Replace xy float[] arrays with Vec2f (mostly in game objects).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-09-05 12:53:42 -05:00
parent 1b8f85942f
commit 01fb9c50c9
12 changed files with 114 additions and 117 deletions

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@ -26,6 +26,7 @@ import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.downloads.Updater; import itdelatrisu.opsu.downloads.Updater;
import itdelatrisu.opsu.objects.curves.Curve; import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.replay.Replay; import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.replay.ReplayFrame; import itdelatrisu.opsu.replay.ReplayFrame;
import itdelatrisu.opsu.ui.Colors; import itdelatrisu.opsu.ui.Colors;
@ -1379,9 +1380,9 @@ public class GameData {
// sliders: add the other curve endpoint for the hit animation // sliders: add the other curve endpoint for the hit animation
if (curve != null) { if (curve != null) {
boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST); boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST);
float[] p = curve.pointAt((isFirst) ? 1f : 0f); Vec2f p = curve.pointAt((isFirst) ? 1f : 0f);
HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST; HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST;
hitResultList.add(new HitObjectResult(time, hitResult, p[0], p[1], color, type, null, expand, hideResult)); hitResultList.add(new HitObjectResult(time, hitResult, p.x, p.y, color, type, null, expand, hideResult));
} }
} }

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@ -539,7 +539,6 @@ class tpSlider {
float t = (time - startTime) / sliderTime; float t = (time - startTime) / sliderTime;
float floor = (float) Math.floor(t); float floor = (float) Math.floor(t);
t = (floor % 2 == 0) ? t - floor : floor + 1 - t; t = (floor % 2 == 0) ? t - floor : floor + 1 - t;
float[] xy = curve.pointAt(t); return curve.pointAt(t);
return new Vec2f(xy[0], xy[1]);
} }
} }

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@ -25,6 +25,7 @@ import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.states.Game; import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors; import itdelatrisu.opsu.ui.Colors;
@ -194,7 +195,7 @@ public class Circle implements GameObject {
} }
@Override @Override
public float[] getPointAt(int trackPosition) { return new float[] { x, y }; } public Vec2f getPointAt(int trackPosition) { return new Vec2f(x, y); }
@Override @Override
public int getEndTime() { return hitObject.getTime(); } public int getEndTime() { return hitObject.getTime(); }

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@ -19,6 +19,7 @@
package itdelatrisu.opsu.objects; package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Vec2f;
import org.newdawn.slick.Graphics; import org.newdawn.slick.Graphics;
@ -53,7 +54,7 @@ public class DummyObject implements GameObject {
public boolean mousePressed(int x, int y, int trackPosition) { return false; } public boolean mousePressed(int x, int y, int trackPosition) { return false; }
@Override @Override
public float[] getPointAt(int trackPosition) { return new float[] { x, y }; } public Vec2f getPointAt(int trackPosition) { return new Vec2f(x, y); }
@Override @Override
public int getEndTime() { return hitObject.getTime(); } public int getEndTime() { return hitObject.getTime(); }

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@ -18,6 +18,8 @@
package itdelatrisu.opsu.objects; package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.objects.curves.Vec2f;
import org.newdawn.slick.Graphics; import org.newdawn.slick.Graphics;
/** /**
@ -55,9 +57,9 @@ public interface GameObject {
/** /**
* Returns the coordinates of the hit object at a given track position. * Returns the coordinates of the hit object at a given track position.
* @param trackPosition the track position * @param trackPosition the track position
* @return the [x,y] coordinates * @return the position vector
*/ */
public float[] getPointAt(int trackPosition); public Vec2f getPointAt(int trackPosition);
/** /**
* Returns the end time of the hit object. * Returns the end time of the hit object.

