Replace xy float[] arrays with Vec2f (mostly in game objects).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-09-05 12:53:42 -05:00
parent 1b8f85942f
commit 01fb9c50c9
12 changed files with 114 additions and 117 deletions

View File

@ -26,6 +26,7 @@ import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.downloads.Updater;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.replay.ReplayFrame;
import itdelatrisu.opsu.ui.Colors;
@ -1379,9 +1380,9 @@ public class GameData {
// sliders: add the other curve endpoint for the hit animation
if (curve != null) {
boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST);
float[] p = curve.pointAt((isFirst) ? 1f : 0f);
Vec2f p = curve.pointAt((isFirst) ? 1f : 0f);
HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST;
hitResultList.add(new HitObjectResult(time, hitResult, p[0], p[1], color, type, null, expand, hideResult));
hitResultList.add(new HitObjectResult(time, hitResult, p.x, p.y, color, type, null, expand, hideResult));
}
}

View File

@ -539,7 +539,6 @@ class tpSlider {
float t = (time - startTime) / sliderTime;
float floor = (float) Math.floor(t);
t = (floor % 2 == 0) ? t - floor : floor + 1 - t;
float[] xy = curve.pointAt(t);
return new Vec2f(xy[0], xy[1]);
return curve.pointAt(t);
}
}

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@ -25,6 +25,7 @@ import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors;
@ -194,7 +195,7 @@ public class Circle implements GameObject {
}
@Override
public float[] getPointAt(int trackPosition) { return new float[] { x, y }; }
public Vec2f getPointAt(int trackPosition) { return new Vec2f(x, y); }
@Override
public int getEndTime() { return hitObject.getTime(); }

View File

@ -19,6 +19,7 @@
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Vec2f;
import org.newdawn.slick.Graphics;
@ -53,7 +54,7 @@ public class DummyObject implements GameObject {
public boolean mousePressed(int x, int y, int trackPosition) { return false; }
@Override
public float[] getPointAt(int trackPosition) { return new float[] { x, y }; }
public Vec2f getPointAt(int trackPosition) { return new Vec2f(x, y); }
@Override
public int getEndTime() { return hitObject.getTime(); }

View File

@ -18,6 +18,8 @@
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.objects.curves.Vec2f;
import org.newdawn.slick.Graphics;
/**
@ -55,9 +57,9 @@ public interface GameObject {
/**
* Returns the coordinates of the hit object at a given track position.
* @param trackPosition the track position
* @return the [x,y] coordinates
* @return the position vector
*/
public float[] getPointAt(int trackPosition);
public Vec2f getPointAt(int trackPosition);
/**
* Returns the end time of the hit object.

