Spinner updates and animated score percentage display.
- Added spinner RPM display. (image by @kouyang) - Added "osu!" image for completed spinners. - Changed spinner hit result ratios to be slightly harder. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -106,9 +106,6 @@ public class Spinner implements HitObject {
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int timeDiff = hitObject.getTime() - trackPosition;
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boolean spinnerComplete = (rotations >= rotationsNeeded);
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// TODO: draw "OSU!" image after spinner ends
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//GameImage.SPINNER_OSU.getImage().drawCentered(width / 2, height / 4);
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// darken screen
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, height);
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@@ -116,6 +113,13 @@ public class Spinner implements HitObject {
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if (timeDiff > 0)
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return;
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// rpm (TODO: make this work for Auto/Spun-Out mods)
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int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60));
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Image rpmImg = GameImage.SPINNER_RPM.getImage();
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rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f);
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data.drawSymbolString(Integer.toString(rpm), (int) ((width + rpmImg.getWidth() * 0.95f) / 2f),
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(int) (height - data.getScoreSymbolImage('0').getHeight() * 1.025f), 1f, true);
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// spinner meter (subimage)
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Image spinnerMetre = GameImage.SPINNER_METRE.getImage();
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int spinnerMetreY = (spinnerComplete) ? 0 : (int) (spinnerMetre.getHeight() * (1 - (rotations / rotationsNeeded)));
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@@ -138,10 +142,6 @@ public class Spinner implements HitObject {
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if (extraRotations > 0)
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data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
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}
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// TODO: add rpm meter at bottom of spinner
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// TODO 2: make this work for Auto/Spun-Out mods
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// int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60));
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}
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/**
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@@ -150,22 +150,21 @@ public class Spinner implements HitObject {
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*/
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private int hitResult() {
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// TODO: verify ratios
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int result;
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float ratio = rotations / rotationsNeeded;
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if (ratio >= 1.0f ||
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GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) {
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result = GameData.HIT_300;
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SoundController.playSound(SoundEffect.SPINNEROSU);
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} else if (ratio >= 0.8f)
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} else if (ratio >= 0.9f)
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result = GameData.HIT_100;
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else if (ratio >= 0.5f)
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else if (ratio >= 0.75f)
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result = GameData.HIT_50;
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else
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result = GameData.HIT_MISS;
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data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
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Color.transparent, true, (byte) -1);
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Color.transparent, true, (byte) -1, true);
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return result;
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}
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