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@ -27,6 +27,7 @@ import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.Beatmap; import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Curve; import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.states.Game; import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors; import itdelatrisu.opsu.ui.Colors;
@ -184,14 +185,14 @@ public class Slider implements GameObject {
Colors.WHITE_FADE.a = color.a = alpha; Colors.WHITE_FADE.a = color.a = alpha;
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage(); Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
Image hitCircle = GameImage.HITCIRCLE.getImage(); Image hitCircle = GameImage.HITCIRCLE.getImage();
float[] endPos = curve.pointAt(1); Vec2f endPos = curve.pointAt(1);
curve.draw(color); curve.draw(color);
color.a = alpha; color.a = alpha;
// end circle // end circle
hitCircle.drawCentered(endPos[0], endPos[1], color); hitCircle.drawCentered(endPos.x, endPos.y, color);
hitCircleOverlay.drawCentered(endPos[0], endPos[1], Colors.WHITE_FADE); hitCircleOverlay.drawCentered(endPos.x, endPos.y, Colors.WHITE_FADE);
// start circle // start circle
hitCircle.drawCentered(x, y, color); hitCircle.drawCentered(x, y, color);
@ -202,8 +203,8 @@ public class Slider implements GameObject {
if (ticksT != null) { if (ticksT != null) {
Image tick = GameImage.SLIDER_TICK.getImage(); Image tick = GameImage.SLIDER_TICK.getImage();
for (int i = 0; i < ticksT.length; i++) { for (int i = 0; i < ticksT.length; i++) {
float[] c = curve.pointAt(ticksT[i]); Vec2f c = curve.pointAt(ticksT[i]);
tick.drawCentered(c[0], c[1], Colors.WHITE_FADE); tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
} }
} }
if (GameMod.HIDDEN.isActive()) { if (GameMod.HIDDEN.isActive()) {
@ -236,7 +237,7 @@ public class Slider implements GameObject {
if (tcurRepeat % 2 == 0) { if (tcurRepeat % 2 == 0) {
// last circle // last circle
arrow.setRotation(curve.getEndAngle()); arrow.setRotation(curve.getEndAngle());
arrow.drawCentered(endPos[0], endPos[1]); arrow.drawCentered(endPos.x, endPos.y);
} else { } else {
// first circle // first circle
arrow.setRotation(curve.getStartAngle()); arrow.setRotation(curve.getStartAngle());
@ -255,20 +256,20 @@ public class Slider implements GameObject {
if (sliderTime == 0) if (sliderTime == 0)
return; return;
float[] c = curve.pointAt(getT(trackPosition, false)); Vec2f c = curve.pointAt(getT(trackPosition, false));
float[] c2 = curve.pointAt(getT(trackPosition, false) + 0.01f); Vec2f c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
float t = getT(trackPosition, false); float t = getT(trackPosition, false);
// float dis = hitObject.getPixelLength() * HitObject.getXMultiplier() * (t - (int) t); // float dis = hitObject.getPixelLength() * HitObject.getXMultiplier() * (t - (int) t);
// Image sliderBallFrame = sliderBallImages[(int) (dis / (diameter * Math.PI) * 30) % sliderBallImages.length]; // Image sliderBallFrame = sliderBallImages[(int) (dis / (diameter * Math.PI) * 30) % sliderBallImages.length];
Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length]; Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI); float angle = (float) (Math.atan2(c2.y - c.y, c2.x - c.x) * 180 / Math.PI);
sliderBallFrame.setRotation(angle); sliderBallFrame.setRotation(angle);
sliderBallFrame.drawCentered(c[0], c[1]); sliderBallFrame.drawCentered(c.x, c.y);
// follow circle // follow circle
if (followCircleActive) { if (followCircleActive) {
GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c[0], c[1]); GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c.x, c.y);
// "flashlight" mod: dim the screen // "flashlight" mod: dim the screen
if (GameMod.FLASHLIGHT.isActive()) { if (GameMod.FLASHLIGHT.isActive()) {
@ -351,9 +352,9 @@ public class Slider implements GameObject {
float cx, cy; float cx, cy;
HitObjectType type; HitObjectType type;
if (currentRepeats % 2 == 0) { // last circle if (currentRepeats % 2 == 0) { // last circle
float[] lastPos = curve.pointAt(1); Vec2f lastPos = curve.pointAt(1);
cx = lastPos[0]; cx = lastPos.x;
cy = lastPos[1]; cy = lastPos.y;
type = HitObjectType.SLIDER_LAST; type = HitObjectType.SLIDER_LAST;
} else { // first circle } else { // first circle
cx = x; cx = x;
@ -434,8 +435,8 @@ public class Slider implements GameObject {
// check if cursor pressed and within end circle // check if cursor pressed and within end circle
if (keyPressed || GameMod.RELAX.isActive()) { if (keyPressed || GameMod.RELAX.isActive()) {
float[] c = curve.pointAt(getT(trackPosition, false)); Vec2f c = curve.pointAt(getT(trackPosition, false));
double distance = Math.hypot(c[0] - mouseX, c[1] - mouseY); double distance = Math.hypot(c.x - mouseX, c.y - mouseY);
if (distance < followRadius) if (distance < followRadius)
sliderHeldToEnd = true; sliderHeldToEnd = true;
} }
@ -478,8 +479,8 @@ public class Slider implements GameObject {
} }
// holding slider... // holding slider...