View File

@ -27,6 +27,7 @@ import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors;
@ -184,14 +185,14 @@ public class Slider implements GameObject {
Colors.WHITE_FADE.a = color.a = alpha;
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
Image hitCircle = GameImage.HITCIRCLE.getImage();
float[] endPos = curve.pointAt(1);
Vec2f endPos = curve.pointAt(1);
curve.draw(color);
color.a = alpha;
// end circle
hitCircle.drawCentered(endPos[0], endPos[1], color);
hitCircleOverlay.drawCentered(endPos[0], endPos[1], Colors.WHITE_FADE);
hitCircle.drawCentered(endPos.x, endPos.y, color);
hitCircleOverlay.drawCentered(endPos.x, endPos.y, Colors.WHITE_FADE);
// start circle
hitCircle.drawCentered(x, y, color);
@ -202,8 +203,8 @@ public class Slider implements GameObject {
if (ticksT != null) {
Image tick = GameImage.SLIDER_TICK.getImage();
for (int i = 0; i < ticksT.length; i++) {
float[] c = curve.pointAt(ticksT[i]);
tick.drawCentered(c[0], c[1], Colors.WHITE_FADE);
Vec2f c = curve.pointAt(ticksT[i]);
tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
}
}
if (GameMod.HIDDEN.isActive()) {
@ -236,7 +237,7 @@ public class Slider implements GameObject {
if (tcurRepeat % 2 == 0) {
// last circle
arrow.setRotation(curve.getEndAngle());
arrow.drawCentered(endPos[0], endPos[1]);
arrow.drawCentered(endPos.x, endPos.y);
} else {
// first circle
arrow.setRotation(curve.getStartAngle());
@ -255,20 +256,20 @@ public class Slider implements GameObject {
if (sliderTime == 0)
return;
float[] c = curve.pointAt(getT(trackPosition, false));
float[] c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
Vec2f c = curve.pointAt(getT(trackPosition, false));
Vec2f c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
float t = getT(trackPosition, false);
// float dis = hitObject.getPixelLength() * HitObject.getXMultiplier() * (t - (int) t);
// Image sliderBallFrame = sliderBallImages[(int) (dis / (diameter * Math.PI) * 30) % sliderBallImages.length];
Image sliderBallFrame = sliderBallImages[(int) (t * sliderTime * 60 / 1000) % sliderBallImages.length];
float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI);
float angle = (float) (Math.atan2(c2.y - c.y, c2.x - c.x) * 180 / Math.PI);
sliderBallFrame.setRotation(angle);
sliderBallFrame.drawCentered(c[0], c[1]);
sliderBallFrame.drawCentered(c.x, c.y);
// follow circle
if (followCircleActive) {
GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c[0], c[1]);
GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c.x, c.y);
// "flashlight" mod: dim the screen
if (GameMod.FLASHLIGHT.isActive()) {
@ -351,9 +352,9 @@ public class Slider implements GameObject {
float cx, cy;
HitObjectType type;
if (currentRepeats % 2 == 0) { // last circle
float[] lastPos = curve.pointAt(1);
cx = lastPos[0];
cy = lastPos[1];
Vec2f lastPos = curve.pointAt(1);
cx = lastPos.x;
cy = lastPos.y;
type = HitObjectType.SLIDER_LAST;
} else { // first circle
cx = x;
@ -434,8 +435,8 @@ public class Slider implements GameObject {
// check if cursor pressed and within end circle
if (keyPressed || GameMod.RELAX.isActive()) {
float[] c = curve.pointAt(getT(trackPosition, false));
double distance = Math.hypot(c[0] - mouseX, c[1] - mouseY);
Vec2f c = curve.pointAt(getT(trackPosition, false));
double distance = Math.hypot(c.x - mouseX, c.y - mouseY);
if (distance < followRadius)
sliderHeldToEnd = true;
}
@ -478,8 +479,8 @@ public class Slider implements GameObject {
}
// holding slider...
float[] c = curve.pointAt(getT(trackPosition, false));
double distance = Math.hypot(c[0] - mouseX, c[1] - mouseY);
Vec2f c = curve.pointAt(getT(trackPosition, false));
double distance = Math.hypot(c.x - mouseX, c.y - mouseY);
if (((keyPressed || GameMod.RELAX.isActive()) && distance < followRadius) || isAutoMod) {
// mouse pressed and within follow circle
followCircleActive = true;
@ -493,14 +494,14 @@ public class Slider implements GameObject {
curve.getX(lastIndex), curve.getY(lastIndex), hitObject, currentRepeats);
} else // first circle
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
c[0], c[1], hitObject, currentRepeats);
c.x, c.y, hitObject, currentRepeats);
}
// held during new tick
if (isNewTick) {
ticksHit++;
data.sliderTickResult(trackPosition, GameData.HIT_SLIDER10,
c[0], c[1], hitObject, currentRepeats);
c.x, c.y, hitObject, currentRepeats);
}
// held near end of slider
@ -526,12 +527,12 @@ public class Slider implements GameObject {
}
@Override
public float[] getPointAt(int trackPosition) {
public Vec2f getPointAt(int trackPosition) {
if (trackPosition <= hitObject.getTime())
return new float[] { x, y };
return new Vec2f(x, y);
else if (trackPosition >= hitObject.getTime() + sliderTimeTotal) {
if (hitObject.getRepeatCount() % 2 == 0)
return new float[] { x, y };
return new Vec2f(x, y);
else
return curve.pointAt(1);
} else

