Quick fix for countdown displays. (blame: 9e69afa
)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -357,6 +357,7 @@ public class Game extends BasicGameState {
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// countdown
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// countdown
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if (osu.countdown > 0) { // TODO: implement half/double rate settings
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if (osu.countdown > 0) { // TODO: implement half/double rate settings
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timeDiff = firstObjectTime - trackPosition;
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if (timeDiff >= 500 && timeDiff < 3000) {
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if (timeDiff >= 500 && timeDiff < 3000) {
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if (timeDiff >= 1500) {
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if (timeDiff >= 1500) {
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GameImage.COUNTDOWN_READY.getImage().drawCentered(width / 2, height / 2);
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GameImage.COUNTDOWN_READY.getImage().drawCentered(width / 2, height / 2);
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