float[] c = curve.pointAt(getT(trackPosition, false)); Vec2f c = curve.pointAt(getT(trackPosition, false));
double distance = Math.hypot(c[0] - mouseX, c[1] - mouseY); double distance = Math.hypot(c.x - mouseX, c.y - mouseY);
if (((keyPressed || GameMod.RELAX.isActive()) && distance < followRadius) || isAutoMod) { if (((keyPressed || GameMod.RELAX.isActive()) && distance < followRadius) || isAutoMod) {
// mouse pressed and within follow circle // mouse pressed and within follow circle
followCircleActive = true; followCircleActive = true;
@ -493,14 +494,14 @@ public class Slider implements GameObject {
curve.getX(lastIndex), curve.getY(lastIndex), hitObject, currentRepeats); curve.getX(lastIndex), curve.getY(lastIndex), hitObject, currentRepeats);
} else // first circle } else // first circle
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30, data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
c[0], c[1], hitObject, currentRepeats); c.x, c.y, hitObject, currentRepeats);
} }
// held during new tick // held during new tick
if (isNewTick) { if (isNewTick) {
ticksHit++; ticksHit++;
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER10, data.sliderTickResult(trackPosition, GameData.HIT_SLIDER10,
c[0], c[1], hitObject, currentRepeats); c.x, c.y, hitObject, currentRepeats);
} }
// held near end of slider // held near end of slider
@ -526,12 +527,12 @@ public class Slider implements GameObject {
} }
@Override @Override
public float[] getPointAt(int trackPosition) { public Vec2f getPointAt(int trackPosition) {
if (trackPosition <= hitObject.getTime()) if (trackPosition <= hitObject.getTime())
return new float[] { x, y }; return new Vec2f(x, y);
else if (trackPosition >= hitObject.getTime() + sliderTimeTotal) { else if (trackPosition >= hitObject.getTime() + sliderTimeTotal) {
if (hitObject.getRepeatCount() % 2 == 0) if (hitObject.getRepeatCount() % 2 == 0)
return new float[] { x, y }; return new Vec2f(x, y);
else else
return curve.pointAt(1); return curve.pointAt(1);
} else } else

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@ -27,6 +27,7 @@ import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.states.Game; import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors; import itdelatrisu.opsu.ui.Colors;
@ -347,7 +348,7 @@ public class Spinner implements GameObject {
public void updatePosition() {} public void updatePosition() {}
@Override @Override
public float[] getPointAt(int trackPosition) { public Vec2f getPointAt(int trackPosition) {
// get spinner time // get spinner time
int timeDiff; int timeDiff;
float x = hitObject.getScaledX(), y = hitObject.getScaledY(); float x = hitObject.getScaledX(), y = hitObject.getScaledY();
@ -362,10 +363,7 @@ public class Spinner implements GameObject {
float multiplier = (GameMod.AUTO.isActive()) ? AUTO_MULTIPLIER : SPUN_OUT_MULTIPLIER; float multiplier = (GameMod.AUTO.isActive()) ? AUTO_MULTIPLIER : SPUN_OUT_MULTIPLIER;
float angle = (timeDiff * multiplier) - HALF_PI; float angle = (timeDiff * multiplier) - HALF_PI;
final float r = height / 10f; final float r = height / 10f;
return new float[] { return new Vec2f((float) (x + r * Math.cos(angle)), (float) (y + r * Math.sin(angle)));
(float) (x + r * Math.cos(angle)),
(float) (y + r * Math.sin(angle))
};
} }
@Override @Override

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@ -115,10 +115,8 @@ public class CircumscribedCircle extends Curve {
// calculate points // calculate points
float step = hitObject.getPixelLength() / CURVE_POINTS_SEPERATION; float step = hitObject.getPixelLength() / CURVE_POINTS_SEPERATION;
curve = new Vec2f[(int) step + 1]; curve = new Vec2f[(int) step + 1];
for (int i = 0; i < curve.length; i++) { for (int i = 0; i < curve.length; i++)
float[] xy = pointAt(i / step); curve[i] = pointAt(i / step);
curve[i] = new Vec2f(xy[0], xy[1]);
}
} }
/** /**
@ -157,12 +155,12 @@ public class CircumscribedCircle extends Curve {
} }
@Override @Override
public float[] pointAt(float t) { public Vec2f pointAt(float t) {
float ang = Utils.lerp(startAng, endAng, t); float ang = Utils.lerp(startAng, endAng, t);
return new float[] { return new Vec2f(
(float) (Math.cos(ang) * radius + circleCenter.x), (float) (Math.cos(ang) * radius + circleCenter.x),
(float) (Math.sin(ang) * radius + circleCenter.y) (float) (Math.sin(ang) * radius + circleCenter.y)
}; );
} }
@Override @Override

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@ -106,9 +106,9 @@ public abstract class Curve {
/** /**
* Returns the point on the curve at a value t. * Returns the point on the curve at a value t.