View File

@ -27,6 +27,7 @@ import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.ui.Colors;
@ -347,7 +348,7 @@ public class Spinner implements GameObject {
public void updatePosition() {}
@Override
public float[] getPointAt(int trackPosition) {
public Vec2f getPointAt(int trackPosition) {
// get spinner time
int timeDiff;
float x = hitObject.getScaledX(), y = hitObject.getScaledY();
@ -362,10 +363,7 @@ public class Spinner implements GameObject {
float multiplier = (GameMod.AUTO.isActive()) ? AUTO_MULTIPLIER : SPUN_OUT_MULTIPLIER;
float angle = (timeDiff * multiplier) - HALF_PI;
final float r = height / 10f;
return new float[] {
(float) (x + r * Math.cos(angle)),
(float) (y + r * Math.sin(angle))
};
return new Vec2f((float) (x + r * Math.cos(angle)), (float) (y + r * Math.sin(angle)));
}
@Override

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@ -115,10 +115,8 @@ public class CircumscribedCircle extends Curve {
// calculate points
float step = hitObject.getPixelLength() / CURVE_POINTS_SEPERATION;
curve = new Vec2f[(int) step + 1];
for (int i = 0; i < curve.length; i++) {
float[] xy = pointAt(i / step);
curve[i] = new Vec2f(xy[0], xy[1]);
}
for (int i = 0; i < curve.length; i++)
curve[i] = pointAt(i / step);
}
/**
@ -157,12 +155,12 @@ public class CircumscribedCircle extends Curve {
}
@Override
public float[] pointAt(float t) {
public Vec2f pointAt(float t) {
float ang = Utils.lerp(startAng, endAng, t);
return new float[] {
return new Vec2f(
(float) (Math.cos(ang) * radius + circleCenter.x),
(float) (Math.sin(ang) * radius + circleCenter.y)
};
);
}
@Override

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@ -106,9 +106,9 @@ public abstract class Curve {
/**
* Returns the point on the curve at a value t.
* @param t the t value [0, 1]
* @return the point [x, y]
* @return the position vector
*/
public abstract float[] pointAt(float t);
public abstract Vec2f pointAt(float t);
/**
* Draws the full curve to the graphics context.

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@ -124,20 +124,19 @@ public abstract class EqualDistanceMultiCurve extends Curve {
}
@Override
public float[] pointAt(float t) {
public Vec2f pointAt(float t) {
float indexF = t * ncurve;
int index = (int) indexF;
if (index >= ncurve) {
Vec2f poi = curve[ncurve];
return new float[] { poi.x, poi.y };
} else {
if (index >= ncurve)
return curve[ncurve].cpy();
else {
Vec2f poi = curve[index];
Vec2f poi2 = curve[index + 1];
float t2 = indexF - index;
return new float[] {
return new Vec2f(
Utils.lerp(poi.x, poi2.x, t2),
Utils.lerp(poi.y, poi2.y, t2)
};
);
}
}

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@ -40,6 +40,16 @@ public class Vec2f {
*/
public Vec2f() {}
/**
* Sets the x and y components of this vector.
* @return itself (for chaining)
*/
public Vec2f set(float nx, float ny) {
x = nx;
y = ny;
return this;
}
/**
* Finds the midpoint between this vector and another vector.
* @param o the other vector

