Added initial sound effect support.
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds. - Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku) - Added a missing entry in credits. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -21,6 +21,7 @@ package itdelatrisu.opsu.objects;
|
||||
import itdelatrisu.opsu.GameScore;
|
||||
import itdelatrisu.opsu.MusicController;
|
||||
import itdelatrisu.opsu.OsuHitObject;
|
||||
import itdelatrisu.opsu.SoundController;
|
||||
import itdelatrisu.opsu.states.Game;
|
||||
import itdelatrisu.opsu.states.Options;
|
||||
|
||||
@@ -163,16 +164,19 @@ public class Spinner {
|
||||
int result;
|
||||
float ratio = rotations / rotationsNeeded;
|
||||
if (ratio >= 1.0f ||
|
||||
Options.isModActive(Options.MOD_AUTO) || Options.isModActive(Options.MOD_SPUN_OUT))
|
||||
Options.isModActive(Options.MOD_AUTO) ||
|
||||
Options.isModActive(Options.MOD_SPUN_OUT)) {
|
||||
result = GameScore.HIT_300;
|
||||
else if (ratio >= 0.8f)
|
||||
SoundController.playSound(SoundController.SOUND_SPINNEROSU);
|
||||
} else if (ratio >= 0.8f)
|
||||
result = GameScore.HIT_100;
|
||||
else if (ratio >= 0.5f)
|
||||
result = GameScore.HIT_50;
|
||||
else
|
||||
result = GameScore.HIT_MISS;
|
||||
|
||||
score.hitResult(hitObject.endTime, result, width / 2, height / 2, Color.transparent, true);
|
||||
score.hitResult(hitObject.endTime, result, width / 2, height / 2,
|
||||
Color.transparent, true, (byte) -1);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -240,10 +244,13 @@ public class Spinner {
|
||||
|
||||
// added one whole rotation...
|
||||
if (Math.floor(newRotations) > rotations) {
|
||||
if (newRotations > rotationsNeeded) // extra rotations
|
||||
if (newRotations > rotationsNeeded) { // extra rotations
|
||||
score.changeScore(1000);
|
||||
else
|
||||
SoundController.playSound(SoundController.SOUND_SPINNERBONUS);
|
||||
} else {
|
||||
score.changeScore(100);
|
||||
SoundController.playSound(SoundController.SOUND_SPINNERSPIN);
|
||||
}
|
||||
}
|
||||
|
||||
rotations = newRotations;
|
||||
|
||||
Reference in New Issue
Block a user