* @param t the t value [0, 1] * @param t the t value [0, 1]
* @return the point [x, y] * @return the position vector
*/ */
public abstract float[] pointAt(float t); public abstract Vec2f pointAt(float t);
/** /**
* Draws the full curve to the graphics context. * Draws the full curve to the graphics context.

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@ -124,20 +124,19 @@ public abstract class EqualDistanceMultiCurve extends Curve {
} }
@Override @Override
public float[] pointAt(float t) { public Vec2f pointAt(float t) {
float indexF = t * ncurve; float indexF = t * ncurve;
int index = (int) indexF; int index = (int) indexF;
if (index >= ncurve) { if (index >= ncurve)
Vec2f poi = curve[ncurve]; return curve[ncurve].cpy();
return new float[] { poi.x, poi.y }; else {
} else {
Vec2f poi = curve[index]; Vec2f poi = curve[index];
Vec2f poi2 = curve[index + 1]; Vec2f poi2 = curve[index + 1];
float t2 = indexF - index; float t2 = indexF - index;
return new float[] { return new Vec2f(
Utils.lerp(poi.x, poi2.x, t2), Utils.lerp(poi.x, poi2.x, t2),
Utils.lerp(poi.y, poi2.y, t2) Utils.lerp(poi.y, poi2.y, t2)
}; );
} }
} }

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@ -40,6 +40,16 @@ public class Vec2f {
*/ */
public Vec2f() {} public Vec2f() {}
/**
* Sets the x and y components of this vector.
* @return itself (for chaining)
*/
public Vec2f set(float nx, float ny) {
x = nx;
y = ny;
return this;
}
/** /**
* Finds the midpoint between this vector and another vector. * Finds the midpoint between this vector and another vector.
* @param o the other vector * @param o the other vector

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@ -42,6 +42,7 @@ import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.Slider; import itdelatrisu.opsu.objects.Slider;
import itdelatrisu.opsu.objects.Spinner; import itdelatrisu.opsu.objects.Spinner;
import itdelatrisu.opsu.objects.curves.Curve; import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.render.FrameBufferCache; import itdelatrisu.opsu.render.FrameBufferCache;
import itdelatrisu.opsu.replay.PlaybackSpeed; import itdelatrisu.opsu.replay.PlaybackSpeed;
import itdelatrisu.opsu.replay.Replay; import itdelatrisu.opsu.replay.Replay;
@ -158,7 +159,7 @@ public class Game extends BasicGameState {
countdown2Sound, countdownGoSound; countdown2Sound, countdownGoSound;
/** Mouse coordinates before game paused. */ /** Mouse coordinates before game paused. */
private int pausedMouseX = -1, pausedMouseY = -1; private Vec2f pausedMousePosition;
/** Track position when game paused. */ /** Track position when game paused. */
private int pauseTime = -1; private int pauseTime = -1;
@ -221,7 +222,7 @@ public class Game extends BasicGameState {
private int flashlightRadius; private int flashlightRadius;
/** The cursor coordinates using the "auto" or "relax" mods. */ /** The cursor coordinates using the "auto" or "relax" mods. */
private int autoMouseX = 0, autoMouseY = 0; private Vec2f autoMousePosition;
/** Whether or not the cursor should be pressed using the "auto" mod. */ /** Whether or not the cursor should be pressed using the "auto" mod. */
private boolean autoMousePressed; private boolean autoMousePressed;
@ -317,32 +318,31 @@ public class Game extends BasicGameState {
// "auto" and "autopilot" mods: move cursor automatically // "auto" and "autopilot" mods: move cursor automatically
// TODO: this should really be in update(), not render() // TODO: this should really be in update(), not render()
autoMouseX = width / 2; autoMousePosition.set(width / 2, height / 2);
autoMouseY = height / 2;
autoMousePressed = false; autoMousePressed = false;
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) { if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
float[] autoXY = null; Vec2f autoPoint = null;
if (isLeadIn()) { if (isLeadIn()) {
// lead-in // lead-in
