Quick fix for countdown displays. (blame: 9e69afa)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-01-14 22:31:48 -05:00
parent dfeb981361
commit 05a671e627

View File

@ -357,6 +357,7 @@ public class Game extends BasicGameState {
// countdown
if (osu.countdown > 0) { // TODO: implement half/double rate settings
timeDiff = firstObjectTime - trackPosition;
if (timeDiff >= 500 && timeDiff < 3000) {
if (timeDiff >= 1500) {
GameImage.COUNTDOWN_READY.getImage().drawCentered(width / 2, height / 2);