Merge pull request #31 from ScoreUnder/tweak-remove-key-restriction

Remove restriction from left/right click keys
This commit is contained in:
Jeffrey Han 2015-03-07 14:10:28 -05:00
commit 04cca79b46
2 changed files with 42 additions and 24 deletions

View File

@ -719,7 +719,7 @@ public class Options {
*/
public static int getGameKeyLeft() {
if (keyLeft == Keyboard.KEY_NONE)
keyLeft = Input.KEY_Z;
setGameKeyLeft(Input.KEY_Z);
return keyLeft;
}
@ -729,21 +729,39 @@ public class Options {
*/
public static int getGameKeyRight() {
if (keyRight == Keyboard.KEY_NONE)
keyRight = Input.KEY_X;
setGameKeyRight(Input.KEY_X);
return keyRight;
}
/**
* Sets the left game key.
* This will not be set to the same key as the right game key, nor to reserved keys like ESCAPE.
* @param key the keyboard key
* @return {@code true} if the key was set, {@code false} if it was rejected
*/
public static void setGameKeyLeft(int key) { keyLeft = key; }
public static boolean setGameKeyLeft(int key) {
if (key == keyRight && key != Keyboard.KEY_NONE)
return false;
if (!isValidClickKey(key))
return false;
keyLeft = key;
return true;
}
/**
* Sets the right game key.
* This will not be set to the same key as the left game key, nor to reserved keys like ESCAPE.
* @param key the keyboard key
* @return {@code true} if the key was set, {@code false} if it was rejected
*/
public static void setGameKeyRight(int key) { keyRight = key; }
public static boolean setGameKeyRight(int key) {
if (key == keyLeft && key != Keyboard.KEY_NONE)
return false;
if (!isValidClickKey(key))
return false;
keyRight = key;
return true;
}
/**
* Returns the beatmap directory.
@ -831,6 +849,10 @@ public class Options {
return osu;
}
public static boolean isValidClickKey(int keyCode) {
return keyCode != Keyboard.KEY_ESCAPE;
}
/**
* Reads user options from the options file, if it exists.
*/
@ -941,20 +963,10 @@ public class Options {
GameOption.DISABLE_SOUNDS.setValue(Boolean.parseBoolean(value));
break;
case "keyOsuLeft":
if ((value.length() == 1 && Character.isLetterOrDigit(value.charAt(0))) ||
(value.length() == 7 && value.startsWith("NUMPAD"))) {
i = Keyboard.getKeyIndex(value);
if (keyRight != i)
keyLeft = i;
}
setGameKeyLeft(Keyboard.getKeyIndex(value));
break;
case "keyOsuRight":
if ((value.length() == 1 && Character.isLetterOrDigit(value.charAt(0))) ||
(value.length() == 7 && value.startsWith("NUMPAD"))) {
i = Keyboard.getKeyIndex(value);
if (keyLeft != i)
keyRight = i;
}
setGameKeyRight(Keyboard.getKeyIndex(value));
break;
case "MouseDisableWheel":
GameOption.DISABLE_MOUSE_WHEEL.setValue(Boolean.parseBoolean(value));

View File

@ -243,9 +243,17 @@ public class OptionsMenu extends BasicGameState {
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRect(0, 0, width, height);
g.setColor(Color.white);
String prompt;
if (keyEntryLeft) {
prompt = "Please press the new left-click key";
} else {
prompt = "Please press the new right-click key";
}
Utils.FONT_LARGE.drawString(
(width / 2) - (Utils.FONT_LARGE.getWidth("Please enter a letter or digit.") / 2),
(height / 2) - Utils.FONT_LARGE.getLineHeight(), "Please enter a letter or digit."
(width / 2) - (Utils.FONT_LARGE.getWidth(prompt) / 2),
(height / 2) - Utils.FONT_LARGE.getLineHeight(), prompt
);
}
@ -339,12 +347,10 @@ public class OptionsMenu extends BasicGameState {
public void keyPressed(int key, char c) {
// key entry state
if (keyEntryLeft || keyEntryRight) {
if (Character.isLetterOrDigit(c)) {
if (keyEntryLeft && Options.getGameKeyRight() != key)
if (keyEntryLeft)
Options.setGameKeyLeft(key);
else if (keyEntryRight && Options.getGameKeyLeft() != key)
else
Options.setGameKeyRight(key);
}
keyEntryLeft = keyEntryRight = false;
return;
}