WIPTest Merge Fixes
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@@ -618,21 +618,21 @@ public class Game extends BasicGameState {
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if(replayIndex-1 >= 1 && replayIndex < replay.frames.length && trackPosition < replay.frames[replayIndex-1].getTime()){
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replayIndex = 0;
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while(objectIndex>=0){
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hitObjects[objectIndex].reset();
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gameObjects[objectIndex].reset();
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objectIndex--;
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}
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// load the first timingPoint
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if (!osu.timingPoints.isEmpty()) {
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OsuTimingPoint timingPoint = osu.timingPoints.get(0);
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// reset game data
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resetGameData();
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// load the first timingPoint for stacking
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if (!beatmap.timingPoints.isEmpty()) {
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TimingPoint timingPoint = beatmap.timingPoints.get(0);
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if (!timingPoint.isInherited()) {
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beatLengthBase = beatLength = timingPoint.getBeatLength();
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HitSound.setDefaultSampleSet(timingPoint.getSampleType());
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SoundController.setSampleVolume(timingPoint.getSampleVolume());
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setBeatLength(timingPoint, true);
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timingPointIndex++;
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}
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}
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resetGameData();
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}
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// update and run replay frames
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@@ -777,8 +777,8 @@ public class Game extends BasicGameState {
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boolean keyPressed = keys != ReplayFrame.KEY_NONE;
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while (objectIndex < gameObjects.length && trackPosition > beatmap.objects[objectIndex].getTime()) {
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// check if we've already passed the next object's start time
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boolean overlap = (objectIndex + 1 < hitObjects.length &&
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trackPosition > osu.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_50]);
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boolean overlap = (objectIndex + 1 < gameObjects.length &&
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trackPosition > beatmap.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_50]);
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// update hit object and check completion status
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if (gameObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition))
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@@ -915,8 +915,15 @@ public class Game extends BasicGameState {
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// skip button
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if (skipButton.contains(x, y))
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skipIntro();
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// playback speed button
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else if (playbackSpeed.getButton().contains(x, y)) {
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playbackSpeed = playbackSpeed.next();
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MusicController.setPitch(GameMod.getSpeedMultiplier() * playbackSpeed.getModifier());
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}
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if(y < 50){
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float pos = (float)x / width * osu.endTime;
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float pos = (float)x / width * beatmap.endTime;
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System.out.println("Seek to"+pos);
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MusicController.setPosition((int)pos);
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}
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@@ -1067,6 +1074,7 @@ public class Game extends BasicGameState {
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} else if (restart == Restart.REPLAY)
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retries = 0;
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gameObjects = new GameObject[beatmap.objects.length];
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// reset game data
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resetGameData();
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@@ -1078,14 +1086,6 @@ public class Game extends BasicGameState {
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timingPointIndex++;
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}
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}
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if (!osu.timingPoints.isEmpty()) {
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OsuTimingPoint timingPoint = osu.timingPoints.get(0);
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if (!timingPoint.isInherited()) {
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beatLengthBase = beatLength = timingPoint.getBeatLength();
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}
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}
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hitObjects = new HitObject[osu.objects.length];
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// initialize object maps
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Color[] combo = beatmap.getComboColors();
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@@ -1094,7 +1094,7 @@ public class Game extends BasicGameState {
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// is this the last note in the combo?
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boolean comboEnd = false;
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if (i + 1 >= osu.objects.length || osu.objects[i + 1].isNewCombo())
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if (i + 1 < beatmap.objects.length && beatmap.objects[i + 1].isNewCombo())
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comboEnd = true;
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Color color = combo[hitObject.getComboIndex()];
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@@ -1145,7 +1145,6 @@ public class Game extends BasicGameState {
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// load replay frames
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if (isReplay) {
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//System.out.println(replay.toString());
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// load mods
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previousMods = GameMod.getModState();
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GameMod.loadModState(replay.mods);
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@@ -1310,9 +1309,6 @@ public class Game extends BasicGameState {
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* Resets all game data and structures.
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*/
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public void resetGameData() {
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//conflict
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gameObjects = new GameObject[beatmap.objects.length];
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//
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data.clear();
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objectIndex = 0;
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breakIndex = 0;
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