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@ -42,6 +42,7 @@ import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.Slider;
import itdelatrisu.opsu.objects.Spinner;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
import itdelatrisu.opsu.render.FrameBufferCache;
import itdelatrisu.opsu.replay.PlaybackSpeed;
import itdelatrisu.opsu.replay.Replay;
@ -158,7 +159,7 @@ public class Game extends BasicGameState {
countdown2Sound, countdownGoSound;
/** Mouse coordinates before game paused. */
private int pausedMouseX = -1, pausedMouseY = -1;
private Vec2f pausedMousePosition;
/** Track position when game paused. */
private int pauseTime = -1;
@ -221,7 +222,7 @@ public class Game extends BasicGameState {
private int flashlightRadius;
/** The cursor coordinates using the "auto" or "relax" mods. */
private int autoMouseX = 0, autoMouseY = 0;
private Vec2f autoMousePosition;
/** Whether or not the cursor should be pressed using the "auto" mod. */
private boolean autoMousePressed;
@ -317,32 +318,31 @@ public class Game extends BasicGameState {
// "auto" and "autopilot" mods: move cursor automatically
// TODO: this should really be in update(), not render()
autoMouseX = width / 2;
autoMouseY = height / 2;
autoMousePosition.set(width / 2, height / 2);
autoMousePressed = false;
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
float[] autoXY = null;
Vec2f autoPoint = null;
if (isLeadIn()) {
// lead-in
float progress = Math.max((float) (leadInTime - beatmap.audioLeadIn) / approachTime, 0f);
autoMouseY = (int) (height / (2f - progress));
autoMousePosition.y = height / (2f - progress);
} else if (objectIndex == 0 && trackPosition < firstObjectTime) {
// before first object
timeDiff = firstObjectTime - trackPosition;
if (timeDiff < approachTime) {
float[] xy = gameObjects[0].getPointAt(trackPosition);
autoXY = getPointAt(autoMouseX, autoMouseY, xy[0], xy[1], 1f - ((float) timeDiff / approachTime));
Vec2f point = gameObjects[0].getPointAt(trackPosition);
autoPoint = getPointAt(autoMousePosition.x, autoMousePosition.y, point.x, point.y, 1f - ((float) timeDiff / approachTime));
}
} else if (objectIndex < beatmap.objects.length) {
// normal object
int objectTime = beatmap.objects[objectIndex].getTime();
if (trackPosition < objectTime) {
float[] xyStart = gameObjects[objectIndex - 1].getPointAt(trackPosition);
Vec2f startPoint = gameObjects[objectIndex - 1].getPointAt(trackPosition);
int startTime = gameObjects[objectIndex - 1].getEndTime();
if (beatmap.breaks != null && breakIndex < beatmap.breaks.size()) {
// starting a break: keep cursor at previous hit object position
if (breakTime > 0 || objectTime > beatmap.breaks.get(breakIndex))
autoXY = xyStart;
autoPoint = startPoint;
// after a break ends: move startTime to break end time
else if (breakIndex > 1) {
@ -351,10 +351,10 @@ public class Game extends BasicGameState {
startTime = lastBreakEndTime;
}
}
if (autoXY == null) {
float[] xyEnd = gameObjects[objectIndex].getPointAt(trackPosition);
if (autoPoint == null) {
Vec2f endPoint = gameObjects[objectIndex].getPointAt(trackPosition);
int totalTime = objectTime - startTime;
autoXY = getPointAt(xyStart[0], xyStart[1], xyEnd[0], xyEnd[1], (float) (trackPosition - startTime) / totalTime);
autoPoint = getPointAt(startPoint.x, startPoint.y, endPoint.x, endPoint.y, (float) (trackPosition - startTime) / totalTime);
// hit circles: show a mouse press
int offset300 = hitResultOffset[GameData.HIT_300];
@ -363,19 +363,17 @@ public class Game extends BasicGameState {
autoMousePressed = true;
}
} else {
autoXY = gameObjects[objectIndex].getPointAt(trackPosition);
autoPoint = gameObjects[objectIndex].getPointAt(trackPosition);
autoMousePressed = true;
}
} else {
// last object
autoXY = gameObjects[objectIndex - 1].getPointAt(trackPosition);
autoPoint = gameObjects[objectIndex - 1].getPointAt(trackPosition);
}
// set mouse coordinates
if (autoXY != null) {
autoMouseX = (int) autoXY[0];
autoMouseY = (int) autoXY[1];
}
if (autoPoint != null)
autoMousePosition.set(autoPoint.x, autoPoint.y);
}
// "flashlight" mod: restricted view of hit objects around cursor