float progress = Math.max((float) (leadInTime - beatmap.audioLeadIn) / approachTime, 0f); float progress = Math.max((float) (leadInTime - beatmap.audioLeadIn) / approachTime, 0f);
autoMouseY = (int) (height / (2f - progress)); autoMousePosition.y = height / (2f - progress);
} else if (objectIndex == 0 && trackPosition < firstObjectTime) { } else if (objectIndex == 0 && trackPosition < firstObjectTime) {
// before first object // before first object
timeDiff = firstObjectTime - trackPosition; timeDiff = firstObjectTime - trackPosition;
if (timeDiff < approachTime) { if (timeDiff < approachTime) {
float[] xy = gameObjects[0].getPointAt(trackPosition); Vec2f point = gameObjects[0].getPointAt(trackPosition);
autoXY = getPointAt(autoMouseX, autoMouseY, xy[0], xy[1], 1f - ((float) timeDiff / approachTime)); autoPoint = getPointAt(autoMousePosition.x, autoMousePosition.y, point.x, point.y, 1f - ((float) timeDiff / approachTime));
} }
} else if (objectIndex < beatmap.objects.length) { } else if (objectIndex < beatmap.objects.length) {
// normal object // normal object
int objectTime = beatmap.objects[objectIndex].getTime(); int objectTime = beatmap.objects[objectIndex].getTime();
if (trackPosition < objectTime) { if (trackPosition < objectTime) {
float[] xyStart = gameObjects[objectIndex - 1].getPointAt(trackPosition); Vec2f startPoint = gameObjects[objectIndex - 1].getPointAt(trackPosition);
int startTime = gameObjects[objectIndex - 1].getEndTime(); int startTime = gameObjects[objectIndex - 1].getEndTime();
if (beatmap.breaks != null && breakIndex < beatmap.breaks.size()) { if (beatmap.breaks != null && breakIndex < beatmap.breaks.size()) {
// starting a break: keep cursor at previous hit object position // starting a break: keep cursor at previous hit object position
if (breakTime > 0 || objectTime > beatmap.breaks.get(breakIndex)) if (breakTime > 0 || objectTime > beatmap.breaks.get(breakIndex))
autoXY = xyStart; autoPoint = startPoint;
// after a break ends: move startTime to break end time // after a break ends: move startTime to break end time
else if (breakIndex > 1) { else if (breakIndex > 1) {
@ -351,10 +351,10 @@ public class Game extends BasicGameState {
startTime = lastBreakEndTime; startTime = lastBreakEndTime;
} }
} }
if (autoXY == null) { if (autoPoint == null) {
float[] xyEnd = gameObjects[objectIndex].getPointAt(trackPosition); Vec2f endPoint = gameObjects[objectIndex].getPointAt(trackPosition);
int totalTime = objectTime - startTime; int totalTime = objectTime - startTime;
autoXY = getPointAt(xyStart[0], xyStart[1], xyEnd[0], xyEnd[1], (float) (trackPosition - startTime) / totalTime); autoPoint = getPointAt(startPoint.x, startPoint.y, endPoint.x, endPoint.y, (float) (trackPosition - startTime) / totalTime);
// hit circles: show a mouse press // hit circles: show a mouse press
int offset300 = hitResultOffset[GameData.HIT_300]; int offset300 = hitResultOffset[GameData.HIT_300];
@ -363,19 +363,17 @@ public class Game extends BasicGameState {
autoMousePressed = true; autoMousePressed = true;
} }
} else { } else {
autoXY = gameObjects[objectIndex].getPointAt(trackPosition); autoPoint = gameObjects[objectIndex].getPointAt(trackPosition);
autoMousePressed = true; autoMousePressed = true;
} }
} else { } else {
// last object // last object
autoXY = gameObjects[objectIndex - 1].getPointAt(trackPosition); autoPoint = gameObjects[objectIndex - 1].getPointAt(trackPosition);
} }
// set mouse coordinates // set mouse coordinates
if (autoXY != null) { if (autoPoint != null)
autoMouseX = (int) autoXY[0]; autoMousePosition.set(autoPoint.x, autoPoint.y);
autoMouseY = (int) autoXY[1];
}
} }
// "flashlight" mod: restricted view of hit objects around cursor // "flashlight" mod: restricted view of hit objects around cursor
@ -393,12 +391,12 @@ public class Game extends BasicGameState {
g.setDrawMode(Graphics.MODE_ALPHA_MAP); g.setDrawMode(Graphics.MODE_ALPHA_MAP);
g.clearAlphaMap(); g.clearAlphaMap();
