get rid of code repetition
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961ea097c7
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0132f00073
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@ -898,6 +898,7 @@ public class GameData {
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// hit animation
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if (hitResult.result != HIT_MISS && (
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hitResult.hitResultType == null ||
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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hitResult.hitResultType == HitObjectType.SLIDER_FIRST ||
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hitResult.hitResultType == HitObjectType.SLIDER_LAST)) {
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@ -931,19 +932,6 @@ public class GameData {
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}
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}
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if (hitResult.result == HIT_SLIDER_INITIAL && !GameMod.HIDDEN.isActive()) {
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float progress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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float scale = (!hitResult.expand) ? 1f : 1f + (HITCIRCLE_ANIM_SCALE - 1f) * progress;
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float alpha = 1f - progress;
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Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(scale);
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Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(scale);
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scaledHitCircle.setAlpha(alpha);
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scaledHitCircleOverlay.setAlpha(alpha);
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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}
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// hit result
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if (!hitResult.hideResult && (
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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