@ -393,12 +391,12 @@ public class Game extends BasicGameState {
g.setDrawMode(Graphics.MODE_ALPHA_MAP);
g.clearAlphaMap();
int mouseX, mouseY;
if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) {
mouseX = pausedMouseX;
mouseY = pausedMouseY;
if (pauseTime > -1 && pausedMousePosition != null) {
mouseX = (int) pausedMousePosition.x;
mouseY = (int) pausedMousePosition.y;
} else if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
mouseX = autoMouseX;
mouseY = autoMouseY;
mouseX = (int) autoMousePosition.x;
mouseY = (int) autoMousePosition.y;
} else if (isReplay) {
mouseX = replayX;
mouseY = replayY;
@ -565,27 +563,27 @@ public class Game extends BasicGameState {
}
// returning from pause screen
if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) {
if (pauseTime > -1 && pausedMousePosition != null) {
// darken the screen
g.setColor(Colors.BLACK_ALPHA);
g.fillRect(0, 0, width, height);
// draw glowing hit select circle and pulse effect
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth();
Image cursorCircle = GameImage.HITCIRCLE_SELECT.getImage().getScaledCopy(circleRadius, circleRadius);
int circleDiameter = GameImage.HITCIRCLE.getImage().getWidth();
Image cursorCircle = GameImage.HITCIRCLE_SELECT.getImage().getScaledCopy(circleDiameter, circleDiameter);
cursorCircle.setAlpha(1.0f);
cursorCircle.drawCentered(pausedMouseX, pausedMouseY);
cursorCircle.drawCentered(pausedMousePosition.x, pausedMousePosition.y);
Image cursorCirclePulse = cursorCircle.getScaledCopy(1f + pausePulse);
cursorCirclePulse.setAlpha(1f - pausePulse);
cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY);
cursorCirclePulse.drawCentered(pausedMousePosition.x, pausedMousePosition.y);
}
if (isReplay)
UI.draw(g, replayX, replayY, replayKeyPressed);
else if (GameMod.AUTO.isActive())
UI.draw(g, autoMouseX, autoMouseY, autoMousePressed);
UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, autoMousePressed);
else if (GameMod.AUTOPILOT.isActive())
UI.draw(g, autoMouseX, autoMouseY, Utils.isGameKeyPressed());
UI.draw(g, (int) autoMousePosition.x, (int) autoMousePosition.y, Utils.isGameKeyPressed());
else
UI.draw(g);
}
@ -603,8 +601,7 @@ public class Game extends BasicGameState {
// returning from pause screen: must click previous mouse position
if (pauseTime > -1) {
// paused during lead-in or break, or "relax" or "autopilot": continue immediately
if ((pausedMouseX < 0 && pausedMouseY < 0) ||
(GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive())) {
if (pausedMousePosition == null || (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive())) {
pauseTime = -1;
if (!isLeadIn())
MusicController.resume();
@ -791,8 +788,7 @@ public class Game extends BasicGameState {
// pause game if focus lost
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
if (pauseTime < 0) {
pausedMouseX = mouseX;
pausedMouseY = mouseY;
pausedMousePosition = new Vec2f(mouseX, mouseY);
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
@ -865,8 +861,7 @@ public class Game extends BasicGameState {
// pause game
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= beatmap.objects[0].getTime()) {
pausedMouseX = mouseX;
pausedMouseY = mouseY;
pausedMousePosition = new Vec2f(mouseX, mouseY);
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
@ -993,8 +988,7 @@ public class Game extends BasicGameState {
if (button == Input.MOUSE_MIDDLE_BUTTON && !Options.isMouseWheelDisabled()) {
int trackPosition = MusicController.getPosition();
if (pauseTime < 0 && breakTime <= 0 && trackPosition >= beatmap.objects[0].getTime()) {
pausedMouseX = x;
pausedMouseY = y;
pausedMousePosition = new Vec2f(x, y);
pausePulse = 0f;
}
if (MusicController.isPlaying() || isLeadIn())
@ -1023,13 +1017,12 @@ public class Game extends BasicGameState {
private void gameKeyPressed(int keys, int x, int y, int trackPosition) {
// returning from pause screen
if (pauseTime > -1) {
double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y);
double distance = Math.hypot(pausedMousePosition.x - x, pausedMousePosition.y - y);
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
if (distance < circleRadius) {
// unpause the game
pauseTime = -1;