int mouseX, mouseY; int mouseX, mouseY;
if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) { if (pauseTime > -1 && pausedMousePosition != null) {
mouseX = pausedMouseX; mouseX = (int) pausedMousePosition.x;
mouseY = pausedMouseY; mouseY = (int) pausedMousePosition.y;
} else if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) { } else if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
mouseX = autoMouseX; mouseX = (int) autoMousePosition.x;
mouseY = autoMouseY; mouseY = (int) autoMousePosition.y;
} else if (isReplay) { } else if (isReplay) {
mouseX = replayX; mouseX = replayX;
mouseY = replayY; mouseY = replayY;
@ -565,27 +563,27 @@ public class Game extends BasicGameState {
} }
// returning from pause screen // returning from pause screen
if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) { if (pauseTime > -1 && pausedMousePosition != null) {
// darken the screen // darken the screen
g.setColor(Colors.BLACK_ALPHA); g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, height); g.fillRect(0, 0, width, height);
// draw glowing hit select circle and pulse effect // draw glowing hit select circle and pulse effect
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth(); int circleDiameter = GameImage.HITCIRCLE.getImage().getWidth();
Image cursorCircle = GameImage.HITCIRCLE_SELECT.getImage().getScaledCopy(circleRadius, circleRadius); Image cursorCircle = GameImage.HITCIRCLE_SELECT.getImage().getScaledCopy(circleDiameter, circleDiameter);
cursorCircle.setAlpha(1.0f); cursorCircle.setAlpha(1.0f);
cursorCircle.drawCentered(pausedMouseX, pausedMouseY); cursorCircle.drawCentered(pausedMousePosition.x, pausedMousePosition.y);
Image cursorCirclePulse = cursorCircle.getScaledCopy(1f + pausePulse); Image cursorCirclePulse = cursorCircle.getScaledCopy(1f + pausePulse);
cursorCirclePulse.setAlpha(1f - pausePulse); cursorCirclePulse.setAlpha(1f - pausePulse);
cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY); cursorCirclePulse.drawCentered(pausedMousePosition.x, pausedMousePosition.y);
} }
if (isReplay) if (isReplay)
UI.draw(g, replayX, replayY, replayKeyPressed); UI.draw(g, replayX, replayY, replayKeyPressed);
else if (GameMod.AUTO.isActive()) else if (GameMod.AUTO.isActive())
UI.draw(g, autoMouseX, autoMouseY, autoMousePressed); UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, autoMousePressed);
else if (GameMod.AUTOPILOT.isActive()) else if (GameMod.AUTOPILOT.isActive())
UI.draw(g, autoMouseX, autoMouseY, Utils.isGameKeyPressed()); UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, Utils.isGameKeyPressed());
else else
UI.draw(g); UI.draw(g);
} }
@ -603,8 +601,7 @@ public class Game extends BasicGameState {
// returning from pause screen: must click previous mouse position // returning from pause screen: must click previous mouse position
if (pauseTime > -1) { if (pauseTime > -1) {
// paused during lead-in or break, or "relax" or "autopilot": continue immediately // paused during lead-in or break, or "relax" or "autopilot": continue immediately
if ((pausedMouseX < 0 && pausedMouseY < 0) || if (pausedMousePosition == null || (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive())) {
(GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive())) {
pauseTime = -1; pauseTime = -1;
if (!isLeadIn()) if (!isLeadIn())
MusicController.resume(); MusicController.resume();
@ -791,8 +788,7 @@ public class Game extends BasicGameState {
// pause game if focus lost // pause game if focus lost
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) { if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
if (pauseTime < 0) { if (pauseTime < 0) {
pausedMouseX = mouseX; pausedMousePosition = new Vec2f(mouseX, mouseY);
pausedMouseY = mouseY;
pausePulse = 0f; pausePulse = 0f;
} }
if (MusicController.isPlaying() || isLeadIn()) if (MusicController.isPlaying() || isLeadIn())
@ -865,8 +861,7 @@ public class Game extends BasicGameState {
