Spinner updates and animated score percentage display.
- Added spinner RPM display. (image by @kouyang) - Added "osu!" image for completed spinners. - Changed spinner hit result ratios to be slightly harder. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -141,7 +141,7 @@ public class Circle implements HitObject {
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data.hitResult(
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hitObject.getTime(), result,
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hitObject.getX(), hitObject.getY(),
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color, comboEnd, hitObject.getHitSoundType()
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color, comboEnd, hitObject.getHitSoundType(), false
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);
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return true;
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}
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@@ -161,17 +161,17 @@ public class Circle implements HitObject {
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if (overlap || trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (isAutoMod) // "auto" mod: catch any missed notes due to lag
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitSound);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitSound, false);
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else // no more points can be scored, so send a miss
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data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitSound);
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data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitSound, false);
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return true;
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}
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// "auto" mod: send a perfect hit result
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitSound);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitSound, false);
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return true;
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}
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}
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