeDiff < hitResultOffset[GameScore.HIT_MISS])
result = GameScore.HIT_MISS;
//else not a hit
if (result > -1) {
sliderClicked = true;
score.sliderTickResult(hitObject.time, result,
hitObject.x, hitObject.y, hitObject.hitSound);
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return true;
}
}
return false;
}
/**
* Updates the slider object.
* @param overlap true if the next object's start time has already passed
* @param delta the delta interval since the last call
* @param mouseX the x coordinate of the mouse
* @param mouseY the y coordinate of the mouse
* @return true if slider ended
*/
public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
// slider time and tick calculations
if (sliderTimeTotal == 0f) {
// slider time
this.sliderTime = game.getBeatLength() * (hitObject.pixelLength / sliderMultiplier) / 100f;
this.sliderTimeTotal = sliderTime * hitObject.repeat;
// ticks
float tickLengthDiv = 100f * sliderMultiplier / sliderTickRate / game.getTimingPointMultiplier();
int tickCount = (int) Math.ceil(hitObject.pixelLength / tickLengthDiv) - 1;
if (tickCount > 0) {
this.ticksT = new float[tickCount];
float tickTOffset = 1f / (tickCount + 1);
float t = tickTOffset;
for (int i = 0; i < tickCount; i++, t += tickTOffset)
ticksT[i] = t;
}
}
int trackPosition = MusicController.getPosition();
int[] hitResultOffset = game.getHitResultOffsets();
int lastIndex = hitObject.sliderX.length - 1;
boolean isAutoMod = Options.isModActive(Options.MOD_AUTO);
if (!sliderClicked) {
// start circle time passed
if (trackPosition > hitObject.time + hitResultOffset[GameScore.HIT_50]) {
sliderClicked = true;
if (isAutoMod) { // "auto" mod: catch any missed notes due to lag
ticksHit++;
score.sliderTickResult(hitObject.time, GameScore.HIT_SLIDER30,
hitObject.x, hitObject.y, hitObject.hitSound);
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} else
score.sliderTickResult(hitObject.time, GameScore.HIT_MISS,
hitObject.x, hitObject.y, hitObject.hitSound);
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}
// "auto" mod: send a perfect hit result
else if (isAutoMod) {
if (Math.abs(trackPosition - hitObject.time) < hitResultOffset[GameScore.HIT_300]) {
ticksHit++;
sliderClicked = true;
score.sliderTickResult(hitObject.time, GameScore.HIT_SLIDER30,
hitObject.x, hitObject.y, hitObject.hitSound);
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}
}
}
// end of slider
if (overlap || trackPosition > hitObject.time + sliderTimeTotal) {
tickIntervals++;
// "auto" mod: send a perfect hit result
if (isAutoMod)
ticksHit++;
// check if cursor pressed and within end circle
else if (game.isInputKeyPressed()) {
double distance = Math.hypot(hitObject.sliderX[lastIndex] - mouseX, hitObject.sliderY[lastIndex] - mouseY);
int followCircleRadius = GameImage.SLIDER_FOLLOWCIRCLE.getImage().getWidth() / 2;
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if (distance < followCircleRadius)
ticksHit++;
}
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// calculate and send slider result
hitResult();
return true;
}
// repeats
boolean isNewRepeat = false;
if (hitObject.repeat - 1 > currentRepeats) {
float t = getT(trackPosition, true);
if (Math.floor(t) > currentRepeats) {
currentRepeats++;
tickIntervals++;
isNewRepeat = true;
}
}
// ticks
boolean isNewTick = false;
if (ticksT != null &&
tickIntervals < (ticksT.length * (currentRepeats + 1)) + hitObject.repeat &&
tickIntervals < (ticksT.length * hitObject.repeat) + hitObject.repeat) {
float t = getT(trackPosition, true);
if (t - Math.floor(t) >= ticksT[tickIndex]) {
tickIntervals++;
tickIndex = (tickIndex + 1) % ticksT.length;
isNewTick = true;
}
}
// holding slider...
float[] c = bezier.pointAt(getT(trackPosition, false));
double distance = Math.hypot(c[0] - mouseX, c[1] - mouseY);
int followCircleRadius = GameImage.SLIDER_FOLLOWCIRCLE.getImage().getWidth() / 2;
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if ((game.isInputKeyPressed() && distance < followCircleRadius) || isAutoMod) {
// mouse pressed and within follow circle
followCircleActive = true;
score.changeHealth(delta / 200f);
// held during new repeat
if (isNewRepeat) {
ticksHit++;
if (currentRepeats % 2 > 0) // last circle
score.sliderTickResult(trackPosition, GameScore.HIT_SLIDER30,
hitObject.sliderX[lastIndex], hitObject.sliderY[lastIndex],
hitObject.hitSound);
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else // first circle
score.sliderTickResult(trackPosition, GameScore.HIT_SLIDER30,
c[0], c[1], hitObject.hitSound);
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}
// held during new tick
if (isNewTick) {
ticksHit++;
score.sliderTickResult(trackPosition, GameScore.HIT_SLIDER10,
c[0], c[1], (byte) -1);
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}
} else {
followCircleActive = false;
if (isNewRepeat)
score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, hitObject.hitSound);
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if (isNewTick)
score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, (byte) -1);
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}
return false;
}
/**
* Returns the t value based on the given track position.
* @param trackPosition the current track position
* @param raw if false, ensures that the value lies within [0, 1] by looping repeats
* @return the t value: raw [0, repeats] or looped [0, 1]
*/
public float getT(int trackPosition, boolean raw) {
float t = (trackPosition - hitObject.time) / sliderTime;
if (raw)
return t;
else {
float floor = (float) Math.floor(t);
return (floor % 2 == 0) ? t - floor : floor + 1 - t;
}
}
}