pausedMouseX = -1;
pausedMouseY = -1;
pausedMousePosition = null;
if (!isLeadIn())
MusicController.resume();
}
@ -1303,10 +1296,10 @@ public class Game extends BasicGameState {
final int followPointInterval = container.getHeight() / 14;
int lastObjectEndTime = gameObjects[lastObjectIndex].getEndTime() + 1;
int objectStartTime = beatmap.objects[index].getTime();
float[] startXY = gameObjects[lastObjectIndex].getPointAt(lastObjectEndTime);
float[] endXY = gameObjects[index].getPointAt(objectStartTime);
float xDiff = endXY[0] - startXY[0];
float yDiff = endXY[1] - startXY[1];
Vec2f startPoint = gameObjects[lastObjectIndex].getPointAt(lastObjectEndTime);
Vec2f endPoint = gameObjects[index].getPointAt(objectStartTime);
float xDiff = endPoint.x - startPoint.x;
float yDiff = endPoint.y - startPoint.y;
float dist = (float) Math.hypot(xDiff, yDiff);
int numPoints = (int) ((dist - GameImage.HITCIRCLE.getImage().getWidth()) / followPointInterval);
if (numPoints > 0) {
@ -1327,8 +1320,8 @@ public class Game extends BasicGameState {
float step = 1f / (numPoints + 1);
float t = step;
for (int i = 0; i < numPoints; i++) {
float x = startXY[0] + xDiff * t;
float y = startXY[1] + yDiff * t;
float x = startPoint.x + xDiff * t;
float y = startPoint.y + yDiff * t;
float nextT = t + step;
if (lastObjectIndex < objectIndex) { // fade the previous trail
if (progress < nextT) {
@ -1382,8 +1375,7 @@ public class Game extends BasicGameState {
timingPointIndex = 0;
beatLengthBase = beatLength = 1;
pauseTime = -1;
pausedMouseX = -1;
pausedMouseY = -1;
pausedMousePosition = null;
countdownReadySound = false;
countdown3Sound = false;
countdown1Sound = false;
@ -1394,8 +1386,7 @@ public class Game extends BasicGameState {
deathTime = -1;
replayFrames = null;
lastReplayTime = 0;
autoMouseX = 0;
autoMouseY = 0;
autoMousePosition = new Vec2f();
autoMousePressed = false;
flashlightRadius = container.getHeight() * 2 / 3;
@ -1624,8 +1615,8 @@ public class Game extends BasicGameState {
public synchronized void addReplayFrameAndRun(int x, int y, int keys, int time){
// "auto" and "autopilot" mods: use automatic cursor coordinates
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
x = autoMouseX;
y = autoMouseY;
x = (int) autoMousePosition.x;
y = (int) autoMousePosition.y;
}
ReplayFrame frame = addReplayFrame(x, y, keys, time);
@ -1699,17 +1690,13 @@ public class Game extends BasicGameState {
* @param endX the ending x coordinate
* @param endY the ending y coordinate
* @param t the t value [0, 1]
* @return the [x,y] coordinates
* @return the position vector
*/
private float[] getPointAt(float startX, float startY, float endX, float endY, float t) {
private Vec2f getPointAt(float startX, float startY, float endX, float endY, float t) {
// "autopilot" mod: move quicker between objects
if (GameMod.AUTOPILOT.isActive())
t = Utils.clamp(t * 2f, 0f, 1f);
float[] xy = new float[2];
xy[0] = startX + (endX - startX) * t;
xy[1] = startY + (endY - startY) * t;
return xy;
return new Vec2f(startX + (endX - startX) * t, startY + (endY - startY) * t);
}
/**
@ -1803,9 +1790,9 @@ public class Game extends BasicGameState {
// possible special case: if slider end in the stack,
// all next hit objects in stack move right down
if (hitObjectN.isSlider()) {
float[] p1 = gameObjects[i].getPointAt(hitObjectI.getTime());
float[] p2 = gameObjects[n].getPointAt(gameObjects[n].getEndTime());
float distance = Utils.distance(p1[0], p1[1], p2[0], p2[1]);
Vec2f p1 = gameObjects[i].getPointAt(hitObjectI.getTime());
Vec2f p2 = gameObjects[n].getPointAt(gameObjects[n].getEndTime());
float distance = Utils.distance(p1.x, p1.y, p2.x, p2.y);
// check if hit object part of this stack
if (distance < STACK_LENIENCE * HitObject.getXMultiplier()) {
@ -1813,7 +1800,7 @@ public class Game extends BasicGameState {
for (int j = n + 1; j <= i; j++) {
HitObject hitObjectJ = beatmap.objects[j];
p1 = gameObjects[j].getPointAt(hitObjectJ.getTime());
distance = Utils.distance(p1[0], p1[1], p2[0], p2[1]);
distance = Utils.distance(p1.x, p1.y, p2.x, p2.y);
// hit object below slider end
if (distance < STACK_LENIENCE * HitObject.getXMultiplier())