add to option menu
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@ -55,6 +55,7 @@ import com.sun.jna.platform.win32.Advapi32Util;
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import com.sun.jna.platform.win32.Win32Exception;
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import com.sun.jna.platform.win32.WinReg;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.MoverDirection;
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import yugecin.opsudance.ObjectColorOverrides;
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import yugecin.opsudance.movers.factories.AutoMoverFactory;
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@ -571,6 +572,33 @@ public class Options {
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}
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},
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DANCE_MOVER_DIRECTION ("Mover direction", "MoverDirection", "The direction the mover goes" ) {
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@Override
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public String getValueString() {
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return Dancer.moverDirection.toString();
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}
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@Override
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public Object[] getListItems() {
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return MoverDirection.values();
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}
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@Override
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public void clickListItem(int index) {
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Dancer.moverDirection = MoverDirection.values()[index];
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}
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@Override
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public String write() {
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return "" + Dancer.moverDirection.nr;
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}
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@Override
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public void read(String s) {
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Dancer.moverDirection = MoverDirection.values()[Integer.parseInt(s)];
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}
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},
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DANCE_SPINNER ("Spinner", "Spinner", "Spinner style") {
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@Override
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public Object[] getListItems() {
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@ -107,6 +107,7 @@ public class OptionsMenu extends BasicGameState {
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}),
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DANCE ("Dance", new GameOption[] {
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GameOption.DANCE_MOVER,
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GameOption.DANCE_MOVER_DIRECTION,
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GameOption.DANCE_SPINNER,
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GameOption.DANCE_LAZY_SLIDERS,
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GameOption.DANCE_CIRCLE_STREAMS,
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@ -30,7 +30,7 @@ public enum MoverDirection {
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RIGHT ("Right", 1) {
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@Override
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public int getDirection(int currentDirection) {
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return 0;
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return -1;
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}
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},
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ALTERNATE ("Alternate", 2) {
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@ -50,7 +50,7 @@ public enum MoverDirection {
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};
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public String displayName;
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private int nr;
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public int nr;
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private static Random rand;
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@ -65,4 +65,9 @@ public enum MoverDirection {
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public abstract int getDirection(int currentDirection);
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@Override
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public String toString() {
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return displayName;
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}
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}
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