// pause game // pause game
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= beatmap.objects[0].getTime()) { if (pauseTime < 0 && breakTime <= 0 && trackPosition >= beatmap.objects[0].getTime()) {
pausedMouseX = mouseX; pausedMousePosition = new Vec2f(mouseX, mouseY);
pausedMouseY = mouseY;
pausePulse = 0f; pausePulse = 0f;
} }
if (MusicController.isPlaying() || isLeadIn()) if (MusicController.isPlaying() || isLeadIn())
@ -993,8 +988,7 @@ public class Game extends BasicGameState {
if (button == Input.MOUSE_MIDDLE_BUTTON && !Options.isMouseWheelDisabled()) { if (button == Input.MOUSE_MIDDLE_BUTTON && !Options.isMouseWheelDisabled()) {
int trackPosition = MusicController.getPosition(); int trackPosition = MusicController.getPosition();
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= beatmap.objects[0].getTime()) { if (pauseTime < 0 && breakTime <= 0 && trackPosition >= beatmap.objects[0].getTime()) {
pausedMouseX = x; pausedMousePosition = new Vec2f(x, y);
pausedMouseY = y;
pausePulse = 0f; pausePulse = 0f;
} }
if (MusicController.isPlaying() || isLeadIn()) if (MusicController.isPlaying() || isLeadIn())
@ -1023,13 +1017,12 @@ public class Game extends BasicGameState {
private void gameKeyPressed(int keys, int x, int y, int trackPosition) { private void gameKeyPressed(int keys, int x, int y, int trackPosition) {
// returning from pause screen // returning from pause screen
if (pauseTime > -1) { if (pauseTime > -1) {
double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y); double distance = Math.hypot(pausedMousePosition.x - x, pausedMousePosition.y - y);
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2; int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
if (distance < circleRadius) { if (distance < circleRadius) {
// unpause the game // unpause the game
pauseTime = -1; pauseTime = -1;
pausedMouseX = -1; pausedMousePosition = null;
pausedMouseY = -1;
if (!isLeadIn()) if (!isLeadIn())
MusicController.resume(); MusicController.resume();
} }
@ -1303,10 +1296,10 @@ public class Game extends BasicGameState {
final int followPointInterval = container.getHeight() / 14; final int followPointInterval = container.getHeight() / 14;
int lastObjectEndTime = gameObjects[lastObjectIndex].getEndTime() + 1; int lastObjectEndTime = gameObjects[lastObjectIndex].getEndTime() + 1;
int objectStartTime = beatmap.objects[index].getTime(); int objectStartTime = beatmap.objects[index].getTime();
float[] startXY = gameObjects[lastObjectIndex].getPointAt(lastObjectEndTime); Vec2f startPoint = gameObjects[lastObjectIndex].getPointAt(lastObjectEndTime);
float[] endXY = gameObjects[index].getPointAt(objectStartTime); Vec2f endPoint = gameObjects[index].getPointAt(objectStartTime);
float xDiff = endXY[0] - startXY[0]; float xDiff = endPoint.x - startPoint.x;
float yDiff = endXY[1] - startXY[1]; float yDiff = endPoint.y - startPoint.y;
float dist = (float) Math.hypot(xDiff, yDiff); float dist = (float) Math.hypot(xDiff, yDiff);
int numPoints = (int) ((dist - GameImage.HITCIRCLE.getImage().getWidth()) / followPointInterval); int numPoints = (int) ((dist - GameImage.HITCIRCLE.getImage().getWidth()) / followPointInterval);
if (numPoints > 0) { if (numPoints > 0) {
@ -1327,8 +1320,8 @@ public class Game extends BasicGameState {
float step = 1f / (numPoints + 1); float step = 1f / (numPoints + 1);
float t = step; float t = step;
for (int i = 0; i < numPoints; i++) { for (int i = 0; i < numPoints; i++) {
float x = startXY[0] + xDiff * t; float x = startPoint.x + xDiff * t;
float y = startXY[1] + yDiff * t; float y = startPoint.y + yDiff * t;
float nextT = t + step; float nextT = t + step;
if (lastObjectIndex < objectIndex) { // fade the previous trail if (lastObjectIndex < objectIndex) { // fade the previous trail
if (progress < nextT) { if (progress < nextT) {
@ -1382,8 +1375,7 @@ public class Game extends BasicGameState {
timingPointIndex = 0; timingPointIndex = 0;
beatLengthBase = beatLength = 1; beatLengthBase = beatLength = 1;
pauseTime = -1; pauseTime = -1;
pausedMouseX = -1; pausedMousePosition = null;
pausedMouseY = -1;
countdownReadySound = false; countdownReadySound = false;
countdown3Sound = false; countdown3Sound = false;
countdown1Sound = false; countdown1Sound = false;
@ -1394,8 +1386,7 @@ public class Game extends BasicGameState {
deathTime = -1; deathTime = -1;
replayFrames = null; replayFrames = null;
lastReplayTime = 0; lastReplayTime = 0;
autoMouseX = 0; autoMousePosition = new Vec2f();
autoMouseY = 0;
autoMousePressed = false; autoMousePressed = false;
flashlightRadius = container.getHeight() * 2 / 3; flashlightRadius = container.getHeight() * 2 / 3;
@ -1624,8 +1615,8 @@ public class Game extends BasicGameState {
public synchronized void addReplayFrameAndRun(int x, int y, int keys, int time){ public synchronized void addReplayFrameAndRun(int x, int y, int keys, int time){
// "auto" and "autopilot" mods: use automatic cursor coordinates // "auto" and "autopilot" mods: use automatic cursor coordinates
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) { if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
x = autoMouseX; x = (int) autoMousePosition.x;
y = autoMouseY; y = (int) autoMousePosition.y;
} }
ReplayFrame frame = addReplayFrame(x, y, keys, time); ReplayFrame frame = addReplayFrame(x, y, keys, time);
@ -1699,17 +1690,13 @@ public class Game extends BasicGameState {
* @param endX the ending x coordinate * @param endX the ending x coordinate
* @param endY the ending y coordinate * @param endY the ending y coordinate
* @param t the t value [0, 1] * @param t the t value [0, 1]
* @return the [x,y] coordinates * @return the position vector
*/ */
private float[] getPointAt(float startX, float startY, float endX, float endY, float t) { private Vec2f getPointAt(float startX, float startY, float endX, float endY, float t) {
// "autopilot" mod: move quicker between objects // "autopilot" mod: move quicker between objects
if (GameMod.AUTOPILOT.isActive()) if (GameMod.AUTOPILOT.isActive())
t = Utils.clamp(t * 2f, 0f, 1f); t = Utils.clamp(t * 2f, 0f, 1f);
return new Vec2f(startX + (endX - startX) * t, startY + (endY - startY) * t);
float[] xy = new float[2];
xy[0] = startX + (endX - startX) * t;
xy[1] = startY + (endY - startY) * t;
return xy;
} }
/** /**
@ -1803,9 +1790,9 @@ public class Game extends BasicGameState {
// possible special case: if slider end in the stack, // possible special case: if slider end in the stack,
// all next hit objects in stack move right down // all next hit objects in stack move right down
if (hitObjectN.isSlider()) { if (hitObjectN.isSlider()) {
float[] p1 = gameObjects[i].getPointAt(hitObjectI.getTime()); Vec2f p1 = gameObjects[i].getPointAt(hitObjectI.getTime());
float[] p2 = gameObjects[n].getPointAt(gameObjects[n].getEndTime()); Vec2f p2 = gameObjects[n].getPointAt(gameObjects[n].getEndTime());
float distance = Utils.distance(p1[0], p1[1], p2[0], p2[1]); float distance = Utils.distance(p1.x, p1.y, p2.x, p2.y);
// check if hit object part of this stack // check if hit object part of this stack
if (distance < STACK_LENIENCE * HitObject.getXMultiplier()) { if (distance < STACK_LENIENCE * HitObject.getXMultiplier()) {
@ -1813,7 +1800,7 @@ public class Game extends BasicGameState {
for (int j = n + 1; j <= i; j++) { for (int j = n + 1; j <= i; j++) {
HitObject hitObjectJ = beatmap.objects[j]; HitObject hitObjectJ = beatmap.objects[j];
p1 = gameObjects[j].getPointAt(hitObjectJ.getTime()); p1 = gameObjects[j].getPointAt(hitObjectJ.getTime());
distance = Utils.distance(p1[0], p1[1], p2[0], p2[1]); distance = Utils.distance(p1.x, p1.y, p2.x, p2.y);
// hit object below slider end // hit object below slider end
if (distance < STACK_LENIENCE * HitObject.getXMultiplier()) if (distance < STACK_LENIENCE * HitObject.getXMultiplier())